Doc Shaftoe

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Everything posted by Doc Shaftoe

  1. Doc Shaftoe

    [1.6.x] TextureReplacer 3.7 (25.1.2019)

    No, those are the heads are definitely the ones Proot used for Jeb, Bill, Bob, and Val. At least the ones in the picture of the quoted post. We might be talking about two different things. The suits are a modified version of the non-vet IVA suit from KSPRC as well. One of the class color suits maybe?
  2. Doc Shaftoe

    [1.6.x] TextureReplacer 3.7 (25.1.2019)

    Those heads look like they're from Proot's KSPRC. I can't remember what the suits are from but they look familiar. Definitely a variation of Proot's KSPRC suits.
  3. Doc Shaftoe

    [1.6.x] TextureReplacer 3.7 (25.1.2019)

    My guess is that the alpha channel for the suit texture isn't 100% solid on the helmet. I'd start there and see what I could do.
  4. Doc Shaftoe

    [1.6.x] TextureReplacer 3.7 (25.1.2019)

    I've run into that as well. Pretty sure KSP is just freaking out a little if you set your kerbal to use the vintage suit if they've already loaded in with a modern suit. I generally don't mess with suits while kerbals are on-mission for reasons like this. Not a major issue, but something to be mindful of I guess.
  5. The configs you're using are set up so there's no sunset line across the terminator from orbit or in the map view. Check your installed mods for conflicting configs. It sounds like you've got something overriding the scatterer settings so your changes aren't being reflected.
  6. Sweet mother of mercy, that's the best looking Orion I've ever seen. You've done an incredible job benjee10. Thank you for your amazing work.
  7. It's not too hard to set up with a little practice. You'd just need to go in an build a custom config using the effects definitions you want. You'd have to look at the layers you want to use and import them to your SVE config or your custom config. The cloud layers are usually called something like "dust" or "sandstorm" so they shouldn't be too hard to find. After you've got the wording copied over into your new config you'll need to change the texture paths so that they work with SVE's textures or just delete everything but the needed AVP textures.
  8. @sarbian That's all Curse? Well I apologize for nagging you about a non-issue.
  9. I hate to be a bother Sarbian, but it looks like something messed up with your download links. The 2.7.1 link and your curse page all point to the 2.7.0 release. I'm also unable to find 2.7.1 on Curse in the version history tab.
  10. Your work never ceases to amaze Beale.
  11. Are... are you serious?
  12. You probably need an updated Firespitter dll. I'm not sure if they've compiled one for 1.4 yet. Odds are you'll have one soon. Alternately, Pak might just update his parts to use the new stock livery switching tools.
  13. @TheRedTom Try it now. If it still doesn't work I'll upload it elsewhere after I get home from work.
  14. STS-41-D was a big success thanks to Pak and your parts MrMeeb. Thank you for doing what you do and making KSP really come alive.
  15. My most recent shuttle mission has been a resounding success thanks to your parts Pak, and by extension MrMeeb. Thank you so much for what you guys do, you really help KSP to come alive. A short time ago I made some shuttle themed decals for use with the Nebula Engineering Decals mod. With Pak's permission I'm going to release them for public use. Seeing as this is a derivative work, I'm including the same license used with the CA modpack. The decals include all of the US orbiter names, decals for the sides of the orbiter, a flag decal, and a NASA-style KSP logo in three red, gray, or black. NEBULA Space Engineering is required. License: Attribution-NonCommercial-NoDerivatives 4.0 International Link: https://www.dropbox.com/s/aq0t6o24no5lo3m/CA decals addon.rar?dl=0
  16. For anyone who wanted Kerbalized versions of everything Hanson Ma made, here you go. This pack includes modified versions of Hanson Ma's decals as well as Pak's US flag texture from his Cormorant Aeronology Mod. All files were used with permission. I'm also including the Attribution-NonCommercial-NoDerivatives 4.0 International license out of respect for Pak's work. No fancy, in-game screenshots yet, but here's the link: https://www.dropbox.com/s/h954kd6851vrosg/Kerbalized Decals.rar?dl=0
  17. I think the interior of the soyuz needs more junk. Those Kerbals have too much free room. They might start getting ideas. A couple of bags arranged to make even the least claustrophobic Kerbal feel the pain might be just the thing. Beautiful work as always Beale.
  18. Doc Shaftoe

    [1.3.1]Kermantech MK3 IVA

    What you've got is still a brilliant and faithful rendition of the Space Shuttle cockpit. I first saw this mod as a WIP in the ASET props thread and it's since become a must-have for me. Excellent work.
  19. Which is why I mentioned that they are similar and not identical. Regardless, it's an incredibly useful feature for precision docking and one that I'd love to see become stock in the future. And who knows? Maybe with the Historical Mission expansion that squad is putting together we might get some docking ports with bumpers.
  20. The bumpers allow a kind of "soft dock" so you can orient your ships however you need them prior to transitioning to a "hard dock." CX aerospace has a similar feature with its gendered APAS docking ports.
  21. @scavenger Just trying to help brother. I'm glad to hear you get things working again, even if it's still a mystery.
  22. Poodmund is working on it. Be patient friend, it'll come in time.