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RoverDude

KSP Team
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Everything posted by RoverDude

  1. https://github.com/UmbraSpaceIndustries/WarpDrive/releases
  2. Crewed would mean the ship attached to it has a crew, so you would get the engineering bonus
  3. Compressed, either for balance or to match stock.
  4. Makes sense - I am 100% good with either.
  5. First - thanks! To answer your questions - ResourceAmount is in liters, so you can borrow from any other CRP resource (i.e. you can steal from Water for the resource amount - 600). Cost you can do a similar comparison - resource costs are in the CRP resource definitions. Location in the list can be at the tail end, since we've long since abandoned doing them alphabetically Also a second thank you If you need assistance with Github let me know.
  6. If someone gets punchy and provides a pull request, we can add it in. Barring that, a github issue. Will need Oxygen for an upcoming USI-LS update anyway
  7. @mjl1966 - best thing to do is log a github issue so it does not get lost in the shuffle and I can take a look
  8. If it's in reference to mods, has nothing to do with steam. Just delete the relevant folders under your GameData folder, then re-install the mods.
  9. Given that nobody else is having this issue and that this mod does zero things with command pods other than add them, I respectfully disagree. There's some detail not being shared.
  10. I can say with absolute certainty this has nothing to do with this mod.
  11. Zero, sorry. Rebuild the craft maybe? Unknown, maybe someone else has done this with RO?
  12. It's as simple as putting a config file in your gamedata folder. Community Resource Pack's current (not bleeding edge) release includes resources that do this.
  13. Sure, ModuleManager is your friend.
  14. See if the problem replicates itself on a new save, then with a new save only using the USI suite.
  15. Your WOLF resources are going to have the same ratios as resources for extraction, so a standard resource scan will reveal these. Which also means the distributions are based on your game seed. If you always want resources somewhere, the best way to do that is with a .cfg file and a biome override and leverage how stock works. I would not recommend Rational Resources.
  16. Can all be done via module manager configs - but remember you'll need a way to get something *into* WOLF - either a harvester or converter of some kind.
  17. Nothing specific for this is added or removed - I've had no issues using the stuff as-is for stock contracts though.
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