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Fan777

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Posts posted by Fan777

  1. 1 hour ago, abbiii said:

    Ok I have some additional info on this bug. The sun flare isn't actually disabled, what seems to be happening is it thinks the craft is occluding the sun and it's hiding the flare, even the craft isn't in the way.

     

    Here's 2 pictures, notice how the flare only shows up when it's at the edge of the screen:

      Reveal hidden contents

     

    LLHKYji.png

    u500Lrz.png

     

     

    Most likely, yes, as if something is interfering with the download, because for a moment everything is fine, but as it boots, it disappears

  2. A strange problem, the glare of the sun works fine, but then, as you switch to satellite, say on the moon, the glare of the sun instantly disappears and it becomes defaulted, stock.
    At the tracking station and during the construction of the orbits, this bug is not present, the sun is normal, it disappears precisely when you switch to the satellite itself or any ship.
    If you start with kerbin, this bug is missing, nothing disappears.
    I can not find the reason what it is, I tried both 1.8 and 1.9
    the same thing, and at the beginning of that career there is a preservation, this bug is not there, i.e. I switched and nothing disappears.
    If you start a new career, everything also works well.
    But why does this bug appear over time?
    How to solve it.

     

    Sorry for google translit
    I hope you get the point

    Spoiler

    Screenshots

     

    Near satellite view

    P9jbtGeICVs.jpg

     

    He is in orbit

    2ldeG-woRrc.jpg

     

    This is a game, a rocket at the start

    mA7waAcLQ_c.jpg

     

    This is a rocket but from orbit

    E-Pw1xxTro8.jpg

     

     

     

  3. 3 hours ago, Dragon01 said:

    In the IVA config (you'd need to move the config out of the model folder, as well, or you'd get duplicated model). Of course, that wouldn't reverse the props. When I get back to playing KSP, I might upload a fixed IVA config, but this won't be for some time.

    Some kind of duplication scares me, I do not make a second file, I edit one file Bluedog_DB \ Parts \ Gemini \ Lander \ bluedog_Gemini_LanderCan.cfg where I add rotation = 0, 180, 0 to the model and that's it
    I already checked, everything is fine with him, just forward he is now where the door is

  4. it turned out to turn the model itself rotation = 0, 180, 0 and now the interior converges with the model, which basically suits me
    The view from the cockpit is also normal.
    I hope there will be no problems because of this

    MODEL
    {
        model = Bluedog_DB/Parts/Gemini/bluedog_Gemini_LanderCan
        rotation = 0, 180, 0
    }

  5. 12 minutes ago, Cheesecake said:

    Вы слышали что-нибудь о доброте? Нет рассона, чтобы сердиться.

    Что не так с вращением? Часть предназначена не для горизонтальных, а для вертикальных посадок, поэтому вращение правильное.

    Spoiler

    GVldmfWgekU.jpg

    7kq6gTOSgo4.jpg

    and from the cockpit he does not smit in front of him, but back

  6. Пока не обновляется, найдена замена

    Совсем неплохо

    Quote

     

    Until updated, replacement found 

     

    Not bad at all

     

     

  7. 21 minutes ago, JPLRepo said:

    Went through your log. see no errors.....
    I also cannot reproduce your problem. Works fine for me.

    2018-10-28 08_14_33.png

    I found a problem.
    I did not have DLC making histori
    It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game.
    In general, miracles
    Thank you for spending time with me and for a good mod.

     

    But if you delete the DLС folder (SquadExpansion), you will get my problem

  8. 13 hours ago, JPLRepo said:

    Yes I did that. Works fine for me. 

    As per OP. No logs = no support.

    https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe

    on the English version

    https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x

     

    An error occurs with any female cosmonaut.
    If she leaves the ship, she will immediately lose food, oxygen and water.
    This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone.
    Of course you can not play female gender, but it's kind of stupid
    The mod is good and I hope you turn it blue.
    I do not want to use other similar mods, I have been using this modification for many years.

  9. If you take the valentine into the ship, then after leaving it, even on the launch pad, she immediately disappears and the water, food and air. In the course of something broke with the release of 1.5
    Sorry for translate.google

    Spoiler

    yyzW0KdpTrk.jpg

    With Bill and Jeb - there are no such problems.
    It seems to me because of the fact that I replaced the pilot before the flight, and did not take the base ones, which were automatically loaded there.
    And I replaced the pilot Valentina

  10. Translators translate Google, so sorry in advance.
    After the introduction of a system of "plumes to Shuriken", at the Saturn 5 rockets, flame animation missing on the second stage.
    With that in both mods: FASA and Bluedog Design Bureau
    on versions prior to the introduction of "plumes to Shuriken" - everything is fine
    thank you in advance

    though not, in the final version of the rules was, but a blue plume of flame no

    sposlere on before and after

    Spoiler

    bVC6hbC5TR4.jpg

    zziB_kMV5mg.jpg

    certainly not critical, but it used to be nicer:huh:

     

    More in my tests it turned out that the FPS to "Shuriken" was higher than it is now
    If possible, please release a version without "Shuriken" on the old principle.

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