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lodiped

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    Bottle Rocketeer

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  1. So I have a suggestion, or a question (I searched for "cargo" and "bay" and didn't find anything itt). I have a Mk2 Cockpit attached to a Mk2 Cargo Bay. Inside the cargo bay there's a Mk1 Crew Cabin attached. But because the game seems to think the mk1 cabin is not attached to the cockpit, opening the cockpit's backdoor in IVA to traverse to the crew cabin (that is inside that cargo bay) is impossible. Is it at all possible to make it so this situation could work? Like making it so when a cargo node that is connected to a cockpit node also has a freeIVA part inside connected to that cargo node, it allows for traversing.
  2. That's... the same amount of scattering as KSP1... Have you seen Parallax? I mean...
  3. Reading the first few posts on this thread is really something lmao this sucks
  4. What are you talking about? Literally everybody knows the COD code is absolutely bloated. And it's not even their fault. They need to churn out so much detail they can't even begin storage optimization. KSP is nowhere NEAR the amount of clutter COD has. Also, who said anything about COD itt? I know it's EA but the truth is this game is not optimized as of yet. And it doesn't look nearly as good enough for the specs it's asking.
  5. Would someone please post a little video demo? I know it has been asked before but I'm asking again. And @linuxgurugamerI absolutely love your work but please post examples videos/pictures in your threads pleeease, dude, lmao.
  6. ok so how the hell do i find Mun Stones in the midst of all the jaw dropping beautiful rocks? man... this gonna be trouble lol
  7. I don't really use CKAN. I'm used to installing things manually forever now. there are a few mods before these (didn't fit the print): 000_Harmony, 000_USITools, 999_KSP-Recall, AstronomersVisualPack, B9PartSwitch, BoulderCo, CommunityResourcePack
  8. I have no smoke coming out of the BACC Thumper after installing this mod. I'm running ReStock with all dependencies installed (it all worked fine before this mod). I didn't delete anything after installing it as I was reading from a post back a few pages.
  9. I'm using 1.12.2 and it seems like I have a problem with the skybox. I think what's happening is related to the game never really "getting into space" as it originally does, so the graphical mods (not sure which and where) doesn't kick in to show the skybox background properly when reaching space. Does anyone know how to manually make the skybox visible again? Or if there's any setting I might have to tweak? (is it even a mod thing or is it present in vanilla as well?)
  10. So I've been using this mod with ReStock in 1.12.2 and for some reason only when I reenter with the 2.5 Capsule the effects don't show up. They show up in every other capsule I've tested, and also in every separate piece. Is there some kind of known incompatibility or bug with ReStock or the 2.5 Capsule/heatshield?
  11. So I have KAS but because of breaking ground I thought I wouldn't need KIS but this contract showed up and I'm a little bit confused, is there a way to attach things in KSP without KIS? Am I missing something? Edit: Ok, nevermind. EVA construction came with the 'Loading...' patch, just press i with an engineer.
  12. Just an update: I deleted the mod and that particular cfg file and played a little with stock aero. The next day I reinstalled FAR and it just worked. I tried replicating the flight I noticed the bug but I wasn't able to. So... yeah. Weird but alright, it's perfect now.
  13. This is what's in it: @FARAeroData:FOR[FerramAerospaceResearch] { %massPerWingAreaSupported = 0.040000000000000001 %massStressPower = 0.84999999999999998 %ctrlSurfTimeConstant = 0.25 %ctrlSurfTimeConstantFlap = 10 %ctrlSurfTimeConstantSpoiler = 0.75 !BodyAtmosphericData,* { } BodyAtmosphericData { index = 0 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 1 viscosityAtReferenceTemp = 2.0000000000000002E-05 referenceTemp = 288 } BodyAtmosphericData { index = 2 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 3 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 4 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 5 viscosityAtReferenceTemp = 6.9999999999999994E-05 referenceTemp = 194.5 } BodyAtmosphericData { index = 6 viscosityAtReferenceTemp = 6.9999999999999994E-05 referenceTemp = 194.5 } BodyAtmosphericData { index = 7 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 8 viscosityAtReferenceTemp = 8.6378063581472534E-06 referenceTemp = 288 } BodyAtmosphericData { index = 9 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 10 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 11 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 12 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 13 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 14 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 15 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } BodyAtmosphericData { index = 16 viscosityAtReferenceTemp = 1.7893999999999998E-05 referenceTemp = 288 } } I don't know much about how FAR works but could these numbers mean much in relation to the "no drag" situation I mentioned?
  14. wait so I'm not supposed to have this "Custom_FARAeroData.cfg" in my folder?
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