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Archer

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About Archer

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    Rocketry Enthusiast
  1. Just retested all six attachment nodes on the four karmony nodes, they're working as expected.
  2. Bug report: Installation: KSP 1.0.2.842 Fustek Station Parts DEV (Downloaded: 6MAY2015) Dependencies: CLS 1.1.3.0 DEV (found at https://github.com/PapaJoesSoup/ConnectedLivingSpace/releases/tag/1.1.3.0) MM 2.6.3 Ship Manifest 4.2.0.2 RasterPropMonitor 0.19.2 Issue: All four Karmony modules appear to have their side node orientations reversed, top and bottom nodes are unaffected. - Parts affected: Karmony compactNode Karmony compactNode Adapter Karmony Node Karmony Node Adapter - Parts Tested Karmony Node Cover Karmony Node Cover - Viewport Variant IACBM 1.25m Clamp-O-Tron Docking Port IACBM 2.
  3. This should answer your question as to what nuFar is. Though I would HIGHLY suggest reading Ferram's full post (I stripped it down a bit). Where to get it? Ferram has a link to the source on GitHub in the first post. You'll be looking for voxelAero (for KSP 0.90) or voxelAeroPort (for KSP 1.0+).
  4. I've thrown together a very basic (stock) tech tree integration config for use with module manager. I stuck the 0.5m ST in Precision Engineering, with the Oscar-B Tank; the 1m ST in Heavy Rocketry, one above the longest ~1m stock tank; the 2m, 3m, and 4m ST's in Very Heavy Rocketry, with the longest 2.5m stock tank (there are no stock nodes above this, or they would go there); and I stuck the Super ST in Meta Materials, as that seemed more fitting than with the others. And the entry costs I pretty much pulled out of... thin air.
  5. This looks awesome, I'm going to try it out this after noon. Two questions though. I have FAR, DREC, MFS (RFRM) & ST; what else would you recommend? Which tech tree would you recommend?
  6. I personally use your heat shield attached to Bahamuto's Module it works like a charm, but only looks passable. Otherwise the parts look awesome!
  7. A bigger IACBM makes sense. I get the feeling this is going to be the second part pack I won't be able to go without (you could probably guess the first). Also, I do use Deadly Re-entry, so when you release the heat shield I could probably set it up.
  8. Helix, how far did you back off from the port you undocked from? usually you have to back off a few meters before KSP will be willing to dock again.
  9. Or, since he plans on creating modified versions of both docking ports any way, he could add an addition attachment node to both ports for the shroud to attach to.
  10. Quick question, are your IACBM's the same thickness as the stock clamp-o-trons? If not wouldn't that shift the attachment point of the shroud?
  11. Since it is now possible, and relatively easy, to "weld" parts together, it is easier to create singular parts with multiple docking nodes (e.g. Rockomax hub with six clamp-o-trons as one physical part). However, issues arise in flight. The current docking port selection process of bringing up the Right Click Menu (RCM) of the port in question works quite well for one docking node per part; when the RCM has multiple docking targets without unique RCM identifiers it becomes cumbersome to target the correct docking node, and near impossible to undock the correct node as well! My suggestion, the
  12. The IACBMs look awesome, can hardly wait to start using them. I've started attempts at welding parts together to increase stability and reduce part count (using your modules and stock docking ports as a test). Unfortunately I think trying to create one part with multiple docking ports, while possible, creates too much of a pain in selecting specific docking ports for docking (lets not even go into making sure you have to correct docking port when undocking), being able to name individual docking ports (modules) seems like a good fix. I guess I'm off to see if I'm better at coding than modelin
  13. Personally, I like the sliding/iris idea, though that may change with the right concept art.
  14. I too would enjoy the stepped design, though this looks excellent (as usuall).
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