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MarkZero

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Everything posted by MarkZero

  1. If I had to throw a number, I would say 11 and up, but it scales well for all ages. It can be used to demonstrate basic things even to elementary school kids, but can offer challenge even for university students. For example at an elementary school it could be used to show what is really meant by saying that the Moon orbits the Earth e.g. what is orbiting. In a university it could be used as part of some basic aerospace engineering course, where the students could be for example asked to program their own autopilots as plugins to KerbalEdu.
  2. Yes, KerbalEdu indeed includes all the features of regular Kerbal Space Program. On a minor note however there might be some delay before updates made to regular KSP become available in KerbalEdu as we need to test and possibly fix all the edu features so that they work with the new version.
  3. There are indeed some of us from TeacherGaming here at the forums. Thank you for all the interest in KerbalEdu. We thought only people associated with education would be interested in getting it Let me try to clarify our relationship with Squad: We are a for-profit (small startup) company and our very business model is creating education versions of entertainment games and selling those to schools in agreement with the original creators of the game. We first did this with Minecraft and MinecraftEdu and now with KSP and KerbalEdu. Your concerns and inquiries have been heard and we promise to look into them with Squad as soon as possible. Let’s see what we come up with
  4. It is a problem with the store. In the "Products purchased" list KerbalEdu shows as "Kerbal Space Program". When you click on download, it says "KerbalEdu Installer (0.90 Beta)" for both Windows and OS X downloads. Also the installer file is named KerbalEduIntaller.exe (or .pkg).
  5. KerbalEdu has been released! Some of you may have heard that us, TeacherGaming LLC and Squad have been working together to make Kerbal Space Program more accessible for schools. Guess what? The launch is today. It’s here, we call it KerbalEdu and we are excited What’s KerbalEdu? A school-ready remix of KSP for with added features to help building rockets, record flight details and create and share missions. These features are designed to be used in schools, but many of them will be very useful to home players too. Part of our collaboration with Squad is to make KSP also more affordable to educational institutions. The price for the game can be less than 50% of the original price. Why would you do something like this for schools or in schools? The world is facing an ever-increasing series of challenges in terms of climate and resources. Solving these challenges begins from adopting a new kind of approach towards them. We need to raise a generation that is able to ask the right questions, identify the problems and begin answering them. Science education will play a key part in this. We want to help teachers to create engaging learning activities and at the same time change the way we teach. Is this going to be available to players at home? Yes. Anyone can buy KerbalEdu, you don’t need to be a school, though only educational institutions (includes libraries, museums etc. too) will get it at a discount. We also intend to bring some limited features (mission editor!) available for those who only have regular Kerbal Space Program. We don’t have an exact roadmap for that just yet, but be assured that our intentions are to make this available to as many gamers in the KSP community as possible. We will let you know! Where to get it and where to follow what’s going on? Main site - kerbaledu.com @KerbalEdu on twitter Mission library and mission editor teachergaming.com/kerbalmissionlibrary What is TeacherGaming? TeacherGaming LLC is a small independent Finnish-American startup established in 2011 by teachers and programmers to adapt video games for use in classrooms worldwide. With the success of MinecraftEdu, TG’s network holds 4,500+ schools in over 40 different countries. teachergaming.com See you in space! (Which space?) (and happy holidays!) TG team
  6. How did you fix this? I am writing my own plugin where I use some code that uses System.Diagnostics.Process, and it is giving me the same "tried to use forbidden type System.Diagnostics.Process!" error when trying to load my plugin.
  7. Hello, I am trying to add support for the toolbar to my plugin as instructed under "Use the Toolbar Plugin wrapper to provide optional Toolbar Plugin support". However if I have the ToolbarWrapper.cs in my project (don't even need to try to use the toolbar), my plugin won't load and I get this error in KSP.log: [ERR 14:26:15.363] AssemblyLoader: Exception loading 'MyPlugin': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'MyPlugin.ToolbarTypes' from assembly 'MyPlugin, Version=1.0.5240.24185, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass3' from assembly 'MyPlugin, Version=1.0.5240.24185, Culture=neutral, PublicKeyToken=null'. Any idea what could cause this?
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