Doc Shaftoe

Members
  • Content Count

    59
  • Joined

  • Last visited

Community Reputation

80 Excellent

About Doc Shaftoe

  • Rank
    Rescuing the rescue missions

Contact Methods

  • Skype Array

Recent Profile Visitors

1,794 profile views
  1. Did you try excluding the meshes you didn't want reflected or were they part of the mount mesh? Not sure what do about the Agena D.
  2. Following @Zorg's instructions for the shiny centaur, I made myself a shiny Atlas. I think I'm going to play with the config a bit more, it's a little too reflective. Still, not bad for a starting point.
  3. I'm pretty sure releases get delayed by a month every time someone asks for an update. Breaking Ground dropped today. No modders have had any access to the build prior to a public release so there's been no way for them to adapt their mods to the changes made by 1.7.1. I imagine Kopernicus will have some changes that need to be made to accommodate the new surface anomalies from Breaking Ground and, lacking any programming experience, I imagine it takes time to make that kind of thing happen. Be patient. Modders do their work for free, when and if they have the time. Thomas P and the entirety of the Kopernicus team have done extraordinary work with their mod, but they have to all kinds of testing to ensure compatibility with the latest versions of KSP. That's why Kopernicus and many other mods are version locked. There will be a release as soon as it's ready, but asking for or demanding updates probably isn't helping. Give it a few weeks. In the meantime why not play on a vanilla or less modded save?
  4. It's not working because Kopernicus hasn't been updated to work in 1.7.1 yet. OPM is just a set of configs and textures for Kopernicus (albeit really nice ones). Kopernicus is version locked. Give it a few days, the Kopernicus team is good about putting out updates.
  5. No, those are the heads are definitely the ones Proot used for Jeb, Bill, Bob, and Val. At least the ones in the picture of the quoted post. We might be talking about two different things. The suits are a modified version of the non-vet IVA suit from KSPRC as well. One of the class color suits maybe?
  6. Those heads look like they're from Proot's KSPRC. I can't remember what the suits are from but they look familiar. Definitely a variation of Proot's KSPRC suits.
  7. My guess is that the alpha channel for the suit texture isn't 100% solid on the helmet. I'd start there and see what I could do.
  8. I've run into that as well. Pretty sure KSP is just freaking out a little if you set your kerbal to use the vintage suit if they've already loaded in with a modern suit. I generally don't mess with suits while kerbals are on-mission for reasons like this. Not a major issue, but something to be mindful of I guess.
  9. The configs you're using are set up so there's no sunset line across the terminator from orbit or in the map view. Check your installed mods for conflicting configs. It sounds like you've got something overriding the scatterer settings so your changes aren't being reflected.
  10. Sweet mother of mercy, that's the best looking Orion I've ever seen. You've done an incredible job benjee10. Thank you for your amazing work.
  11. It's not too hard to set up with a little practice. You'd just need to go in an build a custom config using the effects definitions you want. You'd have to look at the layers you want to use and import them to your SVE config or your custom config. The cloud layers are usually called something like "dust" or "sandstorm" so they shouldn't be too hard to find. After you've got the wording copied over into your new config you'll need to change the texture paths so that they work with SVE's textures or just delete everything but the needed AVP textures.
  12. @sarbian That's all Curse? Well I apologize for nagging you about a non-issue.
  13. I hate to be a bother Sarbian, but it looks like something messed up with your download links. The 2.7.1 link and your curse page all point to the 2.7.0 release. I'm also unable to find 2.7.1 on Curse in the version history tab.