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BlackSoldierB

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  1. I found the following bug. Create a vessel where you have two docking ports connected. Like this: Set on of the docking ports to have staging enabled Launch vessel quicksave Load quicksave Result: Vessel is decoupled I have also tested this against the dev version (posted above).
  2. I will remove those two mods and see if it still happens Edit: I think it will only happen if you have the decouple action in your state bar. Removing Tweakable everything fixes this issue.
  3. I have the following set-up. After loading the save the bottom part will become decoupled. Anyone knows why this is happening? Workaround: Replace the bottom docking port with a decoupler fixes this problem.
  4. With the latest Deadly Reentry, a lot of exceptions will be thrown if the Life Boat is used. Removing the DRE.cfg will fix this issue. I also made an issue on the GitHub page. The engine won't decouple when it is radially attached.
  5. I deleted/renamed the DRE.cfg from the UmbraSpaceIndustries/SrvPack folder. This fixes the exceptions.
  6. But if i would create an new ship with the USI Life boat, this error won't happen again?
  7. My space station is generation a lot of exceptions. [EXC 20:14:25.583] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.FixedUpdate () [EXC 20:14:25.583] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.FixedUpdate () The .craft is located here. Is there something i can do to fix this? I tried to remove every ModuleHeatShield in my save, but it didn't work. Edit: Found something. When removing the Life Boats from USI it won't happen anymore.
  8. Sweet, thanks for fixing the launch clamp teleportation bug, it destroyed my ship a few times .
  9. When adding a Launch Clamp in the VAB, a lot of exceptions will be thrown. I have created a issue on the GitHub page.
  10. Yup, removed it, and (most of) the errors went away. The only errors i am getting now are: Is that normal?
  11. First of all, you are running out of memory. KSP is 32bit and can only use around 3.2 gb.
  12. You are running out of memory. See error.log. If you have mods with a lot of parts, it will still use a lot of memory.
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