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dtoxic

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Everything posted by dtoxic

  1. @Galileo hi, wanted to ask if there is a possibility to get scatter objects tangible but not use the textures, i ask because of performance issues with my laptop so is it doable?
  2. nope i get 404 page error on github (file not available) never mind,the filename has changed, to MicroSat_Support.cfg
  3. Anyone has the link to patches for 1.2? github seems to be missing the page where these here uploaded
  4. this one...cant find it anywhere so if anyone has it, could i get the link to it? http://imgur.com/a/EhuI4
  5. the DeltaV is there, problem is when you drain the main liquid tank the boosters will drag dead weight, and that is an empty fuel tank+engine, since you cannot separate the liquid tank without loosing boosters too. what you can do is have 1 booster and 2 liquid engines,image it like this. Same setup like in your picture just the other way around. And to your second question, that i do not know. try looking in settings while in game.
  6. Nice to see this mod up and running, now on to bug hunting. Is it me or are the engine bottom nodes a bit off? (they could be a bit lower, they clip into other things causing a bit of wobbling when decoupling is engaged)
  7. check your installation, works very good with no errors
  8. 80 for me...+ Factorio addiction i am starting slowly but surely to lose my mind, oh well...
  9. @linuxgurugamer i don't know how to create a pull request on github (and did not want to mess something up) here is a patch to add Kerbonov KN2 seat https://www.dropbox.com/s/raex8mklbvv27bq/Kerbonov-KN2.cfg?dl=0 I just modified your patch so that it includes the said seat
  10. Minor annoyance in 1.2.2 the text is a bit off http://imgur.com/a/p4ufU
  11. Science Relay throws an Exception when trying to me the Boost signal Slider in 1.2.2 "[EXC 01:31:55.524] FormatException: Unknown char" https://www.dropbox.com/s/vf4lgex94y51p5k/KSP.rar?dl=0
  12. There is a problem in the 1.2.2 nothing serious and no errors just missing some control buttons. http://imgur.com/a/FzwvC Ignore my stupidity, forgot to set the target!
  13. Cool!... and yeah crazy nullrefs loop right left front and center wouldn't bother you if it was just one or two every time a button is clicked anyway thx for looking and fixing this and your time
  14. Yeah i am reading right now on MM thread to get a better understanding of how it works
  15. Will try on both Moded and Stock, will report back in a minute EDIT: Nope,same as before on both installs. but could the MM be made so that it applies sensible pumps to "category = Engine" or would that make sense? or would that mess things up, because there is a lot that goes into engine category
  16. Sure, just one question because i am not that good at MM patches, would this be the correct formatting?
  17. Sure... 24-77 Twitch,48-7S Spark,Rapier,Dawn (ion engine),Juno,J-90 Goliath,J-33 Wheesley,J-404 Panther,J-X4 Whiplash,KR-2L,Twin-Boar,Ant,Spider,O-10 Puff,S3-KS-25 Vector,Mammoth,T-1 Toridal Aerospike. Also all of the Boosters have sensible pump applied witch in my opinion should not have. if you need anymore info just shout
  18. Hmm ill have to chek, but here is my scenario, i got deploaybel panels and non deployable, when i click extend all on deployable i get null refs because i guess it tries to extend the other non deployable panels to. my take on it is can we makee it so the mod ignores them all together?
  19. Is there a way to make it so that All Y All ignores non deployable solar panels throu MM patch?
  20. Great will do asap! Edit: Ok here are some that i use, there might be more. Atomic Age,Cryogenic Engines,Near Future Propulsion, HGR+ Community fixes, also some Stock engines wont work, and Tantares but that mod is also being overhauled so might be good to wait for the release like KW
  21. @linuxgurugamer is there a possibility to make Sensible pumps add it's config after all the patches are applied to various engines? Sensible Pumps seems not to recognize KW Rocketry with all the patches being applied on load (i think that's the problem, i might be wrong) also some other mod's that add engines cant recognize sensible pump again i think it's because of the patches being applied. Would adding AFTER to cfg in sensible pumps solve the problem? if need be ill update the post with mod's that have this problem.
  22. Create a CFG and put this in, and make sure you have Modulemanager Credit goes to @Deimos Rast
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