Jump to content


Parts Hero
  • Posts

  • Joined

  • Last visited

Everything posted by RoverDude

  1. Which version are you using? Where did you get it? Nothing in this mod should be doing this. But start by making sure you have the latest version from here: https://github.com/UmbraSpaceIndustries/USI_Core/releases (Bleeding edge is 1.12.x compatible).
  2. https://github.com/UmbraSpaceIndustries/USI-LS/releases (Use the latest unstable release - it's very stable and the next shipping version).
  3. This one's been pretty stable for a while now. Works fine on 1.12.x as far as I have seen.
  4. @schlosrat - likely stock really has no idea of handling the shenanigans this drive does.
  5. Stock bug. There are some other mods you can add that will work around this.
  6. Likely another mod. Not us. You can make anything in one rocket if you're industrious enough. But as far as MKS goes - it's designed for multiple launches and gradually building up capabilities.
  7. Can't speak to KPBS, not my mod. By design no, there is no way to make more included with the mod. Something you could module manager your way into if so inclined.
  8. After eight years I'd say yes I would anticipate no additional parts as from my standpoint with the addition of cryofreeze, this mod is complete.
  9. You're welcome to do it with a module manager patch, but that's too much of a destructive patch to include in the mod.
  10. As noted - you're missing stuff. Works fine with 1.12. Grab the full release zip from here: https://github.com/UmbraSpaceIndustries/MKS/releases/tag/v112.0.1-bleeding-edge.3
  11. Do you have batteries? That avionics module has no power built in (unlike most probe cores).
  12. If you're getting the whole constellation, yes. If you're getting the individual MKS bleeding edge then no
  13. Doubtful tbh, give it a shot and see if you get spammed by NREs
  14. Assuming you're on bleeding edge, yeah production takes a lot of modules. A way to get past some of the harvester infrastructure is to use the low-efficiency power modules and the low-efficiency harvesters to bootstrap things, then do zero cost transport routes to your central base location. You will still need to land a ton of stuff for life support or manufacturing, but at least you'll have all of the raw materials.
  15. Command pods are automatically compatible. If you want anything other than the basic crew space bonus that all parts with ModuleCommand get, you can look at the other stock patches included with the mod.
  16. Official EL support is long since deprecated. Feel free to module manager up something, or just use the EL production chain.
  17. Background production uses the stock system - that is, a catch-up mechanic when a ship is in focus. Same way stock drills and ISRU work.
  18. Yep - it's in the bleeding edge version - which is very stable despite the name https://github.com/UmbraSpaceIndustries/USI-LS/releases
  19. Need to see what you folks have in your GameData folder. And your version of Konstruction is out of date for that version of KSP - you should at least be on 1.4, if not bleeding edge. https://github.com/UmbraSpaceIndustries/Konstruction/releases Also please try this with a clean save and nothing but the Konstruction install.
  20. Insufficient information. KSP Version? Konstruction version? Screenshot of your GameData folder?
  21. https://github.com/umbraSpaceIndustries/karbonite
  22. Different release from the build system. Take the latest if that's what you are looking for.
  • Create New...