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QuesoExplosivo

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Everything posted by QuesoExplosivo

  1. Ok, I understand. If you need someone to host the game save file, I can use Mediafire. I can also probably host the GameData folder, if needed.
  2. What does the blue team get to pick first? And why do we only get one week whereas the red team gets two weeks? Also, I think that a week is an awfully long time, giving one side the chance to completely destroy the other side (since the defenses are relatively dumb). How about the turns alternating every day, instead of every week?
  3. Mechjeb has a cost calculator: it takes the number of credits and multiplies by $1000 to get the cost (e.g. 1000 credits = 1 million dollars). MCE changes the credit values for all of the parts, so Mechjeb with MCE outputs a different value than Mechjeb without MCE. Even if you don't put it on your ship, using Mechjeb temporarily in the VAB is a good way to get data on the expected performance of the craft.
  4. I'm almost done downloading all of the mods (real solar system is the last one besides the multiplayer). I've noticed some things: 1) Aerodynamic failures from FAR suck. Whenever I try turning my fighter jet, the wings fall off. (Sorry, the craft file is classified). Can we make aerodynamic failures less drastic? 2) The prices on Mission Controller Extended make sense for stock parts, but for mod parts they are just plain weird (example: electric Firespitter propellers cost vastly more than their liquid powered counterparts). I suggest using prices calculated by Mechjeb without MCE, and dividing the price in dollars by 1000 to get the number of credits. If it would help get this started, I could upload my GameData folder with all of the mods once I confirm that there are no bugs.
  5. I would much prefer multiplayer, but if nobody can host the server, then I guess turn based is fine. Should we make a no quicksaving rule in that case? Also, I play mostly on a laptop. Can I edit the SkillfulWeapons turret CFGs to remap the turret control keys from the (non-existent) number pad to other keys?
  6. I would also like to play. I have some fun ideas as to base design. I don't really care what team I'm on. I've been playing (mostly stock+mechjeb, but occasionally with other mods) for 11 months.
  7. No, technically 1/0 is undefined, not infinity. (The number of wings is not a limit approaching zero). Math pedantry for the win!
  8. On a side note, how does embedding imgur albums work? OK, got it!
  9. The Challenge: The sneaky Kommunists from KSC 2 stole all the fuel from the VAB. However, Jeb still has a secret stash of solid rocket boosters. To get revenge, make an ICBM! Rules: 1) The ICBM must carry a LV-N engine (proxy for a nuke) 2) The nuke must land within 5 km of any KSC 2 building 3) The ICBM must be launched from KSC and arrive at its target within 20 minutes 4) The ICBM must be unmanned (Jeb wanted to ride it, but Bob dissuaded him) 5) The ICBM must use only solid rocket boosters for propulsion (no liquid rockets, jets, RCS, xenon, or infiniglide) 6) No Sepratrons (Jeb doesn't like them). 7) The ICBM must use only stock parts 8) The ICBM must have a take-off mass of less than 50 tons (Jeb couldn't hide that many boosters). Other than these rules, anything goes. Use of tweakables is encouraged. Also, planting a flag at KSC 2 for targeting purposes helps.
  10. Trope: Eldritch Location: http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchLocation Type: Played Straight Explanation: The Jool system: NED: Just take a good look at it, than look me in the eyes and tell that this isn't something primordial, something eerie. Something eldritch. Trope: Negative Space Wedgie: http://tvtropes.org/pmwiki/pmwiki.php/Main/NegativeSpaceWedgie Type: Played Straight Explanation: The "thing" (kraken) that hit the ship around Bop. Trope: Distress Call: http://tvtropes.org/pmwiki/pmwiki.php/Main/DistressCall Type: Played Straight Explanation: The distress call sent from Duna.
  11. The book you're thinking of is called The Martian.
  12. Trope: Someone Has to Die: http://tvtropes.org/pmwiki/pmwiki.php/Main/SomeoneHasToDie Type: Lampshaded and Averted Explanation: Ned says, "the only real option we have is to sacrifice someone so that we won't all die of carbon dioxide poisoning," but Rozer refuses.
  13. Trope: What the Hell, Hero?: http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatTheHellHero Type: Played Straight Explanation: In Chapter 64, Jeb goes crazy with the tazer and reactivates Berty. "What's the hell is going on?" --Ned Trope: Out of the Frying Pan: http://tvtropes.org/pmwiki/pmwiki.php/Main/OutOfTheFryingPan Type: Played Straight Explanation: Rozer and Cambo successfully make it back to Proteus from Duna, only to face a reactivated Berty.
  14. Trope: The Mutiny: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheMutiny Type: Played Straight Explanation: This happens both when Rozer takes control and when the crew votes to return to Kerbin. Trope: Anti-Mutiny: http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiMutiny Type: Played Straight Explanation: Berty takes the Proteus to Jool, following the original orders. Trope: Wham Episode: http://tvtropes.org/pmwiki/pmwiki.php/Main/WhamEpisode Type: Played Straight Explanation: "Impact" changes the story drastically. (It is also a literal "wham"!)
  15. Trope: The Computer Is Your Friend: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsYourFriend Type: Played Straight Explanation: Berty believes that what he does is best, and says so. Trope: Sapient Ship: http://tvtropes.org/pmwiki/pmwiki.php/Main/SapientShip Type: Played Straight Explanation: Before Berty is deactivated, he is integrated into every part of the ship. "Jeb. I am the spacecraft." Trope: Spaceship Girl: http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceshipGirl Type: Averted Explanation: Berty is not female. Trope: Cold Equation: http://tvtropes.org/pmwiki/pmwiki.php/Main/ColdEquation Type: Played Straight Explanation: The Laythe lander could not lift off with both Sid and the samples. . . . which leads to . . . Trope: Sadistic Choice: http://tvtropes.org/pmwiki/pmwiki.php/Main/SadisticChoice Type: Played Straight Explanation: Rozer has a choice: abandon the samples or abandon Sid.
  16. Yes, I do want to win! I finally have a good use for all that time wasted on Tv Tropes. Wait . . . there's a trope for that! Trope: (not for the contest): Tv Tropes Will Enhance Your Life: http://tvtropes.org/pmwiki/pmwiki.php/SugarWiki/TvTropesWillEnhanceYourLife Type: Played Straight Explanation: By knowing lots of tropes, I can win a valuable video game!
  17. MOAR tropes: Trope: In Space Everyone Can See Your Face: http://tvtropes.org/pmwiki/pmwiki.php/Main/InSpaceEveryoneCanSeeYourFace Type: Played Straight Explanation: For example, . Trope: Death World: http://tvtropes.org/pmwiki/pmwiki.php/Main/DeathWorld Type: Played Straight Explanation: Eve. "External temperature – 467 °C. External pressure – 5 atm. Acceleration – 1,7 g" "879 milisiverts per hour!"
  18. On that note: Trope: Reentry Scare: http://tvtropes.org/pmwiki/pmwiki.php/Main/ReentryScare Type: Played Straight Explanation: All of the aerobrakings are close, as explained by Ravenchant.
  19. Trope: After Action Report: http://tvtropes.org/pmwiki/pmwiki.php/Main/AfterActionReport Type: Played Straight Explanation: (need I explain?) Trope: Alien Sky: http://tvtropes.org/pmwiki/pmwiki.php/Main/AlienSky Type: Played Straight Explanation: Eve, Duna, and Jool have this. Trope: Always Close: http://tvtropes.org/pmwiki/pmwiki.php/Main/AlwaysClose Type: Played Straight Explanation: Every aerobraking (or, without BERTY, engine burn) nearly ends in disaster. Trope: Burial in Space: http://tvtropes.org/pmwiki/pmwiki.php/Main/BurialInSpace Type: Played Straight Explanation: Bob is set adrift in the glass coffin. Trope: Dramatic Space Drifting: http://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticSpaceDrifting Type: Played Straight Explanation: When Orsen dies, we get several shots of him drifting off. Trope: Dwindling Party: http://tvtropes.org/pmwiki/pmwiki.php/Main/DwindlingParty Type: Played Straight Explanation: The Kerbals die off one by one. Trope: For Science: http://tvtropes.org/pmwiki/pmwiki.php/Main/ForScience Type: Played Straight Explanation: The (alleged) purpose of the mission, and Rozer's justification for abandoning Sidley. Trope: Heroic BSOD: http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicBSOD Type: Played Straight Explanation: This happens multiple times, when Jeb finds out Kerbals have died. Trope: Interplanetary Voyage: http://tvtropes.org/pmwiki/pmwiki.php/Main/InterplanetaryVoyage Type: Played Straight Explanation: The Grand Tour is a "voyage to the planets." Trope: Thrown Out the Airlock: http://tvtropes.org/pmwiki/pmwiki.php/Main/ThrownOutTheAirlock Type: Avoided Explanation: Threatened at multiple times, but avoided.
  20. Reason 1: The engines may blow up. I think this is a greater risk than damage from aerobraking. Reason 2: Saving on fuel means more margin for error later. (I have read this AAR from the beginning, and joined the forum to vote in this poll.)
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