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Kolago

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Everything posted by Kolago

  1. I see, your are right with the typo. I compared the RSSKopernicus.cfg with 0.6.0. One thing, I converted Textures to DDS, maybe this is the problem. But in 0.6.0 I did the same and it worked.
  2. At game startup v0.7.0 and v0.7.0 Lite gives me a black Tracking Station screen. Reversing to 0.6.0 solves the problem. In the error log I find this. Full log attached. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at PQS.AssignQuad (Int32 subdiv) [0x00000] in <filename unknown>:0 at PQS.CreateQuads () [0x00000] in <filename unknown>:0 at PQS.UpdateQuadsInit () [0x00000] in <filename unknown>:0 at PQS.StartSphere (Boolean force) [0x00000] in <filename unknown>:0 at PQS.ForceStart () [0x00000] in <filename unknown>:0 at PSystemSetup.SetPQSActive (.PQS pqs) [0x00000] in <filename unknown>:0 at PSystemSetup.SetSpaceCentre () [0x00000] in <filename unknown>:0 at PSystemSetup.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Coroutine couldn't be started because the the game object 'TrackingStation' is inactive! https://www.dropbox.com/s/ig6s8bwyp0n56nz/output_log7.zip?dl=0 Found an typo in RSSKopernicus.cfg line 4205 Wrong: texture = RSSTextures/UranusColor Right: texture = RSS-Textures/UranusColor
  3. There some patches for this mod in this thread, how about a new version to include all important changes? I am losing track what to use.
  4. KASModuleGrab stuff can be scrapped and ModuleKISItem used instead. (KASifyQSC.cfg) http://forum.kerbalspaceprogram.com/threads/113111-1-0-2-Kerbal-Inventory-System-%28KIS%29-1-1-5/page85
  5. There is a typo in part.cfg @PART[*]:HAS[#CrewCapacity[>0]]:Final { MODULE { name = ModuleGoEvaActions } shout be @PART[*]:HAS[#CrewCapacity[>0]]:Final { MODULE { name = ModuleGoEvaActions2 }
  6. I see an exception in the Log when loading the game (doing nothing in the game up to this point): I have 7 KSPAPIExtensions.dll all identical. Exception when attempting to register listener: Lib.Stager, SmartParts, Version=1.6.6.0, Culture=neutral, PublicKeyToken=null.changeListener (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Message argument is null at KSPAPIExtensions.PartMessage.PartMessageListener..ctor (System.Type delegateType, PartRelationship relations, GameSceneFilter scenes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetCustomAttributes (Boolean inherit) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.PartMessage.ServiceImpl.Register[Stager] (Lib.Stager obj) [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SetActive(Boolean) DragCubeSystem:SetupPartForRender(Part, GameObject) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() (Filename: Line: -1) Full Log: https://www.dropbox.com/s/t105e3y4886w5mk/output_log6.zip?dl=0
  7. Is somewhere a Final Frontier Planet Ribbon Pack for Real Solar System?
  8. PartCompiler: Cannot clone model 'RaptorAerospacial/Extras/Heatshield' as model does not exist Heatshield.cfg has wrong path: 'RaptorAerospacial/Extras/Heatshield' change it to 'Super100/RaptorAerospacial/Extras/Heatshield'
  9. I see some Texture load errors in the log: Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washer (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washer.dds' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washer1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washer1.dds' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washernorm (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washernorm.dds'
  10. I see a version file errors in my log: KSP-AVC -> Version file contains errors: http://forum.kerbalspaceprogram.com/threads/121987
  11. Sorry for misleading you, I use KSP 32bit. Custom EVAManager patches? I'm not sure what you mean.
  12. NullReferenceException spams my log at KSP Startup Win 64 bit / KSP 1.0.2 / EVAManager-4 NullReferenceException: Object reference not set to an instance of an object at EVAManager.EVAManager.delResourceByName (.Part evaPart, System.String matchName) [0x00000] in <filename unknown>:0 at EVAManager.EVAManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Full Log: https://www.dropbox.com/s/pu1ur22w1jkffs4/output_log4.zip?dl=0
  13. Windows 64 / Kerbal 1.0.2 32bit NullReferenceException: Object reference not set to an instance of an object at KerboKatz.KerboKatzBase.loadToolbarSettings () [0x00000] in <filename unknown>:0 at KerboKatz.KerboKatzBase.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [KerboKatzToolbar] removeFromApplicationLauncher Full Log: https://www.dropbox.com/s/pu1ur22w1jkffs4/output_log4.zip?dl=0
  14. A nozzle of the "5-Way Mk2 RCS Block" points in opposite (wrong) direction!
  15. What matters for me is that the gear is out off the way of the aerodynamics. Feet can be part of the hull when retracted.
  16. What I real miss is a in-line MK2 Landing Legs Module. Some concept art:
  17. I have a error that all my Kerbals on board are dead (KIA) when I reverting a mission. Does anyone have this error too?
  18. I haven an error where the Mouse Wheel Senitive is set to zero. I cant zoom in and out when flying a mission and in the map view. In the VAB all is ok. I can change the Mouse Wheel Sensitivity in the game settings page and than it's back to normal for a time. Does anyone have this error too?
  19. After testing a lot the "Updating" error is there with FAR and QuickHide in a vanilla KSP. Log: https://www.dropbox.com/s/n5gjtti49m6qdvg/output_log3.zip?dl=0
  20. ModularFuelTanks v5.5.1 works fine for this. http://forum.kerbalspaceprogram.com/threads/64117-1-0-2-Modular-Fuel-Tanks-v5-5-1
  21. is it possible to scale the input and output resources from Module "ModuleResourceConverter"? MODULE { name = ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor FillAmount = 0.99 AutoShutdown = true GeneratesHeat = true TemperatureModifier = 80 UseSpecializationBonus = false DefaultShutoffTemp = 0.8 INPUT_RESOURCE { ResourceName = Uraninite Ratio = 0.00001875 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 50 DumpExcess = false } }
  22. is it possible to scale the input and output resources from Module "ModuleResourceConverter"? MODULE { name = ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor FillAmount = 0.99 AutoShutdown = true GeneratesHeat = true TemperatureModifier = 80 UseSpecializationBonus = false DefaultShutoffTemp = 0.8 INPUT_RESOURCE { ResourceName = Uraninite Ratio = 0.00001875 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 50 DumpExcess = false } }
  23. So water has a 4.19 kJ/kg°C thats hsp = 4190 ? Source: http://www.engineeringtoolbox.com/heat-work-energy-d_292.html @RESOURCE_DEFINITION[Water] { %hsp = 4190 }
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