Kolago
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Kolago replied to EnzoMeertens's topic in KSP1 Mod Releases
This is epic! Thanks for the mod!- 735 replies
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- kks
- kerbalkrashsystem
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Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Can you compile a new version? Thanks! MechJeb module MechJebKMGimbal3Ext threw an exception in OnStart: System.IO.FileNotFoundException: Could not load file or assembly 'km_Gimbal, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'km_Gimbal, Version=3.0.4.0, Culture=neutral, PublicKeyToken=null' Ferram_Aerospace_Research-v0.15.5.4_Hoerner MechJeb2-2.5.5.0-530 -
[1.2][beta] Boosteriferous - SRB Thrust Profiles
Kolago replied to soundnfury's topic in KSP1 Mod Development
I like that someone finally picked up this SRB Problem in KSP. Thanks! But I have some hopefully constructive suggestions: I don't like the segment idea. In the real world propellant grain (the shape of the solid fuel inside the booster) stretches over the whole length of the booster. All of the exposed solid fuels burns in the buster over the the whole length. There is no instant change in thrust. See here: http://digitalvideo.8m.net/Rocketry/PropellantGrains.gif The basic idea for KSP is to use the TechTree for more complex SRB grain profiles. Giving the player more options over time. This allows a general MM config over all SRBs in the game including SRBs from Mods. The GUI complexity can be reduced to right click the SRB to open the context menu and select the profile. Further reading for people with math background: Solid propellant grain geometry design, a model for the evolution of star shaped interfaces http://dare.uva.nl/cgi/arno/show.cgi?fid=200147 Grain Design Program http://www.aedelectronics.nl/gdp/gdp.htm But for KSP its better to keep it simple with some grain profiles (thrust profiles) to chose from. For getting started I can see two simple start and end thrust percent sliders. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kolago replied to SuicidalInsanity's topic in KSP1 Mod Releases
Thats fine with me, the aero engines doesn't need it.- 1,496 replies
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- mk2
- spaceplanes
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kolago replied to SuicidalInsanity's topic in KSP1 Mod Releases
Some engines don`t have bottom node and/or fairing, can you add this in a future release?- 1,496 replies
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Kolago replied to rbray89's topic in KSP1 Mod Releases
I see some texture problems (under OpenGL in my case) for parts that reuse textures like SXT. Textures are black. SXT - Stock eXTension [Defunct link removed by a moderator] -
All the Eddie engines need updates: node_stack_bottom points in wrong direction. Node size is note defined. My suggestion is to scale up node size from 0 to 3 for the specific Eddie models.
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Kolago replied to rbray89's topic in KSP1 Mod Releases
You are my hero! In my KSP installation with 87 mods are about 150 MB in 759 DDS Files redundant. I aspect a memory load reduction of around 100 MB. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
Kolago replied to rbray89's topic in KSP1 Mod Releases
In my experience there are a fair amount of textures that are redundant. Is there a way to build checksums to find them and instead of loading them twice or more times to simply link them to a single instance. -
@PART[*]:HAS[!MODULE[ModuleFuelTanks],!MODULE[ModuleCommand],!MODULE[InterstellarFuelSwitch],@RESOURCE[*]]:NEEDS[modularFuelTanks]:FINAL { MODULE { name = ModuleFuelTanks volume = 0 type = Default } removeMFT = 1 } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[LiquidFuel],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[LiquidFuel]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[Oxidizer],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[Oxidizer]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[MonoPropellant],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[MonoPropellant]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[XenonGas],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { %tempVar = 0 @tempVar = #$../RESOURCE[XenonGas]/amount$ @tempVar /= 56 @volume += #$tempVar$ @tempVar = 0 !tempVar = 0 } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[LqdHydrogen],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { %tempVar = 0 @tempVar = #$../RESOURCE[LqdHydrogen]/amount$ @tempVar /= 56 @volume += #$tempVar$ @tempVar = 0 !tempVar = 0 } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[Karbonite],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[Karbonite]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks],@RESOURCE[Karborundum],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { @MODULE[ModuleFuelTanks] { @volume += #$../RESOURCE[Karborundum]/amount$ } } @PART[*]:HAS[@MODULE[ModuleFuelTanks]:HAS[#volume[0]],#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { !MODULE[ModuleFuelTanks] {} } // cleanup @PART[*]:HAS[#removeMFT[1]]:NEEDS[modularFuelTanks]:FINAL { !removeMFT = 1 } Here is my version of an MFT config for all tanks. Save it under MM_MFT_All.cfg and check it out.
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Can you add import for Subassemblies? :)
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[1.12.x] Freight Transport Technologies [v0.6.0]
Kolago replied to RoverDude's topic in KSP1 Mod Releases
FTT_Structural_500_05 is not in GitHub Bottom and top node are facing in the wrong direction. Corrected: node_stack_bottom_R = 0, -11.25, 0, 0.0, -1.0, 0.0, 3 node_stack_top_L = 0, 11.25, 0, 0.0, 1.0, 0.0, 3 -
Ok, thanks!
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PartLoader: Compiling Part 'SpaceY-Lifters/Parts/FuelTanks/tank5m3mAdapter/SYtank5m3mAdapter' PartCompiler: Cannot replace texture 'SYtank7m-Specular' as cannot find texture 'SpaceY-Expanded/Parts/FuelTanks/SYtank7m-Specular' to replace with and 6 more, full log: https://www.dropbox.com/s/4wt9038v5w92v5t/output_log8.zip?dl=0
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There is a problem with the SYtank7m-Specular: PartCompiler: Cannot replace texture 'SYtank7m-Specular' as cannot find texture 'SpaceY-Expanded/Parts/FuelTanks/SYtank7m-Specular' to replace with
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kolago replied to K.Yeon's topic in KSP1 Mod Releases
Can you add stackSymmetry to the part config of M3X_Mk2Tricoupler stackSymmetry = 2 M3X_Tricoupler stackSymmetry = 2 M3X_Quadcoupler stackSymmetry = 3 Thanks! -
Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Thanks!!! -
Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Kolago replied to sarbian's topic in KSP1 Mod Releases
You are right. I need a version of MechJebKMGimbal3Ext that supports the new Klockheed_Martian_Gimbal_v3.0.4.0! https://ksp.sarbian.com/jenkins/job/km_Gimbal/lastSuccessfulBuild/artifact/ -
Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Kolago replied to sarbian's topic in KSP1 Mod Releases
MechJeb module MechJebKMGimbal3Ext threw an exception in OnStart: System.IO.FileNotFoundException: Could not load file or assembly 'km_Gimbal, Version=3.0.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'km_Gimbal, Version=3.0.3.0, Culture=neutral, PublicKeyToken=null' at MuMech.MechJebCore.OnStart (StartState state) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can you compile a version for 15.4.1? Thanks! -
[1.0.5] RSS Planets & Moons expanded v0.12.0 Sedna is finally here!
Kolago replied to pozine's topic in KSP1 Mod Releases
Ok. Any clue why the these L8 textures can`t be converted? Can you save the PNGs in a another way? Or better make a DDS Version of your mod? AdrasteaHeight.png ArielHeight.png CeresHeight.png CharonHeight.png DactylHeight.png DaphnisHeight.png IdaHeight.png JunoHeight.png MetisHeight.png OberonHeight.png PallasHeight.png PanHeight.png PlutoHeight.png TitaniaHeight.png UmbrielHeight.png VestaColor.png VestaHeight.png LOG : Converting C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.png to C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.dds ERR : Unknown file format L8, skipping conversion for C:\Kerbal Space Program 1.0.4\GameData\RSSTextures\VestaHeight.png