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Insane-Robotics

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    Curious George

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  1. Ok so i am not new to modding. i have done a number of surface level modding and even part modeling. i have an idea for mod that goes into the programing aspect which as much as i would love to be able to do it. it is taking me longer to understand how to do in the confines of ksp. i do not know how hard it would be to do this or if it is even possible but anyway, so here is the idea. I think it would be a good a addition to carer mode/science mode if you needed resources to build your rockets. not just funds but also exp.. metal. some parts need resources from specific planets. you need to mine for some of the rarer resources to build with certain parts. simple idea for Prof of concept. you need Duna metal to build robotic parts and some of the more expensive engines you need a resource from Tylo to build RTGs you get the idea. each planet will have its own resource that you need to build with some parts. i would say i haven't given much thought to balance yet but i think it is possible. it should work like the funding system you need so many units of this resource to build this part. i think there should be 3 modes first 'easy ' where you can buy the resources for a high price in credits or if you do get the the resource it will cheapen the over all price to just the resource or a discounted price per part. 'normal' you cannot buy the resource but have to mine it and return it to Kerbin or with other mods like ground construction use it to build off world. lastly 'science mode' each part needing the resource would instead be lock to science entry exp- you get a surface sample off duna you unlock those parts. things that would need to be added: cost per part in the VAB and space plane hanger resources in the Vab display the resources, weight of each resource, each world's richness ect.. ( easily done with the community resource pack) each part would need to be set up with what its required resources would be and how much it would cost. drills will need to be set up with the ability to mine the various resources. will need tanks to carry the resources (Interstellar fuel switch or modular fuel tanks could be used to keep part count down) missions would need to be altered to include the resources and be locked to the resources from the planet in question they are requiring you to go to. optional: science experiments of the various resources. must be performed in a lab on site. option to set up a refinement process and combining process for really advanced parts ( mainly modded parts exp- near future nuclear. the reactors might need resources from ike and duna combined/alloyed few more thing not yet known..... thank you for all input and thoughts regarding this .
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