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BLUESTREAK

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    Rocketeer

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  1. Mobile launch pads, you say...? I'm listening...
  2. Good looking mod - Would it be possible to turn the linear growth mechanism off as an option in the UI? I would like to use this mod, but I don't really like the linear growth mechanic, preferring to fly any civilian resupply missions myself, rather than having them automatically turn up! Puts me off a bit. Exponential growth I'm fine with, as that's a somewhat more... "natural" process, slower, and more manageable. On the exponential growth side, now female kerbals are a thing (which I don't think they were when this mod was first written), would it be possible to make the exponential growth mechanism a function of the male/female ratio, rather than them being weeds? Furthermore, on the exponential growth side of things, an idea for a game play mechanic would be to have a method of controlling exponential growth - have a button in the ship/station's root part which says "no more baby kerbals" which puts a reproduction ban in place, slowing (but not stopping) growth - accidents will happen, after all... (Originally posted in the last dev thread before the new one was generated for 1.3, reposted for visibility!)
  3. Listening to disco Fixing probe antenna Digging up RTGs Launching rescue mission Fixing the hab Distilling hydrazine Slingshoting Growing potatoes Advocating space piracy Finding abandoned probes Rolling the rover over Cleaning solar panels Getting more tape Mutinying Losing unnecessary mass Checking we have ALL the crew this time Ignoring mission control Blowing the airlock Colonising Duna Still listening to disco ...there might be a theme here.
  4. Would it be possible to turn the linear growth mechanism off as an option in the UI? I would like to use this mod, but I don't really like the linear growth mechanic, preferring to fly any civilian resupply missions myself, rather than having them automatically turn up! Puts me off a bit. Exponential growth I'm fine with, as that's a somewhat more... "natural" process, slower, and more manageable. On the exponential growth side, now female kerbals are a thing (which I don't think they were when this mod was first written), would it be possible to make the exponential growth mechanism a function of the male/female ratio, rather than them being weeds? Furthermore, on the exponential growth side of things, an idea for a game play mechanic would be to have a method of controlling exponential growth - have a button in the ship/station's root part which says "no more baby kerbals" which puts a reproduction ban in place, slowing (but not stopping) growth - accidents will happen, after all...
  5. True, I was just wondering about compatibility - it would be a bit fourth - wall breaking to be wandering about your base and to suddenly disappear though the floor due to mod incompatibility. Well, floor breaking rather than wall breaking, but you get my point.
  6. All of that! This is one of my favourite mods to watch the development of; it's fascinating to come back every few months and see how it's going. Internal science experiments would be cool too. One idea: having ground based "horizontal" versions of the hitchhiker and science labs, or mk3 versions, so you can build sprawling bases and walk around in them with everything correctly oriented for gravity, rather than towers. Mk1 aircraft fuselage without the chairs and tables to create narrow corridors or internal ladders. Aesthetic things like that. Awesome mod, keep up the good work (Also, generating artificial gravity through spinning the ship/station would be fantastic!) Edited for fat fingers.
  7. Stacks of trial and error to begin with. Seriously, pushing random buttons to see what happened. ("Ah ha! Spacebar makes the launch clamps fall off!"). Trial and error to a first suborbital hop ("...should I be getting reentry effects on the way up?") and trial and error to first orbit. This was the point where the stupid space game I'd picked up for a distraction became a serious space game, and I picked up a textbook on orbital mechanics. Orbital rendezvous followed, and then munshots. Explosions followed. This was the point where I went online and signed up for a distance learning course in undergraduate maths and astrophysics. Mun landings followed. Several years later, degree nearly done, I have still not sent a Kerbal to Duna and returned him safely to Kerbin. I may have to study at postgraduate level for this...!
  8. A two kerbal Gemini pod can't come soon enough, I'm just reaching that point in my current career game play through and it kills me every time to have to leap straight from Mercury to Apollo...! Will there be an appropriately scaled LES? Edited to add: keep up the good work, you folks rock
  9. I have never visited Dres. But then again, neither has anybody else, ever, so I don't feel so bad.
  10. Surface area the size of Africa, so it would require a megaproject unlike anything humanity has ever done to move that much regolith to the point it's visible to the naked eye. And, frankly, if you have that kind of advertising budget, there's better ways to spend it! Reminds me of the old joke - the head of NASA bursts into the Oval Office: "Mr President! The Soviets are painting the moon red!" "Really? That must be costing them trillions... Tell you what, let them." "Let them, Mr President...? I don't..." "Sure, let them. And once they're done, I want you to go up there with a billion cans of white paint and write 'Coca Cola' over it!"
  11. Short answer: no. Long answer: yes, but only if you can draw about 5 petawatts of electricity to power 5 billion luxor spotlights (most powerful lamp on Earth, on top of the Luxor hotel, Las Vegas). 5 petawatts is about twice Earth's total power output, by the way - so the answer is still "no!" Source: xkcd what if, https://what-if.xkcd.com/13/
  12. I was mid way though an awful breakup, during a very rough patch at work and I wanted something distract myself with. I'd been playing Faster Than Light (a lot, that game was nails) and steam recommended KSP to me. Not expecting much, I downloaded 0.18. After several hours, lots of explosions and grinning like an imbecile, I picked up a textbook or two... Long story short, I have a new job, a wife, I'm studying astrophysics and I have some 900 hours logged. Yeah, KSP worked for me
  13. I do, but in a far more simple manner - I stick a flag near the astronaut complex saying something along the lines of "in memory of Jebidiah, killed on day 231 of the programme, whilst landing the XR-1 high speed research jet. Cause of accident was controlled flight into terrain". Something brief, saying who, when, and how, so I won't be so stupid next time!
  14. Playing on a wheezing 7 year old laptop, works fine. Ish. I like the race idea - I'm going to have to challenge a friend or two over Skype, should be fun...
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