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SmashBrown

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Everything posted by SmashBrown

  1. Pretty PLEASE? If anyone else has any snippets of information I have missed please fill me in.
  2. Seeing as all the parts where meant to be getting redone and PJ didn't get the chance to, do the new parts blend well in with the old ones? Could we maybe stitch together this and VSR to make a complete package? Just thinking out loud here.
  3. How goes this with 1.2.2? Currently on my phone so can't download and check. And why the hell didn't this become stock dang it!
  4. Stick one in the passenger seat to keep your kerbals warm.
  5. No CTT was on the whole time. Tried to pinpoint the cause but I have A LOT of mods. Not a big deal dont worry, just thought RD might want to know for future reference.
  6. I know but with CTT installed it does not move the parts to the appropriate nodes.
  7. So many mods I used to use and have forgotten about. Ty for continuing this @linuxgurugamer
  8. Id recommend kerbal joint reinforcement and using one of the nose cones with small engines in them for decoupling.
  9. Ehhh...whaaaaaa.....it's......*drools*
  10. Can anyone else confirm this CTT bug for me please. I have tried to figure it out, tried removing the hide empty tech node mod but that isn't interfering with it. A good deal of my usi ls parts are all dumped into the first survivability node for some reason. Have looked at the cfg and it seems ok but for some reason does not want to work. A pic of the node; Have also deleted and re installed CTT and the same error occurs.
  11. no they were already in the game together in a fresh save. Also they are not in two nodes just the one.
  12. @Merkov nope they are just showing in the one node for me. Could there have been a slight change in the recent ctt which has made the usi ls cfg redundant? @RoverDude seems that they are only using the default tech tree.
  13. Good point, updated a bunch of mods and started a new career as i have discovered strategia. Didn't happen in my last career. Will load up a new one as well and see what happens.
  14. Any idea what's causing some of the usi ls parts to appear in the first survivability node? Recycler and and greenhouse and a few cupolas are there for some reason. Have checked the cfgs and they should not appear there.
  15. Ok thanks. And thanks for this mod and KEI, a great set of mods to reduce the grind.
  16. Do you happen to have plans to make the same functionality for planes? I do find flying for 1hr on kerbin to reach a point rather tedious.
  17. Dang it why didnt I install this on my new career. Time to start again. This looks like an amazing mod. Tyvm @nightingale for this. You are one creative minded son of a kerbal. Just a small question, I don't see it in the OP. But this isn't going to throw up any problems with the following contract packs is it? Field Research. Kerbal Academy. Kerbin Space station. Spacetux (grand tours and rovers). Tourism. Ty in advance.
  18. The vulture cockpit is higher up in the tech tree
  19. Oh please please please get this working again. I do miss it. Good luck!
  20. I'm going to be a pain and request a CTT cfg to be bundled in this for future releases. Could really do with those massive k parts and cockpits being moved to a later tech node. Will have a look at writing one myself tonight. I usually mess them up though.
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