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Everything posted by Robotengineer
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Deadly re-entry, FAR, HGR, RLA-stockalike, etc. depends on what type of game you want to play.
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I can see your reasoning, but it also has to do with a cultural misconception of radioactivity. When people hear 'radioactive' or 'nuclear' they think Hiroshima or Chernobyl. Rather than thinking about the good thinks about nuclear power, so I can see what your saying. Nasa has already done nuclear engines, with the Nerva program,the inspiration for the LV-N.
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parts you'd like to see
Robotengineer replied to Dimetime35c's topic in KSP1 Suggestions & Development Discussion
I second this, but would also add the KSO parts, either station or KSO. That is one of the best mods. -
parts you'd like to see
Robotengineer replied to Dimetime35c's topic in KSP1 Suggestions & Development Discussion
There is one in Deadly Re-entry. -
Not sure it counts as a rover, but it makes a great Mün sled. d and being tested on Kerbin. It was supposed to be a rocket sled to break the sound barrier on land.
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Recently I built a VTOL jet with munitions
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I use FAR and Deadly Re-entry I've tried LS mods and RT, but they make it to hard, to me at least. I like it to stay a game.
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What's your favorite Kerbal names?
Robotengineer replied to thereaverofdarkness's topic in KSP1 Discussion
I have a Charlie, Jack, Chad and Luke Kerman. They are my best Kerbals -
This is my first successful Mün rover deployment. Sky crane deployment, it worked surprisingly enough. Has room for 6 kerbals and a KAS storage container.
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SPACE STATIONS! Post your pictures here
Robotengineer replied to tsunam1's topic in KSP1 The Spacecraft Exchange
This is my station that I have been working on for a while. The mods I used on the station are: KSO KAS HGR dev parts(for the soyuz/shenzhou ships.) Fustek station parts and aviation lights. -
Could you provide an alternate download to mega? Just wondering, says its not compatible with my browser
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Robotengineer replied to BahamutoD's topic in KSP1 Mod Development
I tried this with a save without FAR or firespitter and it works. I was trying to get it to fly Mustangs in formation with firespitter so I believe its a compatibility issue though I'm not sure. -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Robotengineer replied to BahamutoD's topic in KSP1 Mod Development
Will do, thanks. -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Robotengineer replied to BahamutoD's topic in KSP1 Mod Development
I can't get this mod to work, I'm probably doing something wrong but figured I would ask. When ever I they to get a craft to follow another, it sets the leader's throttle to 0. -
Hello, I have been watching the forum for some time and decided to join. I have been playing KSP since .22 and love it. I also like the modding community and use multiple mods.