Jump to content

RoverDude

Parts Hero
  • Posts

    9,047
  • Joined

  • Last visited

Everything posted by RoverDude

  1. I actually do all of that with 100% WOLF. And I've been saying for years people need to not try making all-in-one bases as their first go to.
  2. Except you don't. You can easily set up a whole resource network on the mun (or anywhere really) with zero need for life support, with multiple feeder routes from different biomes to a centralized base.
  3. It leverages the stock resource system, so it's determined by a seed which is used to determine stock resource levels, which we then extrapolate into WOLF values.
  4. Disappointing. Since despite the fact that when this first came up, in the interest of harmony we removed all opinionated resource definitions from CRP, looks like Rational Resources still plays poorly in a shared sandbox and is screwing with things it should not. In theory, all you have to do is just delete Rational Resources, and that will allow the stock resource system to work as designed.
  5. I'd remove Rational Resources and see if your problem vanishes. If so.. there's your answer.
  6. In theory, just add a planetary resource config (there should be some examples like Kerbin you can borrow from). Planetary overrides Global.
  7. This is a bug with stock. I recall there are some workaround mods to sort it.
  8. Yep - NDA for KSP2 is still very much there All good!
  9. I assume @dlrk means the other game I noted that @DoktorKrogg and I are working on in the release post earlier in the thread, in which case no NDAs (yet!). Short version - 3X (Explore/Expand/Exploit - no Exterminating!) with adorable robots and other shenanigans. I've been doing some modeling streams and there's a ton of work going on in the background
  10. Meaning KAS/KIS are no longer supported (everything in the USI ecosystem uses stock inventory).
  11. Gee, thanks for your constructive feedback on something I made for free.
  12. Your best best is to pull it from the repo in the OP. If it's included there - it's needed for the mod and will not work without them.
  13. Just saying that nothing is going to be a direct result of CRP - it's not a stand alone mod.
  14. Talk to the CKAN folks. Neither @DoktorKrogg or I use CKAN, but they are pretty good about sending us pull requests if something is sketchy.
  15. There's no changelog. If you were using bleeding edge, it's pretty much the same thing with no other breaking changes.
  16. CRP is really dependent on the mods that package it. In the case of anything USI, no difference.
  17. I can't really speak to the CKAN side - raise the issue with them and we'll happily take any PRs we find. Both @DoktorKrogg and I are not CKAN users.
  18. Whoops - missed a checkin! Here you go: https://github.com/UmbraSpaceIndustries/CommunityResourcePack
  19. Version 112.0.1 of the Malemute Rover has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/Malemute/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
  20. Version 112.0.1 of ART has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/ART/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
  21. Version 112.0.1 of Nuclear Rockets has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/NuclearRockets/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
  22. Version 112.0.1 of Sounding Rockets has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/SoundingRockets/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
  23. Version 112.0.1 of Karbonite/K+ has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/Karbonite/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases.
×
×
  • Create New...