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Everything posted by Doc Shaftoe
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
Doc Shaftoe replied to Nertea's topic in KSP1 Mod Releases
Yes, it's possible to set up TU compatibility with Restock, but for a more thorough tutorial on that I'd recommend asking in the TU or TURD threads. The long and short of its you that you need to know which meshes you want to be shiny and which meshes you want to be matte, then set that up in a properly formatted config file somewhere in your GameData folder. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Doc Shaftoe replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Oh man that's gorgeous -
I don't think the performance issues are going to be tied to rendering what we see on the screen. The slowdown in KSP has always been the under-the-hood calculations for physics and resources. I'm not sure FSR and DLSS will help.
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I know it won't be in at release, but I'm more excited to eventually have native KSP multiplayer than anything else!
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There isn't really a great way to control stock robotics so I just do it one hinge at a time and move the joints very, very slowly. KAL controllers aren't really all that helpful for robotic arms. They're great for simple moving parts, but arms are a little too complex. I just use them as an easy way to set storage positions for arms. We really need some kind of inverse kinematics controller for stock robotics, but I don't think anyone is working on one or willing to start this close to KSP2's release. Once upon a time there was an inverse kinematics controller mod for Infernal Robotics but I don't know if it's updated for 1.12+ and I know for a fact that it wasn't configured to use any of the habtech robotics parts.
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I'm sorry to hear your drivers borked your workflow! Congrats on getting things sort of figured out again though. Is there anything more satisfying than figuring out and resolving computer problems?
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If you're so inclined, you can do a little bit of .cfg manipulation to give Habtech 2 the very old and not very pretty Habtech 1 IVAs. All you need to do is download the OG Habtech get rid of everything but the internals then set the Habtech 2 parts to use the correct IVA cfg. That said, all of Benjee's newer mods have excellent IVAs. In fact I'd go so far as to say his IVAs are probably the best looking ones out there at the moment. Given that he's—slowly—reworking the Habtech 2 parts, there's a slim chance that he'll also build newer IVAs. Unless he's already said he won't and I've just missed it. In that case there probably won't ever be new IVAs for Habtech 2. Something else to consider is that KSP 2 is, at this point, just around the corner so a lot of modders (Benjee included) are probably going to wait for the Early Access release before diving into any major projects.