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qeveren

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Everything posted by qeveren

  1. It might be an interaction with another mod I'm running, but I'm seeing the same weird behavior Apricot reported back on page 1: this mod is causing very noticeable stutter precisely once per second for me. Oddly enough, so far it only happens while leaving Minmus SOI, and it slowly gets less severe the further outside Minmus' SOI a vessel gets. XD
  2. What if the conveyor belt is massive enough and moving quickly enough that frame dragging becomes significant?
  3. Silly question, but CKAN is only showing 1.10 being available to me. KSP/Making History/CKAN are all up-to-date, is there something else I'm doing wrong?
  4. I'm not sure if I'm doing something wrong, but this isn't showing up in CKAN, again? KSP 1.4.2 (plus expansion), CKAN 1.24.0. The previous version by Ninenium appears, only.
  5. As I (vaguely) understand it, degeneracy pressure doesn't arise directly from any of the fundamental interactions, but rather from something called the exchange interaction. Didn't Dyson show that the PEP was responsible for the 'impenetrability of matter' back in the 60s?
  6. Gravity is influential at long distances because it isn't self-neutralizing like the other three. It still empirically possesses the smallest coupling constant and is thus the weakest interaction. When people talk about the strength of a fundamental force they're talking about its coupling constant, not its influence on the large-scale structure of the universe.
  7. Ah, gotcha. Well, even without that, this is still one of those must-have cosmetic mods for me.
  8. This is one of those mods that I always, always install. I do have one (admittedly very minor!) complaint, and that is that, while the lights do emit light (duh), the textures of the lights don't become emissive, so they don't actually look like light sources.
  9. First off, thanks for releasing this mod, was just what I was looking for. I've noticed that, in setting the marker overlap priorities, there doesn't seem to be an entry for "maneuver"? Or is it just hardcoded to be always the highest priority (which is how I would've set it anyway...)?
  10. What KSP's PR says now has little bearing on what Take Two will decide to do in the future, you know.
  11. I'm surprised that pneumonoultramicroscopicsilicovolcanoconiosis hasn't made an appearance, yet. Another favorite: rhombitruncated icosododecahedron.
  12. Well, the idea that an alien organism is going to be a superpredator of terrestrial life is ridiculous on its face anyway, so for all that it's worth, dropping a nuke on it probably turns it into a kaiju.
  13. It likely depends on how much effort needs to be invested into finding and traveling to stars that show evidence of life. If FTL is trivial to them then any small subset of their population, with whatever bonkers motivations, could traipse around the galaxy knocking off the new kids on the block. The higher the required investment the less likely you're going to see that sort of messing about.
  14. I'd go for some sort of upload immortality. Then you don't have to worry about being bored, or insane, or crushed by grief; just edit your software self and stop being whatever you don't like.
  15. Yes. Armored foam-metallic glass war-zeppelins battling for their floating city-state masters. Only madmen would try to fight on the surface. *calls the A-Team*
  16. Lithium's pretty tame, as far as alkali metals go; even sodium can be personable when it's in the right mood (and not wet). Probably the most dangerous thing I've ever worked with was lab-grade hydrofluoric acid, which is pretty anticlimactic provided you take basic safety precautions. The most dangerous thing I've ever worked near was probably nickel tetracarbonyl, which was introduced to me as follows: "About a kilometer that way is the nickel carbonyl plant, which has a very loud warning siren. If you ever hear that siren go off, don't bother running: it's already too late."
  17. A typical neutron star's escape velocity, however, is around 1/3 c, which ballparks things right back up to around 2e46 J.
  18. A bit of a random UI question: is there a way to disable the "snap to constant radius" behaviour when building a stock fairing section? It's handy, but it also prevents access to a significant range of angles.
  19. The latest Fuel Wings (2.9) doesn't seem to play well with the latest TweakScale (2.2.11); using rescaled parts on spaceplanes appears to cause the landing gear wheel nearest the part to become frozen in space, leaving the vehicle immovable. Not sure which is the culprit though. Tested this in stock KSP x64 v1.1.2.
  20. The latest TweakScale (2.2.11) doesn't seem to play well with the latest Fuel Wings (2.9) ; using rescaled parts on spaceplanes appears to cause the landing gear wheel nearest the part to become frozen in space, leaving the vehicle immovable. Not sure which is the culprit though. Tested this in stock KSP x64 v1.1.2.
  21. Neal Asher's Polity series; it's sort-of like a more action-adventure themed version of Ian M. Banks Culture series. Third (fourth?)-ing both Vernor Vinge and Ian M. Banks. Joel Shepherd's Cassandra Kresnov series. Rather Ghost in the Shell-like, though less philosophical. Greg Egan, Diaspora, Schild's Ladder, Distress, and several more; lots of hard-science trans/post-human explorations of physics and the nature of thought.
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