[Ongoing Dev] [0.23.5] Modular Kolonization System v0.16 (RELEASE) [05-10-2014] in Add-on Development Posted April 21, 2014 Additional PSA/Notes. There is some new experimental code up on GitHub - plugs in the new hub (symmetrical, so you can rotate it like the station hub), fixes some config issues (Required Resources were not working properly), and renames GreenMesaIndustries to UmbraSpaceIndustries so that I'm alphabetically below TAC, which gets rid of my need to inclue the TAC DLL in MKS, and also fixes a reported incompatiblity with Stretchy SRBs. This is NOT yet in the ZIP yet, I'll be doing that later this week (band rehearsal tonight), and I want to finish off the new PDU model and do a complete shakedown of my test colony before zipping up again.Note that once this goes to public release, all bets are off with folder structures, etc., I am just maintaining full backwards compatability while in alpha. Public release will be AFTER .24 because I want to work in contracts (and see if I can have it give you $K for sending back stuff made at your Colony, making them an option for generating funds). Also integrating a science-generator in-line with what KSP-I has, so folks without KSP-I can get the benefit of gradual science generation (will be a lower rate for balance issues).