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jamieT6

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    Curious George

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  1. Someone wanna go mod some of the magic boulders in orbit of ike
  2. SXT eFan. So it's the electric engines. I believe I saw an issue with KSP not liking mass-less fuels from a few builds ago. That fix was to install the firespitter config. Which I have. Well Got 1.1 to play with for now
  3. Hey KSP community I have an issue where my game constantly freezes when loading and it only seams to do so with propeller parts. It can be firespiter, SXT or any mod that has a propeller for some reason they seam to stop the game loading. Currently I am only interested in fixing SXT the first engine that hangs is Sxttinyprop but deleting it only means the next propeller hangs. Does anyone have a fix that works? This is where you come in
  4. One time I did actually set up a flag at the end of the runway. For some reason it moved and I ended up smashing into the SPH.
  5. Oh yes, way point manager is very good for rovers since it takes a long time to go from A to B and it's common to tip over or fly off the edge of a planet.
  6. Hello KSP community A very simple suggestion that I haven't seen is to have the KSC marked on the map view. Remote tech did this with a red dot and I think it would be good for this to be a stock feature as it will allow for easier location of the KSC. Possibly a target node that leads to the tracking station. But that is only a suggestion. Further ideas or a mod that does this would be good. So that's where you come in.
  7. Spending an hour trying to strut down a fairings content isn't worth it. Re design the payload, re align your thrustsers, come up with a new way of launching the payload or use procedural fairings. They have auto strutting so in the case of unbalanced loads very useful
  8. I have the same issue when alt tabbing in and out. Playing native has been suggested to fix it
  9. Hey can you make it so that the .bat file stops and says it has successfully installed. or not in some cases. would be nice since sometimes my computer dosen't play nice
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