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Drew Kerman

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Everything posted by Drew Kerman

  1. @Arrowstar no rush on this because I actually got really close on my first try and then was able to do some manual tweakage through the Adjust Variables dialog to put it close enough to where I want. So it's all set to go but for future reference I'd like to know why this LVD case file was so unwilling to optimize. I plugged in a set of Lat/Lng coordinate constraints I was hoping it would move closer towards (wasn't expecting to nail it) but the first try it lasted 400s and ran through 1 iteration before quitting then I adjusted the scale to reduce the jacobian heat map <1 and it quit after 4s with no iterations.
  2. Alt+F11 brings up the settings. Switch over to ocean settings and use more wind or wave magnitude (be sure to click the rebuild ocean button). Whitecaps don't show up on relatively calm seas that are depicted by default
  3. yea but you shouldn't expect everyone else to either
  4. I don't think he was asking DMagic to fix it for him, but just a general "help me"
  5. @Well - wouldn't mind using the launchpad as a base for a mobile unit but problem is since I assemble in the HAB it won't fit out the door with the rocket standing up on it Other option is to have the platform be static and roll out the rocket but can't come up with a good mounting method. Easiest solution would just to be able to have the option to remove the vertical service tower monolith and I can just build my own to hold the rocket horizontal and then lift to vertical like Electron does
  6. Best of luck on the new endeavor! Look forward to the tweet updates
  7. This past week the Ascension Mk2 finally had its first complete mission success in deploying the Kerbin II probe to a stable orbit! On-orbit operations are now underway for our first space mission that will last for more than a few days - it could in fact last the remainder of the year. This is an exciting new phase of KSA operations that will become more prominent in 2021 with the Ascension Mk3 starting to loft serious long-term orbital missions around Kerbin and outwards towards our moons and even interplanetary targets. Click the launch photo to read our latest Ops Summary with more details on the launch For all the details of the Mk2 mission head over to our Ops Tracker by clicking the image above For the latest status of the Kerbin II probe, once again the Ops Tracker has all the deets via the image link above
  8. @Arrowstar I am getting an error for an "unknown task" when attempting to optimize this MAT file. It's all setup, just try to run the optimizer to trigger the error.
  9. follows mouse. I didn't think to try it with either/or but I didn't notice any change in behavior with the stock menu app when I chose it initially
  10. @linuxgurugamer testing this with my latest orbital mission and I forgot to install it before launch. I loaded up the probe in flight after installing and now when I go to the tracking station I can see it recognized by the decay simulation however it doesn't disable station keeping. Whether I toggle it on or off the LF/O keeps getting drained and the orbit stayed maintained. This is the log from the session where I time warped a lot to see any effects - orbit remained constant. Also changing the time settings from 6hr to 24hr days did not affect the orbital decay estimate time
  11. @linuxgurugamer can you install and see if it still functions with the latest CTB? When I dropped the latest CTB into my 1.9.1 install with AMP all the stock buttons that it hid were showing. reverting back to CTB 0.1.9.5 fixed it
  12. Four years and counting! Happy operational anniversary! The KSA is becoming a "mature" agency now and that helps because it doesn't tweet or generate content nearly as much on a daily basis as it used to back in the earlier years, however at the same time the complexity of the operations has also increased. The pandemic these past few months and me being unable to do my "real job" coaching gymnastics and thus spending nearly all my time at home has also brought about a startling realization: this whole project is taking up a lot more time nowadays than it used to. In earlier years I would have at least 2-3 weeks of lead time, sometimes as much as 2-3 months and now I'm struggling to keep ahead by just a few days. There is another consideration however - the whole pandemic situation has also brought me closer to friends online since regular in-person gatherings aren't really a thing anymore lately. Ironically this has eaten up time as well because it's easier to get together online to play games than it is to coordinate IRL meetups. So before Covid I was spending less time hanging with friends but getting more from the in-person interaction so I felt less compelled to connect to them online often, freeing up more time for me to work on KSA. Now, if I free up more time from gaming with my friends online that will help me stay ahead when lead time grows short but another upcoming problem will be when financial assistance for unemployment related to Covid dries up over the next few months. If I return to the gym to coach or search out some other employment opportunity because I need the money to sustain myself then that is once again less time I have to spend on this project. If time becomes an issue, as I have said before I will be forced to scale back the timeline and scope of this project in order to allow it to continue. Updates will become fewer, background story elements will fade away, crew will develop less character and time between launches will be extended so that I have more time to prepare. A final consideration for how much time I have to work on KSA activities is contributions from Patreon. Obviously if I can make enough money through here that I don't have to spend as much time coaching or traveling away to fireworks shows then that is more time I can spend on this project instead. Currently I'm making just enough to cover the monthly $10 payment I make to prolific KSP mod author LinuxGuruGamer, who in keeping various mods alive also helps keep the KSA project moving forward with new KSP versions. While I of course hope my personal situation and the pandemic situation stabilizes in the near future, I also doubt it's going to happen - especially considering this upcoming U.S. election. I remain committed however to not voluntarily giving up the project. I take a lot of enjoyment seeing people react to what the KSA is doing and I thank everyone who has reached out to me over the years with comments and suggestions or even attempted to take part in the role play. It does mean a lot. I'm really looking forward to making it back to orbit over this coming year and continuing on this journey with you all. Thanks for following along and please don't forget to help spread the word about the KSA's existence!
  13. Actually the data from my analysis packet showing the temp results from kOS under a stock game seems to show a pretty linear plot. I mean, yea it's a bit curvy but that's likely just the result of me only outputting values from kOS once per second instead of like once per 250ms to really get resolution on the pointy edges
  14. Minor complaint - I've noticed in the LVD case file I previously linked to that when I turn off auto script propagation (in this case to quickly go through and disable some optimizer values) the figure still updates. With all the view options I have set it takes about 10s to update between each toggle of the event's optimizer settings. Mainly that's because I have the ground objects visible. I disabled those and then it was only 3s between toggling. Three related issues: Ctrl+F doesn't seem to do anything in regards to changing the toggled state of optimizer variables for an event. I tried the keys on both sides of my keyboard. Also tried Shift and Alt you can't completely unselect ground stations in the Edit View Setting. At least one must always be selected. Is this intended? if I pop out the view, after closing the figure any attempts to change the position of the timeline cursor generates a ton of error digs. Reloading the file makes it usable again tho I got the LVD optimizer to give me a circular (or near enough for my purposes) orbit, so that worked well. I'm going to be interested in seeing during this mission how I use LVD and MA as the mission progresses no idea myself, but I can try to shed some light on this by paying a visit to the KSP mod dev discord server and seeing who shows up here to discuss this further. Also I'm afraid I wasn't clear on what I was asking in regards to the new integrator step size setting. Well, I did say output but still should have added additional clarification to reduce the chance of confusion because I did think this could be misinterpreted. So what I'm really looking for is to globally modify the step size for the GA tool results. Unless I'm exporting data for analysis in excel I prefer to keep the output size at -1 so the GA plots faster
  15. also @Arrowstar I think I said this before but just as a reminder I want it to be clear that with regards to all the effort I'm making to improve the atmospheric model I of course do not expect it to ever be "perfect" where I can wind up with a rocket precisely positioned after ascent as planned. However I do want to work towards building up an understanding of just how accurate LVD can be so a proper error margin can be planned into missions
  16. Eh, they don't seem to do any harm when I click on them - it's just that nothing happens so you may get questions about it
  17. That makes sense tho, no big deal ultimately would rather have the color by event ability One of the prereleases you had them disabled after I pointed out that they don't do anything under certain view conditions and I suggested they jump from event to event instead Eh, just a very minor inconvenience to have to remember to switch the setting 99.9% of the time I need to zoom/pan. Would not bother looking further into it. It's basically an extension of my request to make the rotation tool selected by default Let's do this instead - post a detailed report of your attempts to make it through the tutorial up to the point where you get stuck. Arrowstar can then guide you around the outdated material to get you started towards the next steps. You get stuck again, come back and do the same thing. Repeat until through the tutorial. Now you're served and Arrowstar has a clear idea of what needs to be revamped in the tutorial. In the meantime basic guidance is available here in the forum for anyone else looking to do the tutorial (*cough*me*cough*) before Arrowstar finds time to actually make the updates needed to the document
  18. hey @Arrowstar finally got to work on planning my upcoming second orbital mission (only 11 days away... no pressure...) and I have some bugs/feedback for you on the latest prerelease. Please download this package for the relevant files. GA plots in LVD seem to now constrain the ability to move the data point cursor to within events only. It's a bit annoying to not be able to drag the data point cursor along the entire plot Would you consider import/export of ground objects? Ground stations will be there every mission and ground bases too. Easier to import and delete what's not needed than to recreate every time I did something in Ascension Mk2 #2 Ascent Optimized.mat that creates two problems I only notice after loading this file (neither happen with the default project loaded at LVD start): Trying to add any additional objective function throws an error to the log Going into the Celestial Body Catalog and clicking on Kerbin then selecting the atmosphere plot just locks up the whole program Arrow buttons are no longer disabled in the LVD figure view when I don't have any additional SOI or anything to jump to Is it possible for the figure view not to completely reset to the default view after a change is made to an event? Been meaning to suggest for a while Camera Pan & Zoom be the default for the grabber and magnifying glass instead of Limits Could there be an addition to the Settings->Integration Settings for Global Output Step that would set the output step for all events? Not an override to individual settings, it would modify all the individual event settings When setting a TWR throttle model it won't let me do so unless I set min/max optimizer values I can set a coast to Apokee using any of these three methods, and the last one doesn't make sense (I got TA for Ap/Pe backwards from memory which is why I found a way to set to 0 initially): TA termination 180 increasing/decreasing TA termination 180 increasing TA termination 0 decreasing Finally, there's an additional Ascension Mk2 #2 Orbit.mat file for MA which I used to create a circular orbit insertion burn. I then used the Maneuver Execution Assistant to tell me when to start the burn and its duration. I then attempted to recreate the burn in LVD (over time, not with a DV event) but did not get the same resulting orbit and am wondering what I did incorrectly
  19. check the analysis packet, in /script/includes/logger.ks Not exactly sure how it's being done to be honest I just scraped the code with permission from the author
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