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INSULINt

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Posts posted by INSULINt

  1. Marvtobi, also note my post about having the pod as the root part altering the symmetry somewhat. The advantage to the octagonal is that you can build, copy, flip and place the other side, but you do lose the t-800 tank and such for balancing with the SAS modules.

    All in all, I am glad my posts have been somewhat helpful :D Most of it was done on about 3 hours sleep :(

    (and thanks to Echo, I may not get any ever again!)

  2. some quick tests:

    Javascript is disabled. View full album

    seems that the root affects the symmetry.....

    pod->cubic->tank, keeping the root as the pod:

    ncnnDSY.png

    Centered up the tanks on the top of the tank as:

    sP2DTNS.png

    then moved the mouse so they flipped to the side. Rotated once with Q. The really strange part is that the part seems to have more snap points in the middle and is easier to center on the edges of the end of the mk2 tank since more points means that moving the mouse a little actually moves the part your attaching instead of it staying centered, so rotating it into the mk2 tank seemed like a better option

    I know this probably seems a little ranty by now LOL. I did not expect this much of a difference in the editor from them combining the VAB and SPH scenes......

    Last edit, promise: It seems as though switching the root part from the pod to the mk2 tank, etc, is the key to getting the right symmety. You basically have to build one set of side tanks without the mk2 adapters, then symmetry them with the pod being root.

    The following was the result of pod > cubic > mk2 tank > place 1 t-800 tank > set root to mk2 tank > place cubic/gear/intake on symmetry and "center" without node attach > set root to pod > pick up t-800, re place with symmetry, add/balance cubic/2x torque. Then engine+cubic assembly is on the mk2 tank symmetried while the pod was the root:

    RwEEOWk.png

    and all of that was done without flipping the craft around at all.....

  3. the part/ship relativity only works for radial. It's basically for if you want to add something at 4x sym on a part that was attached with 8x, or a similar situation. I haven't tested it, but I imagine that 2x sym on an 8x part wouldn't lead to 16x sym, but something like the (old) sym bug where you would go to attach a part to a sym'ed part and it would attach 2(or more) to just that part instead of distroing the new part amongst all the sym copies.

    I've tried a couple of different methods of building the spectre and the one that shows promise is starting with a command pod, attaching a cubic to the front, attaching a mk2 tank radially to that and rotating the tank to hide most of the pod. You end up having to use a cubic strut to build the octag+cubic assembly cus symmetry screws up, attaching 2 cubics to one side of the octag. I also include a cubic to the bottom for the engines. Seems to work well. Just leave the space between the mk2 adapters so you can fuel line from them to the octag and fuel flows from the 4 outer tanks evenly first, then the main mk2 tank. Starting with the tank as root doesn't let you easily get the pod centered :( but I haven't messed around with the root select thing, so maybe changing the root part to the tank after building the pod/cubic/tank would make the symmetry work for the end caps, which would make it less of a pain placing everything one by one. Balancing the craft with the counterweight torque modules is ....ty cus you can't really slide things up or down anything without them showing, but maybe adding the 1/2 length tanks to the cubics on the end caps would make that work. Maybe even adding RCS tanks with flow shut off for ballast? I know torque>unusable fuel......

    Just some thoughts/experiences from this morning.....

  4. I may have found a way to get around the symmetry issue using octagonal and cubic octags:

    Javascript is disabled. View full album

    the symmetry is for each side, so you build 1 side, zoom in, alt-grab-duplicate the main octagonal strut, and place on the other side. You'll have to rotate it to get it in the right orientation, and holding alt while placing stuff really helps!

    For some reason there is almost a ghost node or something since you can put the mk2 adapter tanks with a space between them, or not. I haven't tested to see if it affects fuel flow, or even what fuel issues there are, but I hope this helps somewhat.

  5. It seems as though symmetry is now applied from the perspective of the part now? For example you use to be able to orient a mk2 fuel tank with the top facing the sph exit and place something on the ends of that tank. Now when you try that it doubles up the part you're trying to place at one end of the mk2 tank.

    The old method was great for faking center snapping.

    illustrates the old method really well!
  6. Huh. Sounds like I'm gonna have to do some testing :/ the way symmetry seemed to work in .25 and earlier was that in the sph the parts slid forward and back, and snapped to an angle up/down. This meant that if you positioned your centre part with the top facing forward you could essentially center snap along the horizontal axis and slide vertically. If you build a rocket vertically in the sph with the top facing up instead of forward you should be able to get easy vertically snapped 2x symmetry for asparagus staging, although you would have to rotate the craft 60° twice. All this obviously only really applies for 2x mirror symmetry unless you want stuff off center or facing the wrong direction. I don't really see how this would've changed even with a dedicated rotation mode......

    As for the key binding to switch symmetry modes: alt-r? Or [mod]+R for a more general, non windows specific definition :)

  7. I noticed there is a cfg with the following in the folder:

    @PART[*]:HAS[@MODULE[ModuleCommand]]:FOR[Trajectories]
    {
    MODULE
    {
    name = TrajectoriesVesselSettings
    }
    }

    Just wondering what this does, because I modified it to only add that module to specific parts yet I can still access the interface without those parts. Just toying with the idea of making some probe cores "flight computers" and such.

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