TK421d

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About TK421d

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  1. it HAS been a while since i used both, i recall it being a thing before stock heat was a thing. Also: i think i just fell in love with those engine mounts with the fairing nodes below...
  2. Oh my.... i dissapear for a short bit and in my abscence my favorite mod-umbrella-pack comes out with giant rocket parts??? cant wait to see what i blow up on the pad with these... In my experience ive always had to use stock radiators with USI reactors. the heat control parts only worked for me with stock parts or NF reactors
  3. i'm late to this party, but just happened on it. as for the earlier "why not both" concerning the bolt plates: i would suggest both in one, keeping it simple by changing the rail ends to conic or pyramidal and just adding bolt holes via texture and normal maps. like so
  4. would i be correct to assume can just scale down the RSS maps by 6.4? or is there other considerations?
  5. its all good, I was just being silly: see username.
  6. Aww, I just wanted to go home and visit the fam on Coruscant
  7. i have been plagued the last few days with insanely slow loading too, but nothing in my game directory has changed since about 3-4 weeks ago when i played last (and everything was normal). in that time since i played last Avast had a version update, which now includes 'gaming mode hooks' i think this might actually be the cause of my problem, but am not yet sure how. any chance you use avast av as well? also, once i get (finally) in-game, it runs slow and stuttery as well. and load screens make me think game has crashed...
  8. I just recently started using this, and had an issue. Not that it doesnt work, but an interaction i had to deal with: A couple things with cryo tanks installed 1) It goofs up your vab/sph if you use Filter Extensions. any LF/O tanks only show up in the stock tab. while trying to figure out why FE was broken it came down to Cryo engines/tanks. was a simple fix (for me, since i use the LFO patch): i simply manually edited the engine parts to reflect the patch changes, and then deleted the tanks and patches. everything back to normal. 2) in the above discovery/fix i noticed that the tanks and their resource switching add an extroadinary amount of MM bloat, a normal load of my modded dir was about 16.5k MM patches applied. as soon as i made the above changes that was trimmed down to 8.3k again, simple fix (for me) but just thought it might be something you wanted to be aware of the next time you are working on this one.
  9. i believe it started at the same time as i changed to `continued
  10. well, the last 2 versions you uploaded worked just fine for me, but it turns out that i've been having similar problems to Mikey-B1974 with them installed. i mentioned earlier i was having trouble with a modded install, and dead craft was one of them (thought i had nailed down the problem, turns out removing fusebox was why?). I was having 2 distinct types of dead craft: 1st) dead probe, everything looks fine ~ just no control input works. 2ne) probe control normal, problem is engines run (animation/throttle/audio), but consume no fuel and produce no thrust. right click window reports 0 fuel flow, 0 requirements met). removed all versions of fusebox, both continued and modified original, and both types of craft are usable again. both types of errors usually (not always) occur immediately after either a staging event, or a save load (quick or normal). when it occurs from a staging event, i will know the error is about to be there: the camera stays with the lower uncontrolled/empty stage and will have to jump to the rest of the vessel via map/tracking station. I'm baffled why fusebox would be doing this, but hope this helps find the krakken.
  11. havnt ever mentioned it around here, but my wife owns a little restaurant/bar. you my friend would always drink free.
  12. yes its was an existing ship, that i went to directly after loading the game. every reference i see previous is regular MM patch loading. ~snip, now irrelevant ~ here's the full log https://drive.google.com/file/d/0B7nacTvbJiHGX1hmejJ3YzNUTzg/view?usp=sharing
  13. ive been struggling trying to nail down a couple problems with a huge over-modded install, and after installing your version when i loaded a ship in-space the console had about 90k lines of this over a 3ish minute period: ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.393] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Double arg2, ResourceFlowMode arg3) PartReplacement.PartTapIn.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartTapIn.RequestResource (Int32 resourceID, Double demand, ResourceFlowMode flowMode) ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.405] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Double arg2, ResourceFlowMode arg3) PartReplacement.PartTapIn.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartTapIn.RequestResource (Int32 resourceID, Double demand, ResourceFlowMode flowMode) ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.429] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Doub followed by a couple thousand lines of: [LOG 19:33:20.401] FuseBox:OnGUI.GetTotalConsumption: 0.0900032874896599 [LOG 19:33:20.402] FuseBox:OnGUI: -2.94092311435891 [LOG 19:33:20.403] FuseBox:TrackResource.Reset [LOG 19:33:20.734] FuseBox:OnGUI.GetTotalConsumption: 0.0900079543621683 [LOG 19:33:20.735] FuseBox:OnGUI: -2.94083208461418 [LOG 19:33:20.736] FuseBox:TrackResource.Reset [LOG 19:33:21.067] FuseBox:OnGUI.GetTotalConsumption: 0.0900052032832475 [LOG 19:33:21.069] FuseBox:OnGUI: -2.94074096976789 [LOG 19:33:21.070] FuseBox:TrackResource.Reset [LOG 19:33:21.414] FuseBox:OnGUI.GetTotalConsumption: 0.0900027138895184 [LOG 19:33:21.415] FuseBox:OnGUI: -2.94064690927232 [LOG 19:33:21.416] FuseBox:TrackResource.Reset [LOG 19:33:21.750] FuseBox:OnGUI.GetTotalConsumption: 0.0900031751661984 [LOG 19:33:21.752] FuseBox:OnGUI: -2.94055293566068 [LOG 19:33:21.752] FuseBox:TrackResource.Reset [LOG 19:33:22.107] [3/19/2017 7:33:22 PM [x] Sc as i said, its an install that is insanely modded and was giving me trouble last week ~ the error is probably elsewhere... but just in case wanted to leave this here. but reverting to the recompiled verson from realgecko works normally
  14. i never really notice these on Kerbin myselfe. but Duna... from orbit it looks like a deathstar with a giant square laser...
  15. i tried just using yours, and deleting the :needs[64k], which works. if you do just remember you did it if you ever revert to a stock scale universe.