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nlancaster

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Everything posted by nlancaster

  1. October 21 2011 Love me some KSP, and can't wait for 1.1! My i7-6700K 32GB 2400MHZ DDR, and Nvidia GTX980Ti should rock!
  2. I am begining to doubt the realism of this "supposeded" 1.1 I needs it!! Give it to me now! lol
  3. I still have a copy of this addon and it still works fine in .25.
  4. The problem is that when the Refinery is attached it looks fine in the VAB. But when out on the pad the refinery is clipped thru the parts below it. Like both attachment points are in the same location on one end of the part. This happens even with bone stock fresh install. The refinery does not properly attach.
  5. I think the Refinery has some sort of compatability issue. I cannot launch the refinery even at low accelerations, when it gets to about 360m/sec it just explodes. Here are my plugins. Active Texture Management, Aerojet Kerbodyne AIES_AeroSpace BahaSP Deadly Reentry FAR KJR Klockhead_Martin Kommit_nucleonics KW MechJeb2 NearFuture NasaMission Realchute SDHI Trying without KJR at this moment. Edit: Same without KJR.
  6. CBBP, I will try testing on a fresh load and add 1 plugin at a time, right now I am having the issue with: KW KGR Dockingstruts Ferram Fustek Station Sumdum service module mechjeb Near Future Propulsion I do not have Intersteller installed. I only have this problem with the Trunk. Other parts attached to the bottom of the Dragon capsule do not have this issue.
  7. There is something wrong with the trunk I think. I have a very odd problem when I undock. The trunk basically stays still, and sort of sticks to the pod. but if you thrust away the pod rubber bands.
  8. paramedicdoc, NICE! I have tried 6 times to get this to work reliably. I have not yet tried a fresh install of KSP. Mods, KW Mechjeb Near Future SDHI Service module FAR KJR With and without the listed mods, system will crash when leaving or entering the VAB when trying to work with the Mini Shuttle. Next weekend I will try a fresh KSP.
  9. Well here is my latest WIP. Still need to add some utility and Science modules to the station. Currently enough hab space for 6 kerbals. By using ample docking struts the station is very stable, even when slewing around on RCS.
  10. Sarbian, love mechjeb and will always use it. One thing I miss from the earlier mechjeb. During docking would move to into alignment with the docking port then move the final few meters to dock. The current docking system moves directly into dock at an angle. causing many docks to bounce around and lose align ment. Any hope of changing this? or am I missing a setting somewhere?
  11. I had not decoupled form the trunk. that happened when I undocked from a station.
  12. Love all your work CBBP. Very detailed and very high quality. The only complaint and its what I asked about before. The dragon fits neithr 2.5m or 3.75m. It does include adapter plating to go down to 2.5m but that doesn't fit with the real thing. The real dragon is the same size as the rocket below it. I have tried editing the cfg and been unsucessful. Would be nice to see it fit either 2.5m or 3.75m sizes. Please Also this happened after I undocked. The trunk was static, would not move no matter what I did. even after reloading. Capsule would move independent of the trunk, and would even fly away form it on engines. then snap back sometimes.
  13. How hard would it be to scale the dragon up to work on top of 3.75m components?
  14. I have tried searching the thread and not found an answer. Many of the liquid fueled engines have no sound. Tried redownloading the pack and same issue. What am I missing?
  15. Yes all engines burn on launch. no the center stage is not cross fed. it does not stay at full power the entire launch
  16. Wait, WAIT! If that is Kerbal he is headed for, all he has to do is get into a shallow aero capture orbit, and then hit the chute after slowing down.
  17. Which second node? Science Tech is the 3rd node on the bottom. And no node above or below that has this part in it unresearched.
  18. Just downloaded this and it does not appear in my tech tree under "sciencetech"
  19. Building stations is the biggest challenge now. mostly because you have to fight the game performance curve.
  20. it seems the avionics bay that lets you use the aeroshield without the service module tank, connection node is too low. causing the aeroshield to sometimes get stuck.
  21. Here is the start of my station. Mods used: KW Rocketry Near Future Propulsion Fastek Station modules Inflatable hab (still in the development section of the forums) Procedural Fairings Sumdum Service Module KSPX AEIS Docking Struts
  22. I love FAR aero is so much better. I just live with missed landings, or manually land.
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