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Comma_dose

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Everything posted by Comma_dose

  1. No promises, but I'll look into it sometime. Technically that shouldn't be an issue. I just suck at making a working UI.
  2. LetThereBeLight! v1.3 is up Changelog: You can now warp to sunrise on any planetary body! Squashed a critical, and potentially game crashing issue with how the toolbar was managed.
  3. LetThereBeLight! v1.2 is up Changelog: Added RSS compatibility Re-squashed the issue where time warp would not stop after pressing the button after a scene change
  4. LetThereBeLight! v1.1 is up Changelog: Squashed an issue where pressing the button after a scene change made time warp unstoppable and button unusable. Calculations now use vectors instead of solar days. KSC's position on Kerbin's surface is now taken into account
  5. I'll take you up on that offer right here and now, then. I need a way to figure out the surface normal of the KSC in stock, or the selected launch site in RSS. The ideal way would be without any static geographical coordinates and with a minimal use of configs, most preferably none at all. This normal should simplify the code down to a check of the cross product between the normal and the CB=>Kerbol vector.
  6. Not to mention the code looks ugly as hell, too. I'll try to work the solar day calculation (among other things) into the next update.
  7. Adds a button to the toolbar that when pressed, will time warp to the next sunrise Please break this mod and report any new found issues, bugs, and the like to GitHub, or alternatively on this thread. Known issues Download: KerbalStuff / GitHub Source: GitHub Licenced under MIT licence Installation: Download Extract Put contents of GameData to your [KSP root]/GameData Whack-a-Bug. You can help by reporting any issues v1.3 Warping to sunrise now available while on other planetary bodies! Squashed a critical issue with the toolbar button. v1.2 Added RSS compatibility Re-squashed an issue where time warp will not stop after pressing the button after a scene change v1.1 Maths updated to use vectors Sunrise now position dependent Squashed an issue where time warp will not stop after pressing the button after a scene change v1.0 (Initial version) This mod is something whipped quickly together after user /u/MaturinTheTurtle asked on the KSP subreddit if someone could write a mod that adds a "Time warp to sunrise" button to space center.
  8. Hi, I made a hacky updater for CKAN and though this might be a fine place to share it. It should run on Windows, at least.
  9. Well hot damn, those were completely under my radar. Thanks for bringing this to my attention! Added!
  10. Where have you been all my life? This is something I've wanted for the longest of times. JEB! Break out the drop pods! We're gonna do some target practice with VAB!
  11. KSA is a Career -mode Let's Play -series with the emphasis on setting and achieving goals while making doing those things difficult with mods and gameplay tweaks. Comments, feedback, and suggestions welcome in this thread, and in the YT comments Full modlist. v0.25-> Difficulty setting 'Hard'. v0.24.2 Quicksave/load disabled. Revert to VAB/SPH/Launch disabled. Permadeath enabled. Playlist Ep.13 http://youtu.be/hop5NO6nUGc Ep. 12 http://youtu.be/4M7Fpr_1SNk Ep. 11 http://youtu.be/ZOTU2r4FJtY Ep. 10 http://youtu.be/z-VhsNY4ZcY Ep. 9 http://youtu.be/bUO33TyEYMI Ep. 8 http://youtu.be/4HKsQXZRXpo Ep. 7 http://youtu.be/qQr_4Ai88jY Ep. 6 http://youtu.be/c5B2MrupZSc Ep. 5 http://youtu.be/UyEWekTrqeI Ep. 4 http://youtu.be/Ti0DgStOgro Ep. 3 http://youtu.be/28iq-Dt6tyQ Ep. 2 http://youtu.be/sp6wP8WQQLg Ep. 1 http://youtu.be/w9HuQ0b6hds Non-KSA videos First time in v0.25 http://youtu.be/Nz8TsHhR1QI
  12. v0.24 is out? First look -video is out! http://youtu.be/eTNhQ3I4bak This is going to be the last vid ITT. New thread once KSA restarts in full.
  13. So, I watched Squad's Grab KSP from Steam Summer sale -video, and I thought to myself: "Can I actually try and grab a Kerbal while I'm flying?", moved on to experiment, and this video is the result. I failed to even succesfully hit him, but there were lots of explosions so I got that going for me, which is nice. http://youtu.be/mC5Cs07t-tQ Bob is one lucky Kerbal, though.
  14. Took on myself a small challenge of attempting to get to orbit in IVA mode, only to find myself trying to go to Mun twice, and succeeding(?) once. http://youtu.be/AUf-EvzjlkA
  15. Found the plugin inside the source code, repackaged it to a neat .rar, and sharing because it is caring. Just unpack to your KSP -folder. FirstPersonEVA <- standalone version, still requires HullCameraVDS FirstPersonEVA + HullCameraVDS v0.2.9.5 <- bundled version
  16. It has been a while since I last made a KSP vid, and this time it's a short animation and I'm fairly confident about it. I lack the intellect to describe it properly, though, so have a look yourself. https://www.youtube.com/watch?v=SVy2Uz0aoUQ
  17. Had a go at a challenge and the result was this timelapse video: http://youtu.be/gxJvwBgxjUw
  18. Tried to do the same as this dude, but made it more like a reusable SSTO. Ran out of fuel at 39,748 meters and final velocity was at 1550.9 m/s Here's a link to the timelapse video
  19. People seemed to be disappointed that I didn't drop a Titan in the last video. So I dropped a mockup of one in this one. https://www.youtube.com/watch?v=NmS3C_HAiVk I now present a challenge to you: Do what I did in the vid, but with a better looking Titan. Mods or no mods, I leave it up to you
  20. The idea of this vid is the exact same as the one above: drop a command pod to KSC and survive. Well, it turned out that I hit within 1km of the target with a near perfect landing, and I didn't even have to do any course corrections to the trajectory. I can die happy now. http://youtu.be/PyV5rLO3C7U
  21. Dropped some pods, Titanfall -esque(?) Have to make some improvements, though. http://youtu.be/3snYXrxD-is
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