Der_Failer
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I've notice the a lot of attachment nodes in Interstellar are the wrong size, so I've created a MM file to fix them. https://gist.github.com/anonymous/10734459 The file is split in two part. The first "buffed" changes all part which had to small nodes. The second "nerd" changes all part which had to big node.
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[0.23] [Beta] KESA Resource Integration v0.1 (TACLS & KSPI Water)
Der_Failer replied to Eadrom's topic in KSP1 Mod Releases
Same Problem over here. After a bit of trial and error I figure out that the new version of Module Manager (2.0.1) seems to be the troublemaker, using the 1.5.7 version it works fine. -
for H50.cfg animationName = leg_h50_toggle2 and MODULE { name = FSanimateGeneric animationName = leg_h50_toggle2 startEventGUIName = Deploy endEventGUIName = Retract toggleActionName = Toggle gear availableInEVA = True EVArange = 10 } and for H50P animationName = leg_h50_toggle MODULE { name = FSanimateGeneric animationName = leg_h50_toggle startEventGUIName = Deploy endEventGUIName = Retract toggleActionName = Toggle gear availableInEVA = True EVArange = 10 } should do the trick P.S. and thanks to Deadweasel for the Config