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renejant

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  1. @zer0Kerbal will this mod also support texture switching? Cuz i like the parts, but want to color them to my liking while building....
  2. I see, sorry for mentioning it, i think i just got ahead of things here... Oh and another thing, the link http://taniwha.org/~bill/Shabby_v0.3.0.zip doesn't work, the page opens and closes on itself without doing anything....
  3. So, if Shaddy & Shabby are a hard dependency for this mod... why is it not stated yet on the first post where the download link is? Maybe that post needs an update..... Otherwise people will be complaining about that it not works, breaking the game etc.... I am just mentioning this because i came to see any updates on this mod...
  4. i just made the comment, hope i did that right also? haha sorry very first user of github... so im a rooky here...
  5. @zerokerbal i have finished the translation, you can find the file under my github page which i just created and placed a new file called nl-nl.cfg.txt in there... this is my very first time i use Github personally, so i hope i did it right and you can access it? Github Dutch translation
  6. is it updated already ? or do we need to wait with downloading???? a litte confused here also; do you want me to do the Dutch translation?
  7. sorry to ask, but these TUFX profiles, where can i use them for????
  8. This bothered me also recently! And i thought by myself why has squad never changed that.... And now, thank god i found your mod! It gives me more realism to the game! Thank you!
  9. ok then i can know what to expect.... ill update the version file myself by hand for the time being, seeing the mod still functions properly...
  10. new files on server Here they are Lisias, i have uploaded my 2 whole savegames to the server, i hope it is all you need...
  11. Yes!!!! It works! but.........HOUSTON.....we got another problem! -sigh- The fix works, but as a side effect, after loading a craft (the ones with the tweakscalerogueduplicate problem on it) it blows up the textures of the ship So i don't know if you can counteract that part? because initially the fix works, so something is messing the whole thing up... i dunno if you can take a look at my files and see what goes wrong here? Fix works, but now texture problems... I have provided new files after i tested it. even put in a .loadmeta file of the craft that affects this... Do mind me, that i tested this on Sandbox1.9 (old savegame) where found the problem with the textures On the new Sandbox1.10 the rogue problem disappears and no texture problem was detected...yet! So maybe my 1.9 save got corrupted somehow???
  12. You can always make backups of craft files and your savegames, just copy over C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\saves & C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\Ships to a new location on your harddrive, this way you can always put them back when you want to
  13. re-read my post again please, i adjusted it in the meanwhile you replied!
  14. I did, but it was a failure! the problem still persists. I even started a new game and put the "spacey" parts on it, saved the craft and ét voila! problem was back! The problem only persists on certain spacey parts that i use the most, namely SYdecouplerRadial1 (decouplers for SRB's) and the SYejectatron... Other parts of spacey are just fine and gives no problems, so i am thinking that those parts are wrongly configured by the author... Even the Add-on hasn't been updated for years... i am clueless on how we could fix this issue... thinking about removing those 2 parts from the Add-on, seeing there are plenty of alternatives to use... logfile and craft file can be downloaded here: new tweakscale test
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