Jump to content

E.Nygma

Members
  • Posts

    162
  • Joined

  • Last visited

Everything posted by E.Nygma

  1. Hey and thankss for making this available again! A small question though: I switched to Linux after this mod was gone, is there even the smallest possibility to get it working under it as well? Cheers
  2. Well, and I was just thinking of doing the replica model...maybe I'm doing it anyway... EDIT: I really started modelling the Electron, but progress will be slow due to RL, will be posting a WIP-thread when I have something to show...
  3. I have thought about the future of this mod and added a poll: What do you think, what things would you like to see? How do you feel about a dependency on one other mod (InfernalRobotics)?
  4. Ah, thanks! Didn't know Robin Wiliams played something like this...Hm...an egg shaped command pod? Maybe somethin like this: Saiyan Attack Ball...thinking about it...
  5. Hello and welcombe back, passinglurker and glad that you picked up Bloeting again and also thank you for starting this thread...and it's die hard Cheers
  6. Well, sorry for the double post but since i got sidetracked with [thread=114810]MoarEggs![/thread] this was on the backburner... Thanks to the very valuable input of NecroBones, I'm currently redoing part of the normal maps for the probe core to get more depth in the gridlike structures on the sides...I hope to get them to look much more 3D-like... Long story short, release is yet again delayed... Sorry
  7. Thought so...could you explain what evil magic happened? EDIT: That happens when you don't test your parts before release -.- pushed V 1.11, fixed built-in-battery
  8. Oh, my bad -.-, shame on me....fixed now (download works for me) and thanks for pointing that out! Well, I didn't do the other stuff but knew about it...but actually, maybe I really do the whole holiday pack...some time in the distant future... Cheers EDIT: Wasn't satisfied with the model, redid it, V1.1 is up...
  9. There have been myths and rumours since the first dawn of Kerbalkind that at one day in the cycle of the year gigantic brown animals visit each and every household and drop eggs and sweets for the members of every family... Of course, in our enlightend age of exploration and discovery such nonsense should no longer hinder our giant leap to the stars... Yet, some uncertainty remains... Hello fellow Kerbonauts! Glad you stopped by my thread. I humbly present for your delight a small but fun addition to your KSP-experience: MOAR EGGS! A 1.25m probe core with build-in MP-engine for a bit of fun on maybe otherwise boring holidays So, take a look: Here's the download: KerbalStuff, also available through CKAN Installation: 1. Open the .zip 2. Drag and Drop the GameData folder in your KSP-installation folder e.g. Desktop\KSP\ 3. When prompted, click 'Merge folders' 4. Profit! Changelog: V 1.0: initial release V 1.01: fixed part description V 1.1: redone model V 1.11: fixed erronous EC-capacity V 1.2.0 fixed .cfg for 1.0 (detailed changes on Kerbalstuff) Known issues: 1. the texturing could be better, will change in the future Licensing is CC-SA-BY-NC 4.0 International Happy Easter everyone and constructive feedback is always welcome and much appreciated!
  10. Hi all, It seems my parts might be ready for the weekend
  11. The monolith might be from Necrobones' Joolian Discovery here. And wasn't there a mod called 'gravity room' or some such? Found it: Anti-Gravity room that's what it's called... Hope this helps, Cheers
  12. Ah, thank you for this clarification, much appreciated! Cheers
  13. Well, only writing for myself but I believe every modder had his or her D'Oh moments...
  14. Hi, and thanks for this awesome compilation of information. A question though: Is it possible to 'update' a CC-license from, say 3.0 to 4.0 if the original is SA-licensed? Thanks and Cheers
  15. Hi, are "Ladder" and "Airlock" just the respective mesh or an actual game object? The hierarchy should be: ->Game Object w. PartTools attached ->Game Object ->Mesh w. collider ->Game Object ->Mesh w. collider and so forth... Maybe I could take a look at your unity project? Cheers EDIT: To answer your question: I don't know much about ladders, but basically, yes, every mesh with a collider needs to be a seperate unity game object because unity only supports one collider per game object... Cheers
  16. Hi squiggsy, just to make sure: every mesh with a collider is a single unity game object? And in your .cfg the name is set to a new one and not identical to the MK1-pod? Thanks for the infos and Cheers
  17. Hi tomf and Congrats to your release!
  18. Hi all, returned late from my daytime occupation and still have to solve an issue with the normal maps, no release today but 'soon'-ish... Cheers EDIT: Okay, I think I resolved the normal mapping issue, currently running tests on the balancing and tech tree integration for career mode and on some additional parts... Cheers
  19. Hi drakoflame, Hadn't though of the SAS-level yet but your suggestion seems appropriate... About the texturing: I'm currently redoing everything to get something like a circuit board an lettering on the sides Tris/Polys: In the above picture only part of the model was selected, the complete poly count is at 668... Thanks for the suggestion about the part description, will think it over.. Cheers EDIT: So, I did most of the modelling and texturing but have run into an issue: As you can see, the meshes load fine into Unity and KSP, but in the latter the textures are blurry, why does this happen? TR, ATM etc. not installed, KSP 0.90 dev install... Thanks for any insights and Cheers EDIT 2: Finally figured out the blurry texture issue...did indeed need to redo all textures, but it looks soo good , did also the finishing touches on the cfg...maybe I can present everything on late friday afternoon... Cheers
  20. Thanks for the encouragement, much appreciated! To get on topic: this is a tentative first draft for a core, nothing fancy but highly adaptable (I like to think) submitted to your scrutiny... Cheers
  21. Hi, just a quick question: as there is no deadline, may I still get an entry into this? Thanks and cheers
  22. Hi tomf, I recently started modelling in blender, maybe I could help with the models for this mod? Please PM me if you're interested! Cheers EDIT: Anyway, I drafted some parts, glad to get some feedback... Cheers
×
×
  • Create New...