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About Ser

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    Sr. Spacecraft Engineer

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  1. Version is out KSP 1.8.1 compatible. You can download it here
  2. Yes, the mod hasn't been maintained quite awhile, plus some serious issues waiting to be fixed. Have plans but absolutely have no time for it yet.
  3. You can also download from github releases: https://github.com/SerTheGreat/NavInstruments/releases/download/v0.7.1/NavUtilities.continued-0.7.1.zip It should be on the navigation page of RPM
  4. Short answer: yes. Long answer is that some my other mods require update too along with troubles mentioned by @Gordon Dry. So it happens when it happpens.
  5. @Eskandare, @Ger_space, @alexustas Wouldn't it be better to develop a universal data format for all of the aircraft navigation needs: runway coords, ILS positions, markers, beacons and so on? We have several mods for navigation now: NavUtilities, KerbinSide, MAS, ASET each having its own database of nav data. If we had some common standard to represent and externalize those data, the mods could work interchangably and without the need to import/convert/addapt/update. How cool it would be when KerbinSide adds a few runways they were naturally usable by NavUtilities and by every MAS-based c
  6. That's interesting. Thanks for the report, I'll look into that.
  7. The only progress so far is in the following post. Hope that helps.
  8. I haven't tried your solution but my problem had been caused most likely by Fraps settings: by default it has F9 key set to start recording. So every time I've quickloaded in KSP with Fraps running (and I've done that much while testing my mods), Fraps started recording in the background and ruined my FPS. After 30 seconds it stopped recording, returning FPS back to normal "unexplainably". I've found that accidentally while inspecting my harddrive and looking into the Fraps folder containing a bunch of 30 sec videos taking up around 10 gigs.
  9. Thanks for your help. I think these settings will make their way to the release, the "space smacks" bug was there in the current version anyway.
  10. @[email protected] Dry, or whoever has noticable performance issues with the mod I've made a beta version with some settings that should affect performance, but I need you to test them and confirm which one is the issue indeed. Download it here: https://www.dropbox.com/s/x71yvukb0kjab2m/AudioMufflerRedux-2.6.2-beta.zip?dl=1 Try the following settings in the config: objectScanFreq - this setting deals with the most probable hog - the object scan. Neither Unity nor the game itself have no means to warn me when a new sound is created so I have to scan through all the existing object
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