Ser

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About Ser

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    Sr. Spacecraft Engineer

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  1. It should work with KSP 1.3.1 just fine. Put the contents of the downloaded zip into GameData folder.
  2. You can do that by yourself since the earliest versions of the mod. Find G-Effects.cfg file in the mod's folder and change the parameter redoutRGB to a value like 0,255,0 for lime or to 0,128,0 for pure green. You can increase the first number to get more acid shades, through lawn to yellow. When all three are closer to 0 the color is darker, when they are closer to 255 the color is brighter. You can use this site to compose any color you like.
  3. Thanks. Looks like some calculation error that accumulates at high timewarp. Expect a fix soon TM
  4. So, has SpaceDock.info overcame all its troubles at the moment? Is it safe to update my mods without risk of sending a malicious link to mod followers?
  5. Could you share the vessel on which you have Audio Muffler causing significant slowdowns? And your PC specs please.
  6. Hangar Grid

    What's the problem with Hangar Grid? It is verified to work with KSP 1.3.0 and I've checked it recently with KSP 1.3.1.
  7. In such cases you can always find the latest release on github
  8. I have that reported some time ago, seems like there's some incompatibility with those mods. I'll look into this to find out the cause.
  9. Do you use it together with Persistent Rotation or Persistent Momentum mods?
  10. Engine Emission

    Good luck and good patience to you
  11. So what song is stuck in your head today?

    Sounds a bit similar to how Jimmy Hendrix played the thing
  12. Engine Emission

    Never used that myself but as I understand: transformName= fxTransform3 - is the name of the part's defined transform to which emitted particles will be bound. emission values, as you can see, form two columns. The first is power of effect (don't know what it might be, for engines it is usually thrust value between 0 and 1). The second column defines corresponding number of particles emitted per second. All together they define a curve interpolated for the given values. speed is the same, all the lines define a curve. First column is a power of effect, the second one is corresponding particle speed.
  13. So what song is stuck in your head today?

    Today it is Civilization IV theme "Baba Yetu" by Peter Holens and Malukah
  14. @MOARdV, the PR is out. Another one I'd like to do is multiple action handlers, just load and treat them as an array. This would allow third party plugins to use MM to "register" additional action handlers on existing props just like listeners instead of writing weird code that replaces an existing handler and then uses reflection to chain the original one. Don't you mind?