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blindcat420

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Everything posted by blindcat420

  1. so i created my own resource for kethane following a video from 2014. i can get the resource to show up and i can scan for it and it shows up on the grid. i cant get the drill or the converter to work with the custom resource though. it works just fine with the kethane resource. the converter will work with all kinds of other resources just not the one i made. lol so i followed the video and made Liquid Mun. the drill/converter didnt work. at first i thought maybe the space was the issue so i changed it to LiquidMun. since none of the other resources have a space. well that doesnt work either. I created a new ksp game folder with only kethane, mm, and vessel mover. can scan and find the resource. cant drill or convert the resource. i did notice that even though i created the resource as LiquidMun the tank shows up as Liquid Mun but only on the tank everywhere else its LiquidMun. I also tried the Munshine resource and that one doesnt work either. my goal was to convert lm to munshine so all my kerbals could get wasted while flying rockets. lol i kid but seriously who doesnt want to fly drunk. all joking aside i didnt really have a plan for a resource but it was pretty catchy so why not. im currently using ksp 1.5.1 im pretty sure i have the most recent kethane. resource below RESOURCE_DEFINITION { name = LiquidMun density = 0.010 flowmode = ALL_VESSEL transfer = PUMP } RESOURCE_DEFINITION { name = Munshine density = 0.050 flowmode = ALL_VESSEL transfer = PUMP } KethaneResource { Resource = LiquidMun ColorFull = 0.25098039, 0.76862745, 0.99 ColorEmpty = 0.49019607, 0.84705882, 0.99 Generator { name = LegacyResourceGenerator MinRadius = 6.29 MaxRadius = 14.2 MinQuantity = 50000 MaxQuantity = 5000000 MinVertices = 20 MaxVertices = 50 RadiusVariance = 0.45 DepositeCount = 26 NumberOfTries = 30 Body { name = Kerbin DepositCount = 12 MinQuantity = 10000 } Body { name = Mun DepositCount = 46 MinQuantity = 500000 } Body { name = Minmus DepositeCount = 6 MinQuantity = 2500000 } } } KethaneResource { Resource = Munshine ColorFull = 0.27098039, 0.76662745, 0.99 ColorEmpty = 0.44019607, 0.34705882, 0.99 Generator { name = LegacyResourceGenerator MinRadius = 7.29 MaxRadius = 16.2 MinQuantity = 500000 MaxQuantity = 50000000 MinVertices = 20 MaxVertices = 40 RadiusVariance = 0.45 DepositeCount = 16 NumberOfTries = 30 Body { name = Kerbin DepositCount = 18 MinQuantity = 2500000 } Body { name = Mun DepositCount = 84 MinQuantity = 500000 } Body { name = Minmus DepositeCount = 16 MinQuantity = 250000 } } } MM drill config @PART[kethane_smallDrill]{ MODULE { name = KethaneExtractor PowerConsumption = 8 Resource { Name = LiquidMun Rate = 2.00 } HeadTransform = shaftSmall_geo TailTransform = drillMotor_geo } } @PART[kethane_smallDrill]{ MODULE { name = KethaneExtractor PowerConsumption = 8 Resource { Name = Munshine Rate = 2.00 } HeadTransform = shaftSmall_geo TailTransform = drillMotor_geo } } converter config - i basically copied the original part and changed the settings. MODULE { name = KethaneConverter Label = LM2LFOMX InputRates { LiquidMun = 0.75 ElectricCharge = 15 } OutputRatios { LiquidFuel = 0.4365 Oxidizer = 0.5335 MonoPropellant* = 0.005 XenonGas* = 0.005 } } MODULE { name = KethaneConverter Label = Munshine InputRates { LiquidMun = 2.75 ElectricCharge = 25 } OutputRatios { Munshine = 1.86 } } MODULE { name = KethaneConverter Label = Munshine 2 Fuel InputRates { Munshine = 2.75 ElectricCharge = 25 } OutputRatios { LiquidFuel = 0.4365 Oxidizer = 0.5335 MonoPropellant* = 0.005 XenonGas* = 0.005 } } i posted the code to see if you may see something im missing. if you need anything else from me just let me know. my aim was really to start adding in kethane deposits for resources in the game just because its kinda cool. but i wanted to test out my own custom one first. any help you guys might be able to give would be welcomed.
  2. awesome mod, I was hoping someone would do this since a lot of users do the signature thing, I thought it was a cool idea but would of rather had it in the game than on a signature, so two thumbs up.
  3. I had the toolbar installed, I could click the icon and the crew manifest comes up, but when I click on crew roster/crew transfer at the bottom no boxes come up. so I couldn't create or transfer any kerbals, ill just stick with the old version for now since it seems to work for me altho it does suck the old version doesn't seem to work with the new toolbar. im ok with the toolbar really since it organizes a lot of the mods instead of having to remember hot keys for everyone.
  4. ok so I used the old crew manifest v.0.5.5.0 that is for .21 for kerbal .23 and it works fine which allowed me to create a new kerbal and the crew roster/crew transfer box opens normally. I ended up deleting it after that and all was fine. this was awhile back when I installed the game I recently restarted a new game and installed this version, but I find that when I click on crew roster/crew transfer no other boxes pop up so I im not able to create a new kerbal or transfer any kerbals from ships at the launch pad or in space. I do have a lot of mods installed. but I ended up deleting this version and went back to the old version and it works fine. with the old one working fine it makes me think there is some issue with the new version. just wanted to relay the info.
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