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Posts posted by Fan777
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please lay out the craft of Mars Voyager, it's interesting to see
or at least in a personal account, throw off .craft
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Just now, HenriJayy said:
Хм. Странный.
...Вам пришлось удалить детали из списка? Как ты это сделал?
found the name of the part through KSPModAdmin, and then found it in MagPie Mods
It's pretty simple.) -
On 2/11/2022 at 4:15 PM, HenriJayy said:
https://imgur.com/a/7IHXRAK These two parts in particular have broken transparencies, for some reason. Any help would be appreciated. @Nertea
this bug is due to Textures Unlimited
I had a similar one, I had to remove these details from the list in MagPie Mods so that everything was fine.
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On 3/4/2020 at 9:42 PM, moguy16 said:
can someone pls provide a link for a non dropbox download? it isn't working for me
Which file do you need?
Not this one?https://drive.google.com/open?id=1pNGeYCMw8yf-ejbihrPO-GQa6MYVm4oL
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1 hour ago, abbiii said:
Ok I have some additional info on this bug. The sun flare isn't actually disabled, what seems to be happening is it thinks the craft is occluding the sun and it's hiding the flare, even the craft isn't in the way.
Here's 2 pictures, notice how the flare only shows up when it's at the edge of the screen:
Most likely, yes, as if something is interfering with the download, because for a moment everything is fine, but as it boots, it disappears
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A strange problem, the glare of the sun works fine, but then, as you switch to satellite, say on the moon, the glare of the sun instantly disappears and it becomes defaulted, stock.
At the tracking station and during the construction of the orbits, this bug is not present, the sun is normal, it disappears precisely when you switch to the satellite itself or any ship.
If you start with kerbin, this bug is missing, nothing disappears.
I can not find the reason what it is, I tried both 1.8 and 1.9
the same thing, and at the beginning of that career there is a preservation, this bug is not there, i.e. I switched and nothing disappears.
If you start a new career, everything also works well.
But why does this bug appear over time?
How to solve it.Sorry for google translit
I hope you get the pointSpoilerScreenshots
Near satellite view
He is in orbit
This is a game, a rocket at the start
This is a rocket but from orbit
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3 hours ago, Dragon01 said:
In the IVA config (you'd need to move the config out of the model folder, as well, or you'd get duplicated model). Of course, that wouldn't reverse the props. When I get back to playing KSP, I might upload a fixed IVA config, but this won't be for some time.
Some kind of duplication scares me, I do not make a second file, I edit one file Bluedog_DB \ Parts \ Gemini \ Lander \ bluedog_Gemini_LanderCan.cfg where I add rotation = 0, 180, 0 to the model and that's it
I already checked, everything is fine with him, just forward he is now where the door is -
35 minutes ago, CobaltWolf said:
The problem is then the navball is reversed.
only the initial position of the model changes, and only. Well, the rover will no longer get normal, but the landing module is normal
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it turned out to turn the model itself rotation = 0, 180, 0 and now the interior converges with the model, which basically suits me
The view from the cockpit is also normal.
I hope there will be no problems because of thisMODEL
{
model = Bluedog_DB/Parts/Gemini/bluedog_Gemini_LanderCan
rotation = 0, 180, 0
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12 minutes ago, Cheesecake said:
Вы слышали что-нибудь о доброте? Нет рассона, чтобы сердиться.
Что не так с вращением? Часть предназначена не для горизонтальных, а для вертикальных посадок, поэтому вращение правильное.
Spoilerand from the cockpit he does not smit in front of him, but back
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tell me how to fix the Dona-LK217 Miniature Lander Can, and then stream
there, initially, it is not correctly rotated, as they look both from the cockpit and in fact back
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wrong location inside
send the correct file please)
(KSP 1.8.1. BDB -1.6.2_hotfix_2)
Spoiler -
Пока не обновляется, найдена замена
Совсем неплохо
QuoteUntil updated, replacement found
Not bad at all
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If you right-click on any module that has several colors to choose from, the menu bug .v1.6
On version 1.5, everything is fine.
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on version 1.51 with dlс MakingHistory
build missiles is not possible.
Crafts are also broken and do not click anywhere during construction.
no dlc - everything is fine -
Just now, Kilo60 said:
Tired to DL the DLL but no option to save the file in DropBox… Can Anyone help here?
Thanks!
https://drive.google.com/open?id=1fljIyfG21du4qFcdQs-8VTQDVshpUI3s
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21 minutes ago, JPLRepo said:
I found a problem.
I did not have DLC making histori
It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game.
In general, miracles
Thank you for spending time with me and for a good mod.But if you delete the DLС folder (SquadExpansion), you will get my problem
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13 hours ago, JPLRepo said:
Yes I did that. Works fine for me.
As per OP. No logs = no support.
https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe
on the English version
https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x
An error occurs with any female cosmonaut.
If she leaves the ship, she will immediately lose food, oxygen and water.
This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone.
Of course you can not play female gender, but it's kind of stupid
The mod is good and I hope you turn it blue.
I do not want to use other similar mods, I have been using this modification for many years. -
Any female character on the launch pad get out of the ship. You will see what will happen.
If you do not go out, the error is not visible
I checked only with this mod, I myself thought the conflict was the same.Spoiler -
The error I wrote above was preserved in the mod update.
Tested and it turns out, the problem is all female
Any female kerbins gets the error described by my post above.
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If you take the valentine into the ship, then after leaving it, even on the launch pad, she immediately disappears and the water, food and air. In the course of something broke with the release of 1.5
Sorry for translate.googleSpoilerWith Bill and Jeb - there are no such problems.
It seems to me because of the fact that I replaced the pilot before the flight, and did not take the base ones, which were automatically loaded there.
And I replaced the pilot Valentina -
left the old version of the mod (1.6.1)
it is much more convenient than the new -
bug with memory here a long time
this is what happens when the author himself does not test their fashion. -
Translators translate Google, so sorry in advance.
After the introduction of a system of "plumes to Shuriken", at the Saturn 5 rockets, flame animation missing on the second stage.
With that in both mods: FASA and Bluedog Design Bureau
on versions prior to the introduction of "plumes to Shuriken" - everything is fine
thank you in advancethough not, in the final version of the rules was, but a blue plume of flame no
sposlere on before and after
Spoilercertainly not critical, but it used to be nicer
More in my tests it turned out that the FPS to "Shuriken" was higher than it is now
If possible, please release a version without "Shuriken" on the old principle.
[1.12.5]KIU Chinese Pack
in KSP1 Mod Releases
Posted · Edited by Fan777
I strongly recommend making configurations for scale 2.5 - 2.7, which is the ideal size.
In any case, I want to thank the author of the mod. I hope this will give motivation to improve the mod in the future.