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AquaticPenguin

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Posts posted by AquaticPenguin

  1. Speed will be further increased by rewriting the numerical integration in (unmanaged) C++, interfaced with C# through C++/CLI. The unmanaged C++ (compiled with clang) will use 80-bit extended precision 'long double' (64-bit mantissa instead of 53-bit) for added precision.

    If speed is the aim, SSE extensions could be a faster alternative to x87 floating point but would require sacrificing extended precision.

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