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Sage

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Everything posted by Sage

  1. The path seems fine, it's just the nozzle model that seems to be missing from the folder. In fact there isn't any .mu file with that name in any of the folders, so I'd say that someone forgot to pack it in the release
  2. I'm confused, the link in the OP seems to point to 1.3 still. Fix or is it me being dumb? (also did you include the fixed power-curve?)
  3. Slow down there buddy, actually neurobiologist here, genetics can't do anything against physical laws. Even what you describe isn't anything that's particularly special, it's just stuff that happens at a different scale than what we usually use. But it is also reciprocal, no system in nature has rotating shafts (except for some protein, but none produces ordinate macroscopic movement), nor any animal uses electromagnets to move stuff or no brain is fully programmable with the power of a modern CPU. All biological engines use a propellant of some sort. Most of the time is a chemical potential charge in ATP/ADP/AMP equilibrium or an H+ gradient across a membrane. And evolution is just a selection process, no special powers attached, except unmanageable genetic code. On topic, it depends what you mean with organics. Our old "organic" way of transportation weren't any different from modern one except in the nature of the materials used. In short, a native making a ship out of wood isn't conceptually different than making it out of metals (except the wood one is going to float better). If we adopt this line of reasoning, no organic material that can be worked can withstand space. If you mean the "spaceship made of living cells!" kind of thing is somewhat "possible", but it is in the end a huge drawback. As I've said living matter can teach us a lot of incredible tricks and molecular combinations that we find difficult to imagine and calculate by selecting those with millenia of random generations with selections. But for this very reason they are also limited, as in they are pushed at the best they can do with their biological nature, but often the full periodic table and the mind of a intelligent creator can improve this with ease, while evolution was restricted by its own boundary conditions. Take for example cells themselves, they are mostly a byproduct of how living being generates and self organize, but sometimes they are a problem for complex structures, and even more often they end up loosing they strong points like regeneration possibilities, while human industry, that relies on centralized production can improve a complex structure design and functionality by producing it directly and cell-less. The brain itself hold secrets about incredible circuitry able to perform incredible operations but in terms of raw speed and precisions and energy consumption our current (and future carbon-based) tech would be better than the single nerve cells, which need to be cells too while being wires and integrators. The only time where totally unmodified biotech is good is when you have to interface yourself with complex biological systems, where in the end a modified bacteria is usually much less work than anything else. So the future is organic not in the sense that "our spaceships are like giant live space whales" sci-fi, but more something like "our spaceship has bacteria that recycle organic matter for food, while the batteries are based on a nanostructures found in species x and the AI of the scip has neural-like expansions circuitry to interface itself with humans and perform complex shape recognition tasks". A bit more boring, I know. TL;DR No, don't get crazy. Remember the flying cars we were promised :/
  4. texture replacer shouldn't influence it, thought. Active texture management might, I'm not so sure. Be sure to check that your texture files are named like they are in the bat file
  5. Well, I'm confused then. Did you try to make a clean ksp folder with just one gamedata folder and mod that one?
  6. He probably mean the full path from the drive root. So you need to go in your text editor of choice and use it to switch "Gamedata\" with your version of "C:\somethingsomething\...\ksp\Gamedata\"
  7. That's weird. I never used them, so I'm not sure what's going wrong. Can you show me a view of your folder?
  8. from which folder are you running the file? You should put it in the same folder where ksp.exe is located
  9. I must say, I'm taking a break until 1.0 is out, but when you'll release those I'll have to go in game just to check those sweet polys
  10. It must have been destiny that I decided to go check the ksp forums after a break tonight
  11. Sorry for the late response to everyone interested, but I couldn't play (and work on this) for some time. This is what I have for now. Install hotrockets first and then this. Remember that on macs there can be some weirdness in overwriting files, so watch out. I'll probably restart working on this in a few days.
  12. Oops, I'm dumb, I always use the buttless one and I didn't consider that the root of the standard one is higher. I'll fix it soon, it's just an easy offset and maybe even the two different LV-909 needs it
  13. Good news everybody! My hotrockets patch is here! Sorry for the delay, I had an exam and I decided to steer away from internet and configs for some days. Just drop the folder in gamedata and overwrite the file when prompted. Beware, backup your hotrocket folder if you have a custom config and you want to keep it. Also I'll plop a changelog so I look more professional: v0.1 "first relase" Currently done engines: -Rockomax "mainsail" -Rockomax "skipper" -Rockomax "poodle service engine" -LVT-30 -LVT-45 -LV-909 -LV-N Current issues/to do list: -turbine exhasusts looks weird at high altitudes -some engines may have a wrong pitch to the sound effects (skipper) -skipper may need further toning down
  14. Thanks everyone Anyway, I'm already working to tone down some effects. The poodle/service engine which was again shaping to became a bit "pillar o' flames" style has became something more believable: full and half throttle, and the LV-909 has been brought to similar levels. Naturally keep in mind that I don't have any control on the particle texture (this basically means everything, from colour (and alpha) to shape), and I can only choose a prefab model by Nazari and vary the rate of emission and transformation, so sometimes is hard to adapt a model to certain needs without getting the annoying "segmented" effect caused by excessive separation between the particle instances. Naturally I have a lot of wiggle room for tricks as the engines above demonstrated I could make new models, or even HEX-edit the current ones (they are few bytes worth of vectors and texture names), but I'd rather keep it compatible with the standard hotrocket. Another note about the LV-N: it's actually supposed to look purple-ish as Starbuckminsterfullerton schooled me here, however I'm already working to tone it down to a more reddish colour and less flashy in genral, since it's supposed to use not-much hydrogen. Also the turbopumps use the same hydrogen heated by the core, so it's not unrealistic to have plumes coming out from the exhausts (but I may have overdone it a bit ) Last but not least the mainsail is done, too. It may need some tweaking as it's a bit INFERNO-style, but it sort of fits. I didn't take any still screenshot because I'm dumb, I only have those snapped in a test flight. Which has shown that there is a weird trail to it, possibly the turbopump acting up. I'll check tomorrow however as I am pretty tired. Bonus skipper in the dark.
  15. So, I've been working on a little something. Criticism is welcomed
  16. It's not missing, it has been split in the various folders for better organizations
  17. On the drag isuue, that's due on how stock aerodynamics work, the whole using mass to calculate etc...Considering that in the next version aero will get a revamp, I suggest to wait before try to make alterations to it.
  18. Well, some "assumptions" were promised or at least considered features. And while we know the dangers of early access, this doesn't mean that the Dev cannot be faulted? I guess that all the people that bought Starbound were just dumb and the devs for that game just changed what he wanted to make along the way. Now, the situation is way different and less tragic than there, but still SQUAD could spend some of the dev time putting this stuff in the game, especially when those people helped in starting the game. Some of the stuff would take even less time to implement than career mode, the admin building or the contract system. EDIT: @5thHorseman and adults make sure to have understood a post before replying. As I have said, I don't want a refound in the material sense, I want refounded my hope in SQUAD making updates with content I might enjoy and treating the game development in a sensible manner. This update was almost a step in the right direction, as while it have something that I don't really care about, it has some exciting news, but I am a bit puzzled about rushing the final relase of the game, or dumbing down the resources system to a single type one a la karbonite, thus destroying it's original purpose of making different planets varied and meaningful.
  19. I think that "wanting back the money" is a way to say that some of us feel a bit betrayed over promised features, features that made us consider buying the game to see them one day in one form or another leaving our faith to do so to the devs. I'm already a bit relieved that at least re-enty heat could sneak in, but some others seems to just have been forgot for the "relase" of the game. Hopefully they are considered for later updates, but it's still sad to see SQUAD rushing out relase without those features in. So, the money itself it's not that important, it wasn't much to start with, but it's about what it meant for us. Also, in general, adults value money, as it is the reward for (hard) work, so every cent is somewhat important to someone who feel he is earning his money, especially when it seems that it was "wasted".
  20. @AbascusWizard The associated kerbals at the space center are however only a recent addition, and some of us don't even play carrer mode much. I would say that they are another misstep of Squad, at this point. The kerbals from most of us are the ones in the suits, and they don't look particularly manly to me. The jaw line is mostly due to the whole face shape, and females have short hair when working as astrounauts (see Samantha Cristoforetti). If you actually want to distinguish females by giving them silly ponytails you are actually describing women in a sexist way. Also, while I won't enter in the whole ordeal of representation of groups in fiction versus the artist vision of the authors, I'll comment that thinking that women actually care about being represented by kerbals and their gender is pretty sexist again, because you assume that women actually play ksp for a plygonal model instead of the physical challenges and puzzles combined witht the humor of kerbals as funny and not careful astrounauts like the other players do. EDIT @tater yes, of course. I've already explained that in the post above mine. I would play the game even if it had humans and a gritty tone, the main attraction are the physics, while the settings define the tone of the game. As for the example of your daughter, that's due to the fact of her being of a young age, making her more intrested naturally to the funny cartoony figures, the names being males mostly, and probably the fact that astrounats are mostly males (and that shapes the names, too). So basically it boils down to the question if people who are intrested in the game will check it regardless of kerbals, which I'm pretty sure the answer is yes. Again, my main gripe is that it's something that was hyped as truly important, while other features that probably makes female gamers happy too, are left aside. Or the fact that we are already out of beta, while some times could have been spent relasing incremental bugfix patches while the team worked in parallel to preapare the features of 1.0relase.
  21. 1. I've never really saw kerbals as male either, so I would say that this uèdate as added gender altogether. 2.Have you ever worked in a stem field? I saw that argument "women have it harder" trew around a lot of time without any solid base, and I take it as a personal insult, as I work in a STEM field. I don't insult and harrass people in my work for their gender and I can assure you that women are treathed equally in most places and don't experience any extra difficulty than males; females professors exist, and have existed for a long time, as the person who implemented Apollo flight computer software was a girl, for example. Maybe you are one of the guy that think Dr. Matt Taylor was a terrible sexist pig because he had a shirt during rosetta/philiae landing (made by her female friend) that some random "intellectual" found offensive, while seroius women where in the control room coordinating the mission. Our gender is mature as the opposite one. Women can be sexists, and men can get an harsh unfair treatment in work as well in the form of less support, as they are seen by gender stereotypes as strong and emotionless. So I would say that you are the sexiest one here, as you paint the opposite ... as beings in dire need of help, oppressed by a stronger force, when that isn't really the case. We're all human and we share all the fault and the virtues, just in different forms. Last but not least, gender bias in workfields exists on biological bases, and while it's bad to invoke those stereotypes to exclude a person from a place, it's also wrong to use them to stigmatize the opposing group. But this is more for the science lounge. If someone is intrested in sexual dimorphism in the brain and human behaviuor, make a thread and I'll give some you some papers. 3.female kerbals don't break the game, they are uncomfortable because they bring gender in a game where there wasn't ANY. Kerbals where mostly male because most of ksp player seems to be male and there was a certain degree of self identification, the default pronoun in english is the male one and they had mostly male names. Wanted a quick way to add females in? Just add to the config some female names, leaving things gray. And last, Max started hyping up this feature like it was something important, while my main gripe is exactly your point: it doesn't subtract from the game, but it doesn't add anything really either. It would have been better if they had showed the feature like the aero overhaul or resources, just presenting it to the community. In fact the only thing they could have hyped where resources, and that would have worked.
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