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E.Nygma

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Everything posted by E.Nygma

  1. So, I have set up a test scenario for the these mods: TAC 0.10, IFLS, Ioncross andSnacks! We assume we want to take a 5 year trip with 2 Kerbals using Kerbin timeframe, the different mods give us the following numbers: IFLS: 1 Kerbal consumes 1 u/K-d, we would need 4260u of LS (426*2*5) -plus EC, but thats not considered now-, the included larger container holds 1000u, the smaller one 125u, meaning you would need 4 large and 2 small ones, weighing in at 23.425 tons. With added safety margin it would be 27.5t. Snacks! with added Containers by Whyren: Due to the randomized nature of consumption, it's rather difficult to assess the needed quantity. I tend to play it safe and will assume a wider safety margin. Kerbals consume ~1/2 snack /K-day, so one would need ~3000 snacks, equaling 3 of the largest container by Whyren, these amount to 12.375 tons Ioncross (Starwaster's branch): Ioncross focuses on O2/CO2-conversion. If you want to make the trip without reclaiming, you would need just 1 of the largest containers, at a striking 0.8tons. O.o TAC, default containers: One could tweak consumption etc., but for the purpose of this, I am staying with the default numbers (plus TAC tells you how many days you have in the build window). You need different resources plus space for waste managment or recyclers. For ~2800 days worth of LS plus Waste you'll get 4.71t. Now to the real experiments TAC, using the approximate 5 tons described above, gave me 6 years, 286 days of survival for 2 Kerbals, astounding weight/worth-ratio...and, of course very hard to beat... Snacks!, at ~12tons was at 9 years, 70 days in this instance, I think we could be in the same ballpark for other trials with IFLS it was nearest to the prediction, 5 years, 14 days at a rather heavy ~ 28 tons for Ioncross I took that 1 can up, in 5 years and 14 days i used only about 7% of it (with an acitvated CO2-scrubber), so this mod seems a bit on the funny side In summary: There does not seem to be a concise weight for LS, so everything goes. Personally I would go with TAC at ~5 tons, this seems to be a realistic choice... Cheers PS: I would be very glad if someone could verify these numbers
  2. Sure thing, glad i can help! First thing tomorrow is setting up clean test environments for different LS-mods
  3. It was planned for a crew of 5, but now that you wrote it takes 8 years for a round trip, i might have made a gross miscalculation...i will gladly try out a few parameters in Snacks! and IFLS for you for better estimates, i will come around with something in the next days. If I draft a rough estimate for an Eeloo round trip: in IFLS/Snacks! 1 Kerbal consumes 1 unit LS-Resource and up to 2 Snacks (there is a random element involved) per Earth day (both Mods calculate from the game settings AFAIK), for the 8 year trip you would need ~3000 LS and ~6000 Snacks (calculated in Earth time), tbc (KSP keeps crashing on me)... In regard to the methodology: I think the crypod should consume something, maybe EC, for keeping the freezer, heart monitor, respirator etc. running
  4. Thank you for this handy little hopper It's very fun to use! To give you some feedback: I had an issue where the RCS fired in the VAB after selecting it for building. It seemed similar to the known issue on the LES of the Taurus HCV (Taurus HCV - 3.75 m Crew Pod ), sadly I had to reinstall KSP so the logs are lost, but maybe it helps still... Is it possible and not to much a hazzle to make something like a dorsal hardpoint to attach a small payload e.g. a satellite or some LS-supplies? Thank you again, I like it very much
  5. First of all: Thank you for making this mod! It's the only one thing missing to make a realistic attempt to recreate an "accurate" Discovery-1 -Mission to Jool and beyond I have a few questions/thoughts regarding the proposed cycle of Glykerol: - to me, it does not seem necessary to fill the whole cryopod with glykerol, FAIK, current experiments regarding suspended animation seem to aim at modifying the DNA/encymatic systems of the suspendee to make him or her tolerate cold storage without significant tissue damage, alongside injecting deep cooled substances (I think some alcoholbased compounds) into the emptied blood vessels of the suspendee to initiate the freezing process then actually cooling down a cryopod via liquid gas (e.g. helium) based closed-cycle heat sinks so to me it seems we only would need a rather tiny amount of actual cooling substances - regarding your question about the weight: I played with TAC and now with IFLS and Snacks! but I've not been outside of Kerbins SOI yet. I planned on doing a trip to Eeloo in the near future using TAC 9.1 and would have brought around 12 tons of LS-Supplies. Don't know if this will help you though... Just my 2cents Regards
  6. Of course, MJ is an option, but i tried it and it takes the fun out of the game for me...i know, MJ is a controversial topic so i can only speak for myself... I also see the mathematical truth in the argument about 3-4 sats, but i'm to lazy for efficent building plus it is not my style of gaming... I jut wanted to point out that there are other options besides a highly efficent, non-redundant network...Sry if i have been to brazen...
  7. Actually, just a quick question:, how, where, when and by whom was the meaning of 'basic' defined as meaning '3' ? When i started using RT2, i would have found a post like mine quite helpful, because i seriously tried to use a 3 satellite configuration but utterly failed and found no one describing how to build a multiredundant network with no need for absolute precision...hence 'basic' is 32 satellites for me. PS: And by which statement of titan357 do you assume he was asking for the reduction of overhead or the like? He was merely asking how to avoid repetitive gameplay and that question did i try to answer...
  8. in conjuction with: I also loathed the prospect of having to fly ~20 missions just to get a network running, so in 0.23 i came up with these (different iterations of the same concept), heavily dependant on mods (i'm sure there is a similar solution for stock players): The Archangel DS-Concept allows me to launch 16 sats in one go, so just 2 launches are needed for a functioning network in my basic configuration (see earlier posts) Regards
  9. For a full cycle station I use this mod: http://forum.kerbalspaceprogram.com/threads/53009-0-23-BioMass-Renewable-Bio-Fuel-Modules, but only the Legacy version cause I'm not up for micromanaging everything...
  10. Last time I had basically the same network configuration and after less than a year the sats desynced... As for GPS: Just today I found the Figaro mod and was planning a new network, basic idea was ~50 satellites, but that's just for the drawing board
  11. First of all, THANK YOU for continuing this awesome mod! :D Second, Hello fellow Kerbonauts! In response to your post: I use a rather complicated satellite setup for Kerbin coverage: 8 Satellites, octagonal formation, equatorial near-KSO, orbital period of 6:00:00:x hours 8 Satellites, octagonal formation, polar near-KSO, orbital period of 6:00:00:x 8 Satellites, octagonal formation, equatorial ~1500km orbit, orbital period of 3:00:00:x hours 8 Satellites, octagonal formation, polar ~1500km orbit, orbital period of 3:00:00:x hours All satellites are equipped with an Communotron 32 and 3 Communotron 88-88, pointing at AV, Kerbin and atm the Mun; I think for Minmus coverage I will launch additional relay satellites for the described basic coverage network
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