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Everything posted by QuesoExplosivo
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I was flying along, when suddenly: my wing exploded. It said it crashed into the VAB, which I was a few kilometers away from at the time. Infuriatingly, I was playing on hard mode. This is an 0.25 unmodded install on Mac. I was able to force-quit KSP, and go back to an earlier autosave, so it wasn't as bad as it could have been.
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Share Your 3D KSP Content on Sketchfab
QuesoExplosivo replied to SQUAD's topic in KSP1 The Daily Kerbal
It's time to 3D print some crafts . . . -
Well, with the new update, you can blow up the VAB . . .
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It has started working for me now (after much refreshing).
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When I try to download 0.25, I get this error: Warning: session_start(): The session id is too long or contains illegal characters, valid characters are a-z, A-Z, 0-9 and '-,' in /host/www.kerbalspaceprogram.com/htdocs/lib/config.php on line 9 Warning: session_start(): Cannot send session cookie - headers already sent by (output started at /host/www.kerbalspaceprogram.com/htdocs/lib/config.php:9) in /host/www.kerbalspaceprogram.com/htdocs/lib/config.php on line 9 Warning: session_start(): Cannot send session cache limiter - headers already sent (output started at /host/www.kerbalspaceprogram.com/htdocs/lib/config.php:9) in /host/www.kerbalspaceprogram.com/htdocs/lib/config.php on line 9 Warning: Cannot modify header information - headers already sent by (output started at /host/www.kerbalspaceprogram.com/htdocs/lib/config.php:9) in /host/www.kerbalspaceprogram.com/htdocs/lib/multiplayDwn.php on line 11 Invalid Token How can this be fixed? I want 0.25 so much!
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the store WORKS NOW!!!!
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Gaaah it's not showing up!!!!!!!!112
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Space plane help
QuesoExplosivo replied to RizzoTheRat's topic in KSP1 Gameplay Questions and Tutorials
It sounds like an asymmetric thrust problem due to one engine starving for air before the other. In what order were the intakes and engines placed? -
Spaceplane to sun? Or another shuttle?
QuesoExplosivo replied to 627's topic in KSP1 Gameplay Questions and Tutorials
Just use a Kraken drive! -
If we have that level of technology, we could just recreate the species there from the DNA sequences and local resources. No need to actually transport organisms. Also, 8 million seems too low, and in any case, why would we need to transport all the Earth species?
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[stock]Infinigliding Kraken Drive Challenge
QuesoExplosivo replied to goduranus's topic in KSP1 Challenges & Mission ideas
I have made it back to Kerbin from Eve. The reentry was very fun . . . I should post this in the Eve SSTO thread. By my calculations, my score is 46-40=6 -
[stock]Infinigliding Kraken Drive Challenge
QuesoExplosivo replied to goduranus's topic in KSP1 Challenges & Mission ideas
I've gone to Jool and landed on Eve now (who cares about transfer windows, we have infinite delta v ), and I should be able to get back to Kerbin. -
[stock]Infinigliding Kraken Drive Challenge
QuesoExplosivo replied to goduranus's topic in KSP1 Challenges & Mission ideas
The Kraken drive is between the SAS units, using micro landing legs. Update: I've managed to trim the part count down to 46. -
[stock]Infinigliding Kraken Drive Challenge
QuesoExplosivo replied to goduranus's topic in KSP1 Challenges & Mission ideas
I've landed on Eve fine. However, the ship explodes when I try to take off (pics will come soon). I think the infiniglide is too strong. I'm going to try Jool next. -
[stock]Infinigliding Kraken Drive Challenge
QuesoExplosivo replied to goduranus's topic in KSP1 Challenges & Mission ideas
I've solved all the problems! I have achieved orbit and am working on going to Jool and Eve. Mass of ship is 1.87 tons. Part count is 60 (of which 48 are control surfaces). -
[stock]Infinigliding Kraken Drive Challenge
QuesoExplosivo replied to goduranus's topic in KSP1 Challenges & Mission ideas
I'm working on this. I've managed to build a pretty lightweight yet powerful Kraken drive, currently under 2 tons with the crew capsule. I just need to make the infinigider part. Update: There are structural issues, to put it mildly. -
Yes, but then it would be obvious that it was sabotaged.
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And overpowered Russian bombers. But rammers are much worse.
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The Hands-Free Mission Challenge
QuesoExplosivo replied to Yakky's topic in KSP1 Challenges & Mission ideas
Your guess is correct! Also, a Mun-Minmus gravity assist would be nearly impossible because of the inclination change. Getting the Ap out to Minmus is trivial compared to getting the right inclination. -
The Hands-Free Mission Challenge
QuesoExplosivo replied to Yakky's topic in KSP1 Challenges & Mission ideas
Best Pe so far: 3,617,654 Bill was returned to Kerbin, so my score is 5426481 -
The Hands-Free Mission Challenge
QuesoExplosivo replied to Yakky's topic in KSP1 Challenges & Mission ideas
The launch window for the Mun assist is only about 30 seconds long. My best periapsis so far was 2,104,367, but I'm sure I can do better. -
The Hands-Free Mission Challenge
QuesoExplosivo replied to Yakky's topic in KSP1 Challenges & Mission ideas
Man, I'm really surprised nobody has thought of my great idea: a Mun gravity assist! My mission is almost done; I'm just trying to time it perfectly to get the highest possible periapsis without escaping. Pictures will follow soon. -
The Hands-Free Mission Challenge
QuesoExplosivo replied to Yakky's topic in KSP1 Challenges & Mission ideas
I am going to attempt this. I have a great idea.