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About DunaRocketeer

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    Sr. Spacecraft Engineer

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  1. Great looking double-torus station!
  2. That pad explosion; very reminiscent of the Amos 6 failure with the upper portions falling to the ground. Fortunately KSP pad repairs are much quicker. That Vorpal III rocket is a real brute. I've never put 300 tons into orbit in one go before...
  3. I learned just how useful attaching things to the launch clamps can be. For instance, making launch towers: Getting to board the crews and detaching/retracting the crew access tower has been a hoot this evening.
  4. Eve/Gilly is a great place for a first interplanetary trip. It's fun to drop a few probes down on Eve, and then proceeding to Gilly with lightweight crewed landers. I've never actually landed a kerbal on Eve though (in career). I just can't settle on a vehicle design that I'd like.
  5. I think a double wing would work well, perhaps spin stabilise on the way down. Four wings ended up being huge overkill, so a stripped down system would be worth having a go at.
  6. Thanks I think there are simpler methods, but it's nice to try something different.
  7. I came up with a 'de-orbit pack' that I can use to retrieve large and unwieldy items which are too big to fit into a cargo bay.
  8. I had landed on the Mun and came back. I went to Minmus and came back. I went to Duna and couldn't get back. I needed to learn docking. Once that was accomplished, the whole solar system opened up. There were other moments, but that was the big point where I 'got it'.
  9. I feel your pain, I made a similar sort of mining rig for Minmus as well. Even with seven LV-909's, ascents are... stately. My space station hosted a small utility shuttle today, which delivered life support supplies and crew. Quickly, its arrival was upstaged by a substantially larger vessel: A fuel freighter arrived to refill the station's depot modules.
  10. I've been having fun with my mobile Minmus mining mammoth... Most of my space travel infrastructure is cheap and reusable, but the cost of hauling propellant from the surface of Kerbin was a big expense. This spacecraft as well as the freighters that shuttle propellant around the Kerbin system now make things much more economical. The one sacrifice to gameplay convenience is the freighter heat shield, which needs to be replaced periodically.
  11. What a great idea that asteroid flatbed is. You keep coming up with interesting spins on routine missions. Any thoughts as to creating more economical boosters? Those Brillig rockets can't come cheap!
  12. Great looking screenshots. Looks like Duna is your focus for the moment - any plans for rovers/bases there to do more extensive surface ops?
  13. I made a start on my Minmus mining operation. Here's an image of the first two launches, the scanner and the freighter:
  14. Haven't had much chance to play ksp this week, but that hasn't stopped me from thinking up ideas. Right now I'm thinking up a plan for an automated mining operation of Minmus. I'm working out the best way to get it done within the capabilities of my current launcher assets. If it works though, I'll cut the cost of getting a large payload to Duna down to about 20,000 funds - half of what it is currently.
  15. With an apoapsis boost coming from the stage that delivered the lander, coupled with perhaps a bit of aerobraking at Duna arrival, I think there should be enough propellant (just going by eye though)