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bjbeardse

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Posts posted by bjbeardse

  1. On 12/24/2023 at 11:33 AM, linuxgurugamer said:

    Do a memory test on your computer

     

    On 12/26/2023 at 6:55 AM, Lisias said:

    Additionally, check the PSU. It may be misbehaving when overheated. I had word of cheap PSUs without a lot of protections being sold as premium by shoving pieces of metal glued inside to fake the weight of the components they removed.

    Hasn't happened since I reinstalled. This is a new build 5800X system. I really doubt is hardware related, as no other programs are acting up. Just for the record, I only use EVGA, Corsair, beQuiet, or Thermaltake PSU. I don't cheap out. 

  2. It's back...

    Can't insert an image for some reason, but B9 is doing the fatal warming thin on SEPLFOX and OX tanks saying the don't exist and the serious warning on must have at least one subtype without tech restrictions.

    This has to be a B9 issue as I played this install for 14 hours over the last 3 days with zero issues. Nothing has been installed, but whe I started it up tonight it started throwing this warning. 

    How can it work for HOURS, and then suddenly break itself? 

    EDIT...

    Errr. I restarted the game 3 times and on the fourth... it didn't throw the errors...

    ANYONE have ANY IDEA how that is a thing? NOTHING WAS CHANGED!!!!!

  3. Log stuff

    LOG 02:35:41.359] PartLoader: Compiling Part 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_AARDV_Cargo_Block1/bluedog_Apollo_AARDV_Cargo_Block1'
    [WRN 02:35:41.365] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    [ERR 02:35:41.365] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

    [ERR 02:35:41.421] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

    [ERR 02:35:54.701] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

    [ERR 02:36:01.239] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

    [ERR 02:36:01.285] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---
     

    [ERR 02:36:01.354] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

    [ERR 02:36:02.251] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

    [ERR 02:36:03.641] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Supplies ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'Supplies' exists
      at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
      at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
       --- End of inner exception stack trace ---

     

  4. 19 hours ago, OrbitalManeuvers said:

    Hmm, just guessing here but did you completely delete the previous version you had before copying the new one, or did you just copy the new one over top of the old one? You'll want to completely delete the old version before copying the new version in since folder structures are significant to KSP, and they may change between versions, and you do not want to leave old files inside a mod folder. Hope that's it!

    It was something else I think. I spent 2 hours and did a ALT+F4 on the old install. Must have been an old file or something. Works now.

  5. On 8/31/2022 at 8:14 AM, OrbitalManeuvers said:

    You need to update the shared assets:  https://github.com/benjee10/Benjee10_sharedAssets/releases

     

    On 8/31/2022 at 8:25 AM, benjee10 said:

    As OrbitalManeuvers said updating SharedAssets should fix it - the new OMS engine is included in that! Shuttle & the rest of my mods bundle the latest version except for reDIRECT - I guess you may have installed this last in which case the old version of SharedAssets would overwrite the new one? 

     

    Both are the latest version, sill getting the magically disappearing OMS engine. Any oher ideas?

  6. I just found this (I know what rock were you under) an dit is awesome looking. But I can use it (sadface) I saw above where the OMS has a new model, the one in the current download disappears when you attach it to anything and that part is now locked and can't be recycled.  Is there a quick fix for this, or will I have to wait for the new one to be released. If that is the case, is there a good substitute in KSP? I'm kinda on a  FAM kick and trying to recreate the Shuttle/Skylab thingy. On the other side I am tearing my hair out trying to recreate the LSAM and Jtown...

  7. I'm gonna pour LH2 on this fire by saying this. Things have not really worked well after the .24 version. So if 1.2 is the final major update big deal. This game has been broken badly since .25 came out specifically if you were using most of the real world mods. Even with the current version I cant get a lot of things to work correctly. So if this game dies, I will be really bummed out as it is the only one of its type out there. Why is the only space games have these problems???

  8. On 5/10/2016 at 5:07 PM, Stone Blue said:

    I know... While the BobCat stuff was top notch, and official development has stopped, these should be let go, ESPECIALLY, since there are so many more newer, equivalent replacements

    Links please? 

    (Nevermind, I found this thing called "SEARCH")

  9. Well since no one else is even attempting to get this to work, I took a  shot at it. 

    2v2gtpj.png

    This is how much I have gotten to work in 1.1.0.1230 The heat shield is working too, however it wont connecct to the TMA Adapter right...

    No time to day to do more today, but I ran into a funny issue...

    24mhx74.png

    The entire thing is falling straight down... No idea how to fix that! Nor how to get the TMA adapter to link to the service module properly.

  10. I was pulling my hair out trying to get the IACBM docking ports to attach themselves to anything on the backside. Turns out there is a error in the part.cfg file for both. Not sure if this applied to Win x86 or not, I am using the x64 version after implementing the x64 workaraound found here.

    Anyways to get them to work, go into GameData/FusTek/Station Parts/Parts/IACBM25 open the part.cfg and mod this line

    node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1

    to this

    node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1

    As far as the parts working in x64 I have not hit any krakens yet.

  11. I just wanted to let you know that while using the 64-bit hack (using the unity 64 exe and mono dll) the only things that don't work right are the launch towers (They break the ship, eg using two on a Titan GLV will cause the Gemini to fall off the top of the rocket) and the parachutes. Since eventually KSP will have to get a 64-bit client I just wanted to report that to you for the gig-bag.

  12. Well I gotta weigh in here. I cant seem to get anything to NOT flip! Hey I love stunt flying just like the next Kerbal, but when Im trying to launch Progress or Soyuz it get really annoying pretty quickly. In .90 - 1.0 it was beautiful, but with the latest 1.0.2 the Soyuz rocket cuts donuts (MMmmm Donuts). OLDD Proton works along with the FASA Apollo stuff, but my poor soyuz fliers just get sick on the tilt-a-whirl!

    Anyone found a good ascent profile for the old rocket?

    Oh yea, the N-1? Fugetaboutit!:D

  13. I was sitting here in my uncomfortable chair, getting madder and madder at Unity for not fixing the x64 platform, and had a random thought.

    Can you run more than one instance of KSP?

    So I cranked two up.

    One is a United States historical setup, the other is IN SOVIET RUSSIA!(Sarcasm Warning)

    They worked, I could play both at the same time! Perhaps I found a work around for the lack of a stable x64 Unity engine...

    Now I just need to get them to talk together.

    Any Ideas? I am not a programmer/software guy in anyway.

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