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Signo

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Everything posted by Signo

  1. I do not have just one of that, but it is not really such a piece of tech. You just need an airbreather fast enough to reach orbital speed with an almost 0° pitch flight plan. Then I build a "tail" made by decouplers I sequentially fire to give it the proper kick to circularize. Classical Kerbal engineering to strand a Jeb in orbit. I could not play during last week-end but I will give it a try as soon as possible.
  2. Hi there, you could use this link to calculate your transfer window: https://alexmoon.github.io/ksp/ The first good window in any game starts about day 220 and lasts till day 250. Good luck.
  3. I can actually build airbreathers that just need a small "kick" to get orbital. A decoupler could do. I knew it was probably "gatecrashing", but you know...
  4. May I "stage" at any point of the flight? (this does not mean I will activate any other engine apart from the engines that will start at take off)
  5. You can build a lander/ascender that can make to low Eve orbit from sea level that weights something around 40/60t. That is of course for a single lucky kerbal. I usually drop the manned rovers from a kind of orbiting mothership and they are of course made just for landings. I made bigger contraptions to bring more kerbals but I never designed a ladder long enough to bring the famed "Eve rocks" on top of that, so I usually "cheat" with a pod placed at the bottom of the lander and I transfer the crew down there to disembark. I am at the moment trying to design a manned rover with folding robotic arms that could work as a copter/paddleboat too but it is just an idea I am toying with since a couple of days. Really far from field deployment. Lately I have seen many "planes" trying to exploit the thick atmo, looks like a good strategy but I never tried one myself. IMO the best engines are mammoths, vectors and aerospikes. I do not have enough experience about the "new" engines". To me the Vector is still "the new one". Try to minimize dead weight: if your engines can all be used for take off just do it. I usually just have the pod and the second stage engine as dead weight. Leave any leg/chute/extra pod on the surface. The "mothership" you should bring can conveniently host your "return ship" and its core can be designed as the core of a space station you can leave maybe in Gilly's orbit if you want to bring anything to set up some mining operation too. Good luck. EDIT: This stuff is old and it is not built following all the "rules" I follow now but it should still do the trick and it was pretty easy to handle. I used just a 3.75 heatshield while reentering. I used to bring a "rover-in-a-box" there too. The mining equipment you see was supposed to be "single use", to refill the ascender/lander that I emptied to save on weight.
  6. Psychlos' math is 11 based, so the 100 credit note is actually a 121 one and their equations rely on cryptography to hide teleport tech from other races. And when they meet people they start with a planetary gas bombing as a welcome. Because sci-fi EDIT: and they have surgically implanted "stuff" in their brain to make it "short-circuit" when an alien asks them about math.
  7. Risking your planet is a threat that spacefaring races will not want to face. Moreover if you think about "us", it is highly probable we will open fire first. Maybe we are the "shadows". We have all the good traits that make for a "nasty alien". And we never found any relatively close neighbor, we will be "the people coming from the black nebula that shot first". We will be feared. Or we are doomed and we will be killed by some alien bug. It was fun. Goodbye.
  8. So you did not read about r/K selection: either you kill or be killed. Would you let a planet of K-selected entities you discovered first to flourish to kill you or would you kill them first?
  9. You should have a look for "r/K selection". I think that is what you are really looking for.
  10. To get your correct transfer window w/o mods you can use this: https://alexmoon.github.io/ksp/ When moving nodes I usually "focus view" on the target and I use the mousewheel to push/pull the icons of the node. Just for the sake of the stock game. Cheers.
  11. Has anybody posted a combo paddleboat/rover/tilt rotor copter? I am starting to build one and I am almost a robotics n00b. EDIT: a small one, it should be obviously strapped to a rocket
  12. As far as I know at least Predators are.
  13. Signo

    what is a thread

    This is a thread. It works like this, you ask and people usually answer.
  14. Signo

    ermmmmmm what ?

    @k00b: have you ever posted a single pic of a rocket around here? I found just a meme.
  15. Man, it is Star Trek, they have replicators. They do not need to lift stuff to orbit. Stuff is freely "generated". Replicator, a vodka martini. Shaken, not stirred.
  16. Before JJ Abrams the Enterprise was built by a orbital dock. Now beam me up.
  17. Signo

    ermmmmmm what ?

    Ok, they are a nasty corporation milking poor people. I never noticed a bad attitude by corporations. They are usually so caring and considerate. What's the name of that people dealing with that pills with a X in their brand name again?
  18. The planet is so close to its star that is probably tidally locked. The only funny thing about it is that a lookalike of this solar system was home to the Centaurs in the books by John W. Campbell jr. (The mightiest Machine and The Incredible Planet, ever heard about Aarn Munro the Jovian?)
  19. Signo

    ermmmmmm what ?

    Did you read what you just wrote? (edit: it was my point too to underline the discrepancy. Ninja'd)
  20. I will assume you will take off and simply go straight at the correct ejection angle and timing. If I were you I would send a small probe on the correct path the day before your actual mission launch to have a route traced on the map and to check the ejection speed. Then I would launch (of course exactly six hours after) and eyeball the right path without a node trying to match the probe route. You can then choose the best place for a node and refine your approach to Jool SOI. I know that it may sound barbaric but the first time I tried KSP there were no nodes. EDIT: you could actually just set up a node on your way before leaving Kerbin SOI, however the probe will give you a path to follow and if you are on the right trajectory you will just need to push prograde.
  21. With a LF-only 30t craft powered by a rapier and 2 nukes you can have a pretty easy interplanetary ferry. You need at least a 0.50 TWR to correctly predict how far you can actually go. You can easily scale up, 4 rapiers can lift a significant amount of weight exceeding the 120t. This one below is "oldish", but as far as I can see it is still working with the same performance as before. You were left in LKO with more or less 5k m/s with a 0.50 TWR: more than enough for a good trip and for landings on lesser bodies.
  22. 1) in my experience, it seems to me that explodium is as dense as kerbin water. Kerbals float almost the same way. 2) I suppose that the deeper you will go the less ISP you will get from your engines. They surely work underwater, but your range might be severely shortened depending on how deep the sub will sail. 3) it seems a very good strategy - at least worth a try. 4) The only suggestion I have regarding a precision landing is "F5/F9". Good luck
  23. While purchasing a copy of 7 you were entitled to a free downgrade to XP or any other MS system still under support. So, I suppose that if they are still a "normal" company and not an online store they should at least give you an answer. Business always find a way. EDIT - moreover ppl working at the correct helpdesk can generate a new working license number with a single click.
  24. I might be wrong, but if you payed for your WinX licence you might be entitled for a free downgrade to Win7, since it is still under support. I might be wrong, but you know, you are a customer so it might be worth to bother MS help desk.
  25. Do not forget you have wheels, you can go for a flatter landing where the terrain allows you, like on Minmus flats. Do not forget you are technically landing backwards, so if you have a tricycle configuration at take off, while landing in vacuum you will have a taildragger. You need to tweak the gears before landing to adjust the steering direction and brake balance or you might experience a sudden tailspin. Do not be too afraid of "bouncing", engines and wings are pretty tough. "Rigid attachment" and "Autostrut" are your friends. I suggest you to disable gimbal, you do not want your CoT going around while landing a "longship" and you should have plenty of torque to maneuver as you please. I recently added a LY-10 wheel on the angled plate of the engine mount to avoid issues at take off on vacuum bodies.
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