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MarkZero

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  1. All mods that work with the version of Kerbal Space Program that KerbalEdu is based on (currently 1.4.5) should work with KerbalEdu. The expansions are not currently available for KerbalEdu.
  2. Hello, Because of lack of usage the KerbalEdu mission library has been taken offline. Both the mission library and mission editor have actually been offline for a while now and it seems almost no one has noticed. The mission library was due for quite a big update for the framework the mission library was based on but we didn't see it worth the work to keep the mission library online since not enough people seemed to use it. All the missions created by users and saved in the library are still safe and backed up. If anyone wants to get their files that were in the mission library feel free to contact us. The mission editor however was easy enough to decouple from the mission library so decided to do just that and put it back online. It is now available at https://kerbaledu.com/missioneditor/ However it no longer has the functionality to save missions on the server since that was based on the user accounts in the mission library.
  3. Yes, normal KSP mods still work if they are made for the same version of KSP that KerbalEdu is based on (1.4.5 in this update). So basically just like AloE said
  4. We have just updated the Windows build of version 1.4.5e882 available in the TeacherGaming app. We added the 64-bit executable and files required by it that were previously missing.
  5. We have just updated the Windows build of this version (1.4.5e882) available in the TeacherGaming app. We added the 64-bit executable and required files that were previously missing.
  6. No code has been removed so there should be no conflict. Sorry about the 64bit version. You can't currently download it. We have usually simply included both executables in the download but in the 1.4.5 windows build we had some problems with that. We are working on a solution.
  7. KerbalEdu Updated It didn't even take a year this time! KerbalEdu version 1.4.5e882 KerbalEdu has now been updated to 1.4.5e882. There are two main improvements in this update. Languages The first main improvement is that KerbalEdu now includes all the languages regular Kerbal Space Program is available in. These languages are: German English Spanish French Italian Japanese Portuguese (Brazil) Russian Chinese (Simplified) You can change the language by clicking on the "Change language" button in the main menu. Note that only the base game features are translated in this version. Features added in KerbalEdu are still in English only. Based on Kerbal Space Program 1.4.5 Second main improvement is that we are again bringing KerbalEdu more up to date with a newer version of the base game. KerbalEdu is now based on Kerbal Space Program 1.4.5, whereas the last version was built on 1.3.1. As always, no feature from the base game has been left out, so you can find everything from KSP 1.4.5 in KerbalEdu. You can look back at the changes in the base game between 1.3.1 and 1.4.5 by checking out the Kerbal Space Program version history. Other new features and fixes in KerbalEdu 1.3.1 include Cloud save improvements Bugfixes. Cloud saves should now generally work better and more reliably You can now toggle cloud saves on and off in the main menu The game detects if there are new or changed saves when logging in or when cloud saves is re-enabled and asks what to do with them (upload to cloud, disable cloud saves, or delete non-cloud saves) Show Flight Recorder Graph event action added for Mission Editor Added dynamic pressure and angle of attack recording to flight recorder Fixed travel distance in function tool Mission mod UI improvements and mod deletion after mission The update is available in the TeacherGaming App If you skipped the previous update, you will need to transfer your licenses to a TeacherGaming account (or you will not be able to use the TeacherGaming App to download KerbalEdu updates). Please follow this link for instructions on how to do so. If you purchased KerbalEdu after July 2017 from the TeacherGaming Store, they have automatically been linked to your existing TeacherGaming account, and no manual transfer is required. We apologize for any extra work we’re making you do! However, this will ensure a smoother KerbalEdu installation and update experience for you and all of our future customers. Note: The Earth History Campaign missions, downloadable from kerbaledu.com, have also been updated to work with the latest version. They may no longer work with earlier versions of KerbalEdu. Where to buy If you don't yet have KerbalEdu, you can get it on the TeacherGaming Store. You can also buy other cool and educational games there. Go check it out! For more information about KerbalEdu, visit kerbaledu.com. For more information about TeacherGaming and our platform, visit teachergaming.com.
  8. Hello, They are supposed to get uploaded when the game is saved (either automatic or a quicksave). Though internet connection drops might be one culprit it also seems that there are some bugs in the cloud save system. I need to fix it for the next version of KerbalEdu. In the meantime I recommend setting the gCloudSavesDisabled = False in the edusettings.cfg file if you are having problems.
  9. Hello, Sorry for answering so late. I probably don't check these forums often enough. The newest version of KerbalEdu has a TeacherGaming Desk enabled cloud save system that might not be working properly for you for some reason. You can disable it by adding the line tgCloudSavesDisabled = False to the edusettings.cfg file in the installation directory. Please try that and see if it helps (unless you have found some other way to fix it already).
  10. It is updated now! Not at the latest version of base KSP yet though, sorry. Was faster to get an update out by staying a bit behind still. Hopefully we can get up to date with the base game in the next version.
  11. KerbalEdu Updated Has it really been a year since our last update? Time flies! Our game-based learning platform has been keeping us busy: in the past year, we’ve put together a portfolio of 35+ great educational games with 180+ compatible lesson plans, available to teachers at a very affordable annual subscription fee. Don’t worry, though - we haven’t totally forgotten about KerbalEdu. It’s finally time for another update! KerbalEdu version 1.3.1e859 and TeacherGaming Desk integration KerbalEdu has now been updated to 1.3.1e859. The main headliner of this update is that KerbalEdu is now integrated with TeacherGaming Desk, the aforementioned game-based learning platform. What this means in practice is that KerbalEdu now comes with lesson plans and learning analytics, available through the TeacherGaming Desk teacher dashboard. Most importantly, you no longer need to use a license key and tie a license to a computer every time you install. Instead, you can simply login (or rather have your students login) using a TeacherGaming Desk class ID and student ID on any computer you have installed KerbalEdu on. The number of licences you have purchased now only limits the number of students that can be logged in to active game sessions at the same time. Instructions for getting your game up and running on the new platform can be found on TeacherGaming.com! We are also bringing KerbalEdu more up to date with a newer version of the base game. KerbalEdu is now based on Kerbal Space Program 1.3.1., whereas the last version was built on 1.2.2. As always, no feature from the base game has been left out, so you can find everything from KSP 1.3.1 in KerbalEdu. You can look back at the changes in the base game between 1.2.2 and 1.3.1 by checking out the Kerbal Space Program version history. New features and fixes in KerbalEdu 1.3.1e859 include TeacherGaming Desk integration Installation from TG App TeacherGaming Desk login instead of license keys Lesson plans Analytics Cloud saves (each student login has their own saves) No longer needs an installer - installation from TG App or by unzipping Fixed saves redirection Fixed mission launching on OS X Fixed change scene event action (mission editor) Fixed STARTVELOCITYUI_LAUNCH_ANGLE translation in EHC mission 2 Fixed EHC 2 drapes disappearing Made EHC 2 drapes more visible (red) Made default graphics settings a bit lower New TeacherGaming flag with new logo To download and run this version and all future versions of KerbalEdu, you will need to transfer your licenses to a TeacherGaming account. Please follow this link for instructions on how to do so. If you purchased KerbalEdu after July 2017 from the TeacherGaming Store, they have automatically been linked to your existing TeacherGaming account, and no manual transfer is required. We apologize for the extra work we’re making you do! However, this will ensure a smoother KerbalEdu installation and update experience for you and all of our future customers. Note: The Earth History Campaign missions, downloadable from kerbaledu.com, have also been updated to work with the latest version. They may no longer work with earlier versions of KerbalEdu. Where to buy If you don't yet have KerbalEdu, you can get it on the TeacherGaming Store. You can also buy other cool and educational games there. Go check it out! For more information about KerbalEdu, visit kerbaledu.com. For more information about TeacherGaming and our platform, visit teachergaming.com. -TeacherGaming
  12. Hmm, what would be a good way to visualize torque. Or would you want to simply visualize forces causing torque (forces applied to a certain point on a craft)?
  13. Hello, Just here to tell you that KerbalEdu is now based on 1.2.2 (the latest version of KSP). Just released the update today.
  14. KerbalEdu Updated It has again been over 6 months since our last newsletter and our latest update to KerbalEdu. The reason for this delay is that we have again been busy. We have been developing our analytics and store ecosystem, and our own game. But now it is time to release another update for KerbalEdu! KerbalEdu version 1.2.2e801 KerbalEdu has now been updated to 1.2.2e801. The biggest feature in this update is that we are again bringing KerbalEdu up to date with the latest version of the base game. Where the last version was based on 1.1.3 we are now based on the latest version, 1.2.2. As always no feature from the base game has been left out. Everything in KSP 1.2.2 is now also in KerbalEdu. You can check the changes in the base game between 1.1.3 and 1.2.2 from the version history. We have again not had much time to make updates to the edu features further than to make them all correctly work with 1.2.2. However we did have time to do these: Fixed restart problems in the first part of EHC 1 mission, and other EHC mission bugs. Included new EHC missions in the KerbalEdu installation (as Downloaded Missions). Windows installer changed to a .msi installer instead of .exe to better enable distributed installations. Various small bugfixes If you own KerbalEdu, you can download the new version by logging in at https://kerbalspaceprogram.com/kspstore/. Note: The Earth History Campaign missions downloadable from kerbaledu.com have also been updated to work with the latest version. They may no longer work with earlier versions. If you want to buy KerbalEdu you can get it at the TeacherGaming Store. You can also buy other cool and educational games there. For more information about KerbalEdu visit http://kerbaledu.com. We are also developing an entire ecosystem based around educational games, and even one game of our own. Check them out at teachergaming.com.
  15. Hello, Sorry for the late answer. I think the arrows the OP is talking about are the KerbalEdu force arrows (picture), not the vanilla aerodynamic indicators. I forgot to add them when updating the EHC missions for the latest version of KSP (1.1.3), so it is a bug. It will be fixed in the next version of KerbalEdu. In sandbox mode you can still use them however.
  16. KerbalEdu Updated It since our latest update to KerbalEdu. The reason for this delay is that we have been busy on both making the TeacherGaming Store and creating a game of our very own at the TeacherGaming spinoff company 5 More Minutes. But here we are again! KerbalEdu version 1.1.3e766 KerbalEdu has now been updated to 1.1.3e766. The biggest feature in this update is that we are finally bringing KerbalEdu up to date with the latest version of the base game. Where the last version was based on the old 1.0.4 we are now based on the latest version, 1.1.3. As always no feature from the base game has been left out. Everything in KSP 1.1.3 is now also in KerbalEdu. You can check the changes in the base game between 1.0.4 and 1.1.3 from the version history. We have not had much time to make updates to the edu features further than to make them all correctly work with 1.1.3. However we did have time to do these: Saving downloaded (web launched) missions to a separate folder instead of saves. Downloaded Missions menu for launching previously downloaded missions. Include EHC missions in the KerbalEdu installation (as Downloaded Missions). Help overlay to Function Tool. Fix /SILENT parameters not preventing launch after install in windows installer. Set required tech and money values for edu parts so they work well in career mode. If you own KerbalEdu, you can download the new version by logging in at https://kerbalspaceprogram.com/kspstore/. TeacherGaming store Launched Today we are also launching TeacherGaming's newest project, the TeacherGaming Store. The TeacherGaming Store is an online marketplace that brings entertainment and education together in a way that makes sense for everyone involved. It is the place where you can now buy KerbalEdu and also other cool and educational games. Go check it out! For more information about KerbalEdu visit http://kerbaledu.com. To buy KerbalEdu visit the TeacherGaming Store at http://store.teachergaming.com.
  17. Now i also want to make this note about the energy spheres. If you set the "Reference frame:" to surface or launch altitude the kinetic energy sphere will use speed relative to surface for calculating the kinetic energy. This will give you "wrong" values in orbit and at great heights and might even make the energy sum seem to change. You should only use these options when at low altitudes and speeds where the craft can be considered to be moving along with the surface of the body.
  18. Hello, Actually the whole formula for gravitational potential energy is , where K is an arbitrary constant that can be used to define where we consider the zero potential to be. Usually "pretty much everyone in physics" uses 0 for K meaning that gravitational potential energy will only be approaching zero at infinity (infinite distance from the main body), which makes sense since there is not limit to the reach for the force of gravity (it just gets weaker and weaker the longer the distance). It also makes calculations easier since you don't need to include the constant K everywhere. However for the purpose of visualizing how kinetic energy is converted to potential energy and back with the energy spheres we consider potential energy to be zero at the surface of the main body (K = GMm / R, where R is the radius of the main body). Otherwise we could not really draw a sphere to visualize it since it would always be negative for finite distances. I am actually now making changes to the energy spheres UI for the next update of KerbalEdu to add an option to set K = 0 (potential zero at infinity). It will make the potential energy sphere not show, but you will be able to demonstrate the values it gets when it is calculated the usual way.
  19. Yes, KerbalEdu license gives access to all future versions of KerbalEdu. Updates to KerbalEdu are not done via the launcher though. You need to log in to kerbalspaceprogram.com store and download the new installer from there and reinstall to update. I don't know what's up with your teacher and version 0.22. If I remember correctly there never even was a KerbalEdu done based on that early a version of KSP.
  20. I'm afraid I don't have much of a further explanation at this time. I have just been happy that they allow us to make and sell the edu version and have not criticized them too much for putting DRM in it. KSP is Squad's game anyways, if they wish for the edu version to have DRM then DRM it shall have, however weird it is considering the base game doesn't have any. And it is not that oppressive a DRM anyways, all it does is compare your license key and mac address to those saved on the server to check that you are not exceeding the number of computers you are allowed to run it on. It does have its problems of course, for example when mac addresses change or users remove the installation without running the uninstaller so that the server doesn't know they've uninstalled, or when an overzealous firewall blocks it from connecting to the server, but they can usually be dealt with easily enough when the customer contacts us for support. That said, we are going to ask Squad if they could remove or at least change it for our upcoming 1.1 update for KerbalEdu.
  21. Required by Squad. In practice the way it goes is we get a build of KSP with the DRM in it from Squad and then put the edu features on top of that.
  22. DRM in KerbalEdu is not implemented by TeacherGaming or any other third party. It is required and has been implemented by Squad.
  23. Wrong! KerbalEdu will get all the updates normal KSP does. KerbalEdu also has full mod support and all the game modes normal KSP does. It only adds features, nothing is removed. It is also (maybe with the exception of some limited time sales) cheaper than regular KSP if you are buying it for a school or other educational institution.
  24. Yes, mods work in KerbalEdu just as they do in regular KSP.
  25. Yes, in the mission editor you can set up which parts are available in a mission. Go to the Mission Options tab, set Mode to "Science Sandbox" and add an EduTechConfig Scenario Module. In the options of the EduTechConfig you can add parts to a "Tech", and more "Tech"s. Techs are collections of parts that can be made available or unavailable via the mission events. The first tech starts as available in the beginning of the mission. There is currently no list of part names there, so I'm afraid you need to manually check the name of each part from their .cfg files.
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