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Everything posted by Fan777
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I strongly recommend making configurations for scale 2.5 - 2.7, which is the ideal size. In any case, I want to thank the author of the mod. I hope this will give motivation to improve the mod in the future.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Fan777 replied to Nertea's topic in KSP1 Mod Releases
found the name of the part through KSPModAdmin, and then found it in MagPie Mods It's pretty simple.) -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Fan777 replied to Nertea's topic in KSP1 Mod Releases
this bug is due to Textures Unlimited I had a similar one, I had to remove these details from the list in MagPie Mods so that everything was fine. -
Which file do you need? Not this one? https://drive.google.com/open?id=1pNGeYCMw8yf-ejbihrPO-GQa6MYVm4oL
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A strange problem, the glare of the sun works fine, but then, as you switch to satellite, say on the moon, the glare of the sun instantly disappears and it becomes defaulted, stock. At the tracking station and during the construction of the orbits, this bug is not present, the sun is normal, it disappears precisely when you switch to the satellite itself or any ship. If you start with kerbin, this bug is missing, nothing disappears. I can not find the reason what it is, I tried both 1.8 and 1.9 the same thing, and at the beginning of that career there is a preservation, this bug is not there, i.e. I switched and nothing disappears. If you start a new career, everything also works well. But why does this bug appear over time? How to solve it. Sorry for google translit I hope you get the point
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it turned out to turn the model itself rotation = 0, 180, 0 and now the interior converges with the model, which basically suits me The view from the cockpit is also normal. I hope there will be no problems because of this MODEL { model = Bluedog_DB/Parts/Gemini/bluedog_Gemini_LanderCan rotation = 0, 180, 0 }
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Пока не обновляется, найдена замена Совсем неплохо
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If you right-click on any module that has several colors to choose from, the menu bug .v1.6 On version 1.5, everything is fine.
- 21,832 replies
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- parts
- stockalike
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[1.12.x] Tweakable Everything Continued (replacement)
Fan777 replied to linuxgurugamer's topic in KSP1 Mod Releases
on version 1.51 with dlс MakingHistory build missiles is not possible. Crafts are also broken and do not click anywhere during construction. no dlc - everything is fine -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Fan777 replied to ferram4's topic in KSP1 Mod Releases
https://drive.google.com/open?id=1fljIyfG21du4qFcdQs-8VTQDVshpUI3s- 2,647 replies
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Fan777 replied to JPLRepo's topic in KSP1 Mod Releases
I found a problem. I did not have DLC making histori It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game. In general, miracles Thank you for spending time with me and for a good mod. But if you delete the DLС folder (SquadExpansion), you will get my problem -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Fan777 replied to JPLRepo's topic in KSP1 Mod Releases
https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe on the English version https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x An error occurs with any female cosmonaut. If she leaves the ship, she will immediately lose food, oxygen and water. This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone. Of course you can not play female gender, but it's kind of stupid The mod is good and I hope you turn it blue. I do not want to use other similar mods, I have been using this modification for many years. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Fan777 replied to JPLRepo's topic in KSP1 Mod Releases
Any female character on the launch pad get out of the ship. You will see what will happen. If you do not go out, the error is not visible I checked only with this mod, I myself thought the conflict was the same. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Fan777 replied to JPLRepo's topic in KSP1 Mod Releases
The error I wrote above was preserved in the mod update. Tested and it turns out, the problem is all female Any female kerbins gets the error described by my post above. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Fan777 replied to JPLRepo's topic in KSP1 Mod Releases
If you take the valentine into the ship, then after leaving it, even on the launch pad, she immediately disappears and the water, food and air. In the course of something broke with the release of 1.5 Sorry for translate.google With Bill and Jeb - there are no such problems. It seems to me because of the fact that I replaced the pilot before the flight, and did not take the base ones, which were automatically loaded there. And I replaced the pilot Valentina -
bug with memory here a long time this is what happens when the author himself does not test their fashion.
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Translators translate Google, so sorry in advance. After the introduction of a system of "plumes to Shuriken", at the Saturn 5 rockets, flame animation missing on the second stage. With that in both mods: FASA and Bluedog Design Bureau on versions prior to the introduction of "plumes to Shuriken" - everything is fine thank you in advance though not, in the final version of the rules was, but a blue plume of flame no sposlere on before and after certainly not critical, but it used to be nicer More in my tests it turned out that the FPS to "Shuriken" was higher than it is now If possible, please release a version without "Shuriken" on the old principle.
- 1,294 replies
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- tweakscale
- realplume
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