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Signo

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Everything posted by Signo

  1. Made it to Eeloo. Now, about the way back, I will hit a very cheap Jool window in 152 days. I will try to find a good slingshot there.
  2. So I'm in. Currently omw to leave LKO. However I do not think I will be able to drop the rover on Moho too if I want to bring it back to Kerbin. Final part count is 208 (snapped an extra tank in the bay and a couple of struts).
  3. You did not set any "manned or unmanned" rule. Could it be unmanned too? I ve got this SSTO of mine that I think can do the job but the rover IS the lander so shall I bring some kind of lander to drop on Moho too? The mission profile would be something like this: fly to Eeloo with the vtol rover and some small random landing sh*t in the cargo bay, get back to orbit, redock and leave to Moho. During the fly-by drop some more random landing sh*t. Get back to Kerbin and land with an empty bay but the whole ship @KSC. Part count is 205 w/o random cargoes in the bay. Am I allowed in?
  4. I uploaded a new quad engine rover (Rhino T) and a tanker add on (T-Pack) that can make it to Tylo too with a R-19 dropship. Return trip was a little scary cause you do not really have any fuel to spare. Lost the dropship while trying to land on rough and completely out of gas. However the rover was mostly safe (flat tires, broken illuminators).
  5. Some more tips and troubleshooting: In some configs some minor wobbling has been experienced just after take off. Simply pull up gently and it wil disappear. To even minor extent, with heavy payloads @low speed and altitude (around 150m/s under 1000m), a kind of "SAS overcharge" can kick in and make the thing wobble. Sometimes badly. Just turn off SAS, pull up and fly asap above 1000m. The wobble will disappear, this time (afaik) forever. To enjoy the most the rover driving experience I suggest to drive in docking mode with SAS on (better looking jumps in high G environment imo). To have a better control of the flying rover the docking port on top of it should be set as the control end. Take off speed: +/- 100m/s Landing speed: as low as 71 m/s Rover top speed on landing strip: 24.7 m/s (with 90 LF and 110 Ox left)
  6. The project R, a simple, affordable and versatile platform to fulfill the most common exploration contracts while gathering a good amount of science. The Type R Mod.19 is a turbojet/LV-N nose sitting dropship that can reach any planet in Kerbol system, drop and recover a manned VTOL rover (only Eve being off limits) then lay one or more satellites and get back home in just 50t. There aren't any science modules installed atm. The rover can sustain heavy landings and hits. The modules and the lander you can see in the Mod.19 and Mod.26 bays in the showcase picture are WIP, just a couple are included here as a proof of concept. Warnings and instructions: 1) before TO remember to disable the fuel crossfeed between the rover and the dropship and between any dock connected payload in the bay. 2) before reentering atmosphere pump all the LF you have left in the outermost pair of tanks while driving the Ox in the tail tanks of the center section. 3) never land the whole thing with the rover extra tanks still attached if you previously decoupled the rover. 4) Be patient while trying to "land dock" the rover to the nose sitting dropship, it works. 5) Each plane has got its own action buttons set and explained in detail. 6) I feel like I am missing something. If there is anything malfunctioning or you are just curious about feel free to ask. Road to LKO: Try to reach 18000m as fast as you can to save fuel, from there on till 30000m you need to build as much speed as to reach at least 2050m/s, then pitch 45 degrees. At 37000m decrease the throttle to 66%. At 41000m decrease to 33%. Now you should have a high enough Ap, switch to LV-N to circularize. Depending on payloads and configurations (and models too), there should be from 4800 to 7000+ D/v left, rover excluded. The rover itself packs 3000+ D/v. Files are SPH built. Rhino (dual engine rover) https://www.dropbox.com/s/rhcyyf5pnzl3adv/Rhino%20%28no%20MJ%29.craft?dl=0 Mod.16 (dropship + rover, small bay) https://www.dropbox.com/s/10p6ikm9buufg5b/Type%20R%20family%20Mod_%2016%20%28no%20MJ%29.craft?dl=0 Mod.19 (dropship + rover, big bay) https://www.dropbox.com/s/02gfs8ihw390t63/Type%20R%20family%20Mod_%2019%20%28no%20MJ%29.craft?dl=0 Mod.26 (2 pilots + 4 passengers, big bay) https://www.dropbox.com/s/8vves38353jq2cs/Type%20R%20family%20Mod_%2026%20%28no%20MJ%29.craft?dl=0 Rhino T (quad engine rover) https://www.dropbox.com/s/t1k5qt388rbiwdj/Rhino%20T%20%28no%20MJ%29.craft?dl=0 The "Packs" are subassemblies. M-Pack (mini thermo satellite) https://www.dropbox.com/s/43a7y4r72yrlifs/M-Pack%20%28no%20MJ%29.craft?dl=0 S-Pack (Mat bay add on for the rover, thermo sat when spent) https://www.dropbox.com/s/sp516xa8xej1v7y/S-Pack%20%28no%20MJ%29.craft?dl=0 T-Pack (Tylo mission extra tanker) https://www.dropbox.com/s/793tufnqon23blq/T-Pack%20%28no%20MJ%29.craft?dl=0
  7. I am not sure if this is the correct place where to ask, but I collided into the VAB while flying at around 8600m. My install is almost clean (just MJ and KAC) and I was running the 32bit version. Ever happened to you before?
  8. I gave it a try in 0.24 http://forum.kerbalspaceprogram.com/threads/94688-Requires-PF-Flying-saucer?highlight=flying+saucer
  9. LVT 45 needs to stage to be tested. I went through a "splashed down" test just a few mins ago. I did not have the "run test" button and I had to stage it.
  10. I do not think the rules are properly set. I.e. the bonus for reaching Mun SOI is too low if compared to altitude generated points. In my experience it is pretty easy to reach space with a small spaceplane using around 50 or 60 U of LF.
  11. As far as I know the only way is to undock the nodes and rotate them (slowly) to the correct (as much as possible) position. In my experience chase camera might be helpful. If u want to "go mod" instead, the alignment docking camera (that was in the Lazor pack if I recall it correctly) is the tool. If the craft stays wobbly u could try Sr. docks for sensitive nodes. If u post a screenshot I am sure that u will get plenty of different points of view.
  12. I recently discovered it floats really well. To go on the futile and stupid road I am thinking about a swimming saucer too. @Gaalidas: do u mean u were trying to have a sphere or a "puck" like mine?
  13. Thank you, your crafts are among the smarter I see around.
  14. Hi everybody, as futile and stupid as it seems a wonderful flying saucer made with procedural fairings. Of course, being futile, it does not work with NEAR nor FAR. On its side I must say it flies really smooth. If carefully piloted can go for a Mun round trip. Go straight till 10Km, then pitch 40° slightly decreasing to 25° till u reach 20km. From 20 to 30km u need to build as much speed as to reach 2050m/s, adjust accordingly. When u reach 2050m/s pitch 45° and decrease the throttle to 66% (with 100% throttle the first flame out is @30800m). You should be able to reach a 60Km Ap just with jets, finalize the orbit using the 48-7Ss and you are done. 1) toggle jets 2) toggle 48-7S 3) toggle intakes 5) chutes 8) toggle antennas 9) toggle legs 0) toggle ladder The file is VAB made and completely stock apart from the fairing, but no fairing no saucer. You can see MJ in the pictures but the file is MJ free. I admit my sin of clipping some intakes. White: https://www.dropbox.com/s/z53qpuxuum505x8/UFO%20%28no%20MJ%29.craft?dl=0 Black: https://www.dropbox.com/s/8q6q3eg7j969aht/UFO%20black%20%28no%20MJ%29.craft?dl=0 EDIT: Now with lights. 2nd EDIT: Now in black (kerbpaint) with more lights.
  15. Hi, I ve got this quite common and boring stock asparagus. I do not really know how much it can bring up. In the pics below I ended up with 471t in a 150Km orbit. https://www.dropbox.com/s/d2ws8ijauj1h88g/il%20mijile.craft?dl=0 It is a subassembly like xtoro one, so treat it the same way.
  16. I had simmetry issues in the VAB too and I use procedural fairings. Sometimes with quad simmetry I end up with 5 real engines, tanks or whatever and the extra one is clipped inside the "part nr. 1" (e.g.: with decouplers the one on top of the staging sequence). Did u notice any kind of visual fx related to clipping?
  17. Hi, there are several ways you could lift a good stock rover. This topic should help you for "skycranes" http://forum.kerbalspaceprogram.com/threads/93673-Building-symmetrical-rovers-in-the-VAB?p=1413781#post1413781 I use a SPH built rover that is "subassembly friendly" and I ve got a SSTO to deliver it to Kerbin SOI while I radially attach it to a bigger mothership for interplanetary travel purposes.
  18. Hi, this is my ship. It can be set up as u wish with the different landers, rovers and SSTOs u might need. This is one of the heavier possible configs (2 rovers, 1 SSTO, 1 Ion pod lander, 2 Ion chairs, 1 5-crew reentry module, 1 62t Eve proof main lander, 7 rcs tugs, cupola command bridge). I used just SP+ as a part add on.
  19. I ve got this one that could carry up to 4 of the small SSTOs u can see with the red cockpit. I use it for large missions such like Jool 5 or similar so it usually carries rovers and landers and just one SSTO. The front part of the ship is a Eve capable lander (choose your mountain wisely) that might be substituted to carry more planes.
  20. Hi, Im using almost the same set of mods apart from the precise node thing and yeah, they behave in a pretty unconsistent way. I have to manually correct all my nodes. However in this case, it seems that the ejection angle to Duna (132 to prograde) is not correct in the precise node window (84.59 to retrograde).
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