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Kryxal

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    Junior Rocket Scientist

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  1. Copy over, from both the craft and the contract, the following: Apoapsis, Periapsis, Inclination, Longitude of the Ascending Node. Those define the orbit, and should make it immediately apparent what the problem is.
  2. First thing to ask is, do you want lift generated by fixed or moving (relative to CoM) surfaces. That is, plane or helicopter?
  3. 1:30, the throttle is non-zero, the delta-v numbers are changing. Use X to cut throttle.
  4. If you want to work with a lower TWR and higher delta-v, that's fine. Fuel is cheap, boosters are cheap, decouplers are somewhat expensive, engines are expensive. I routinely launch below 1.3 TWR, aiming to hit 4-5 degrees by maybe 100 m/s. Not the fastest launch, not the smallest launch for the payload, but it works. If the first stage is boosters, I tend to use a higher TWR to start but not for long.
  5. If you're not going to be deep in a fairly substantial gravity well, the recharge time shouldn't be much of a concern. It might be worth having some light solar panels for the initial boost phase, or even use a different propellant in another stage.
  6. I suppose, if you want them gone permanently, there's an easy fix: either SPLAT or SPLASH! Build a rocket with no chutes and fire them off! I tend to run a lot of rescue missions, so I'm sort of overflowing on all types right now...
  7. In real life, your CFI would be telling you "More right rudder!" this very instant...
  8. Also, 090 is the heading, this isn't the same pointing up, you're going to be pointing fairly close to the horizon. So long as you're not in danger of hitting terrain, it's all good.
  9. One thing that people haven't mentioned yet it, it's good to have a cheap direct antenna if you have a retractable relay antenna, for launch purposes.
  10. I tend to take two of the mystery goo, mostly for symmetry. I also tend to put them inside a parts bay that's part of the returning craft for now, this will probably change later on.
  11. Not sure you have enough delta-v to fix this, perhaps a gravity assist off the Mun would get close to reversing the orbit. Next time, launch west and keep burning till apoapsis is well out there.
  12. For the seperatron, I tend to mount them aligned to point up and in, so you get both down force and rotation away. That, or use the spaced decoupler.
  13. My solution was to use a mothership in a puller configuration. Docking ports are going to handle stresses trying to pull them apart better than lateral. They could probably handle compression better but for one thing - off-center forces will push the docked ship MORE off-center, while a puller tends towards centered.
  14. Also, once you get the thrust in the right direction, you might still find yourself turning to the left. The answer is, and always will be, "More right rudder!"
  15. My usual method is to match inclinations, change to an orbit that will intersect the other orbit at a near tangent, then fine-tune from there. When I go from trailing to leading on the next orbit (or vice versa), that's the time to adjust this orbit to get an intercept. This can generally be done with just prograde or retrograde inputs near the intercept point, and maybe an extra, null maneuver node to make sure the next displayed intercept is the following orbit.
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