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Everything posted by klgraham1013
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Let's all remember that Squad still communicates with us more than 99% of other companies, gaming or otherwise. Ask EA for weekly updates. Not going to happen. I'm willing to accept that maybe they really don't know if it will be done today. Saying anything maybe worse than saying nothing at all. I'll stick to my F5 key and try to be patient.
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HarvesteR's First Contract Update Update #3
klgraham1013 replied to SQUAD's topic in KSP1 The Daily Kerbal
Perhaps with satellites or smaller ships that currently use ions? -
A short open letter to the MOD community of KSP
klgraham1013 replied to smart013's topic in KSP1 Mods Discussions
Here! Here! KSP really does have one of the best mod communities out there. -
If you could only install 3 KSP mods... which 3 would it be?
klgraham1013 replied to Frank_G's topic in KSP1 Mods Discussions
Oh man. From 40+ to 3? Kerbal Engineer Redux Kerbal Alarm Clock Deadly Re-entry DRE and Life Support are fighting for 3rd depending on what day you ask. -
Hoping there will be a monthly stipend of some type. I am some what worried about missions lining up with what I want my space program to be. A monthly budget based on your reputation may solve this. Guess I can only wait and see. So far, the mod community has solved any issues I have with the game, so I'll count on them again if things aren't exactly what I want.
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
klgraham1013 replied to Alskari's topic in KSP1 Mod Releases
I'm using the SpacePort file, which I assume is the latest. -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
klgraham1013 replied to Alskari's topic in KSP1 Mod Releases
Getting a "hatch is obstructed" issue on the crew cabin. Did a quick search and didn't see anything. Has anyone else experienced this?