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INSULINt

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Posts posted by INSULINt

  1. Well, other than the "can't go to space center from flight" bug that I've had come up in a stock install, quickloading seems to work again even across soi changes. Must have been one of the above (biome, viewer, kerbinside), or maybe rss that I had in there from better atmo? I do think the disappearing ksc is clouds tho, as I only remember it cropping up when I have it installed.

    Also, the logs from El Kracken are finally up in the folder I linked!

  2. Well. I removed kerbinside because I noticed it was only throwing errors during the last quickload I did the last time, and now it's worse. Like 4% throttle on a 1.81 max twr = zoom worse. I don't even know where to go from here. Stock and reinstall engineer maybe? Sigh.

    Here's the logs from this last cluster: http://www./folder/dzpaxjt4bwi33

    Edit: the logs are uploaded now :)

  3. Uhg. That direct3d bug is probably just my gfx card being stupid. Every so often ksp, and other games will freeze, I get audio static, screen goes black for a second and then comes back. It's been like that forever it seems. I've done a clean reinstall of drivers more than once. I always have the latest driver installed, usually beta :/ :)

    Did you notice any particular differences in errors/nullrefs between different quickloads?

  4. Here's the mem use at startup and when the ship disappears:

    zNC4Y8R.png

    It seems that the ship doesn't render on quickload after changing SOIs. I've only tested QS/QL @ kerbin (works) and QS/QL @ mun after crossing the SOI (ship doesn't show up). Gonna test QS/QL @ mun after returning to the space center first.

    EDIT: Just rebooted the game, tracking station, flew the ship around the mun, QS/QL works fine. Switched, in map screen, to a ship around kerbin. QS/QL worked. Switched back to mun ship from the map screen: No ship. I did not return to the KSC during any of that, but when I did after, it was there, just unresponsive other than the esc menu.

    Logs from this edits run thru: http://www./folder/4i3ii6z1q5i37

  5. http://www./folder/0mtub8arzk7b4

    It seems that when I quickload ships don't render, and every time I return to the KSC it's gone! Requires a complete restart of KSP to fix. The KSC use to bug out occasionally in the past, but this is like ALL THE TIME now. :(

    I keep up with all the mod release threads as best I can so everything should be up to date except for the clouds mod. Problem with it is that the overhaul is bugged way out for me. I did update the RSS dll for better atmo, and I don't have the rings/extra stuff installed, just the cloud/rss configs/textures for it.

    I'm more concerned about the non existent ships on quickload problem..... The steps to reproduce are literally quicksave->quickload

  6. I have a Lenovo I3 laptop, built in graphics card with 8 gigs of RAM running Linux Mint 17. I have had zero luck with every overhaul, including this new one. The clouds are missing from the game start screen and this is what the spaceport looks like:

    http://i.imgur.com/VCc80vP.png

    Here is one from a little higher up:

    http://i.imgur.com/aY61TVO.png

    I seem to be having problems with the ocean:

    http://i.imgur.com/mE667I6.png

    I assume after reading some about the overhaul that the blue dome that obscures the clouds is that way for testing, like the removal of the ocean?

    My computer dxdiag for spec ref: https://www.dropbox.com/s/dvl5xjs4cc8vb8l/DxDiag-3-21-2014.txt?dl=0

  7. Hey Guys,

    Does anyone know of a way to hack KSP Interstellar so that you don't have to use those annoying precoolers? I'm trying to build SSTOs, and it's practically impossible to build a nice one with those things. That whole precooler thing should really be an option that you can click off or on.

    I think if you remove "rapier.cfg" it returns the stock stuff to normal, no velocity induced overheat, cooler is an intake with fuel again.

  8. Well, other than reflying the mission which I don't feel like doing its 720 upped to 1080 or naught. My upload speed sucks and the time spent uploading the hour of 1080p footage amounts to 5 hours. Nevermind that the performance hit to record in 1080 isn't worth putting up with. I'd have rather just uploaded in 720 TBH but whatever. Should be actually able to post links to stuff after it's uploaded in a couple of hours from now.

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