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cantab

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Article Comments posted by cantab

  1. If the game supports it, my suggestion for the lower level runways would be to play with the wheel grip and friction behaviour.

    All runways are flat. Maybe L1 and L2 have the odd pothole or two, but generally flat.

    The level 1 runway gives high resistance when you're rolling. On the other hand when you brake the wheels are likely to skid. It's made of gravel after all! On the other hand it still ought to give better grip than the grass. The level 3 runway lets wheels spin easily when rolling and get loads of grip when braking. L2 somewhere between.

    The lower level runways can also be shorter, of course.

  2. 22 minutes ago, vitorboschi said:

    Will the changes made to better support a gamepad be backported to PC version? It would be nice to be able to use the only gamepad if I want to.

    More generally, I'd like to see any general improvements made in the console version to appear in all versions. I will be disappointed if the work by Flying Tiger turns out to be a one-way street, and we're left with all versions of KSP 'missing something'.

    Oh and Wii U version is due this winter.

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