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Greymangames

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Everything posted by Greymangames

  1. Doesn't seem to be suitable for combat though. The middle of the craft seems to be an exploitable weakness. Do you plan on dealing with the issue? or are you just sharing this with us just because?
  2. I must apologize for my mistakes then. To be honest, I was confused at first sign of these happening, and instead of asking someone or checking the OP, i went ahead and ignored all other input. I was being an idiot, I can admit that, and for that i must apologize.
  3. I don't go off of what I think I know. I go off of what I do know and what I don't know and deduct from there. For example, I see major players in this series posting their craft on a new post as well as updating their company post (main post). These craft appear to be in the series already, so I can deduce that it is the correct thing to do. Edit: thank you Aim.
  4. And they are. Check on the first page of the thread. The reason for doing those posts (like the one for the nova) is to notify that a new craft has been submitted. Otherwise the edits to the main post would be ignored; The forums don't notify followers of changes to posts.
  5. pretty sure. Did i miss something? Please enlighten me. It always helps to have feedback.
  6. TF-2 Nova Delta-V: 26,900 TWR: 1.52 dry, 2.32 wet parts: 67 mass: 11,419 Kg Armament: 6 sidewinder missiles and 2 Browning .50 cal AN/M2 Defensive measures: 4 Flare Dispensers Propulsion: 2 panther after-burning turbofans The TF-2 Nova (which is not related to the game in any way) is a ground based (possibly carrier born if anyone finds an efficient way to do so) fighter with a tight turning circle and is, as of now, Grey Empire Co.'s new top of the line fighter after trumping all other fighters in our stock. It's extreme maneuverability and speed gives it an edge over other fighters, able to get behind them in a short maneuver. The precursor to the TF-2, the TF-1, had featured a double hull design, with an additional engine attached to it, and a howitzer in between the two hulls. However, this made it extremely larger than it should have been, making it an easy target for enemy fighters, even though it had greater maneuverability when in the hands of an ace pilot. Removing the second hull along with the howitzer however, greatly increased the effectiveness of the craft, and was thus dubbed the TF-2 "Nova". This craft, even though it looks quite unorthodox with it's cockpit in the back and extremely long nose, is a deadly threat in the air, and in the hands of an ace, a death machine. Album is here I had a lot of fun making this to be completely honest. The idea had come after listening to a few SSBB tracks (care to guess which ones?) and building a replica of a fighter from a video game. My only regret is that I could not have tested this fighter better. I had tried a 4v4 with it one, and it crashed my game. In the end, I had to do a 1v1. Download link is on the company post on this thread, and the craft is included in the Air file. (may edit this in case instructions are not clear.).
  7. Jeez... kinda hard to make tanks now isn't it. Anyone know of some good tips to avoid this?
  8. Anyone else having this problem? Im trying to build a tank but the wheels keep destroying themselves by shaking themselves apart. Edit: It appears to be a glitch with the stress tolerance.
  9. Death star? Why not doomsday machine? http://imgur.com/a/X3aqF Sorry, I couldn't help myself. Feel free to Ridicule me for my insolence. Also, this post is not part of anything I'm doing. As i'm typing this right now i honestly feel like i shouldn't be. However, I need to build up my confidence, and get used to these scenarios. So whatever.
  10. To be completely honest, I forgot about the Avacyn lol. After a while,I had started to shift into a stealth phase, prioritizing detect-ability higher than normal. Guess time does wash everything away.... P.S. What's the part count on it?
  11. Can you remind me of what that was again?
  12. Sorry. I wasnt done with the post yet. For some reason when i hit enter it just posted. :/
  13. So remember that dreadnaught I had promised? http://imgur.com/a/pYQWv Just got it finished. May not be putting up a cinematic for it though as I dont have access to a video recording program anymore. anyway. The Victorium Class Intel Dreadnought is the first of it's kind to ever be produced. The Dreadnought is designed to covertly gather information at a distance using the two Intel probes docked on the port and starboard of the craft, each carrying about 2000+ Delta-V. These probes are designed for longevity and reliability, each equipped with a RTG. As for the Victorium itself, she carrys a payload of 6 penetration torpedoes, each carrying the potential to slice through enemy armor. Her unique hull shape is designed to keep a low profile and protect against incoming kinetic damage by deflecting most of the energy (real thing). She is also well equipped to travel the entire system by planet hopping. Planet hopping, if you are unfamiliar, is a technique that has the star ship stop at various planets on it's journey to refuel. You see, the Victorium is equipped with Convertotron 125, enabling to to process ore gathered from planets. However, a separate vessel is required to mine the ore. The Victorium Currently has 1,687 Delta-V and contains 471 parts (I wish i could have gotten lower). Only action group is one, which toggles the solar panels. Would have been larger, but part count was a major factor here. The Previous versions of the dreadnought had over 1000 parts to it, making it ineligible to be submitted. Let me now what you think. Download link: https://www.dropbox.com/s/40g59n7fi4x9dmk/Victorium Class Dreadnaught MK V.craft?dl=0
  14. Ah thank you. All my problems are now solved.
  15. So I've got a bit of a problem. I was testing out one of my new star-ships recently, preforming basic tests and procedures with it, when I hit spacebar and staged. Now you may thing this is not a problem at all, but no no no. When i hit the space bar, the view switches to be parallel with the ground. I go to my map view and all i can think is "What the heck?" My game had suddenly decided that the ship had landed at 75000m above sea-level at 0 0 0 and whatever. Basically my game screwed up, and now i cannot test my ships as accurately and reliably anymore. Anyone know why this is? FWI: I am using ksp 1.1.3
  16. Can you provide a List of Blacklisted Users? I am terribly worried that I may be on that list and as I am in the process of cleaning my entry list, i thought i would ask for specifics. If not, can you provide a reason for this discretion? Thank you.
  17. hey anyone else having trouble updating imgur albums on this site? mine have remained the same no matter how many times i've tried to update mine.
  18. Guys....I think we may be overwhelming HATBAT with the amount of craft we're sending out....
  19. I have tried that before. It increased the drag too much i think (this was when i was building the Mesa so im not entirely sure. on another note, did i mention that loading the Fjord with vessel mover summons the kraken?
  20. Fjord Class Missile Cruiser One of the first ever Wet navy vessels to ever be produced by GME. The Fjord class is a missile cruiser; a ship designed to long range support with it's two fully equiped jernas missile turrets (w/ maverick ground attack missiles) while keeping away from heavier targets that might choose to prey upon it. However, if by chance an enemy vessel were to sneak up on the Fjord, it will find it is not as defense-less as it appears. The Fjord comes equipped with 4 M230 chain guns stationed along the port and starboard of the craft, along with a single millennium cannon upon the stern. This vessel has a Burn time of 1 hour, and carries 6000 units of 30mm ammo to supply it's defences. It's part count numbers at 438 (that's actually pretty low in my standards), and holds 2 crew members at a time. This vessel is meant to compliment another vessel in the works at the moment. Good hunting. https://www.dropbox.com/s/9tis8pv6o2e61gj/Navy.zip?dl=0
  21. The major problem is the obvious weakness of the engines. Part count comes second though (as all naval vessels have this problem). How can i make sure my engines are not easily destroyed during battle. I have tried to conceal them but it reduced my top speed to 1.5 m/s from 9.0 m/s.
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