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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Likely another mod. Not us. You can make anything in one rocket if you're industrious enough. But as far as MKS goes - it's designed for multiple launches and gradually building up capabilities.
  2. Can't speak to KPBS, not my mod. By design no, there is no way to make more included with the mod. Something you could module manager your way into if so inclined.
  3. After eight years I'd say yes I would anticipate no additional parts as from my standpoint with the addition of cryofreeze, this mod is complete.
  4. You're welcome to do it with a module manager patch, but that's too much of a destructive patch to include in the mod.
  5. As noted - you're missing stuff. Works fine with 1.12. Grab the full release zip from here: https://github.com/UmbraSpaceIndustries/MKS/releases/tag/v112.0.1-bleeding-edge.3
  6. Do you have batteries? That avionics module has no power built in (unlike most probe cores).
  7. If you're getting the whole constellation, yes. If you're getting the individual MKS bleeding edge then no
  8. Doubtful tbh, give it a shot and see if you get spammed by NREs
  9. Assuming you're on bleeding edge, yeah production takes a lot of modules. A way to get past some of the harvester infrastructure is to use the low-efficiency power modules and the low-efficiency harvesters to bootstrap things, then do zero cost transport routes to your central base location. You will still need to land a ton of stuff for life support or manufacturing, but at least you'll have all of the raw materials.
  10. Command pods are automatically compatible. If you want anything other than the basic crew space bonus that all parts with ModuleCommand get, you can look at the other stock patches included with the mod.
  11. Official EL support is long since deprecated. Feel free to module manager up something, or just use the EL production chain.
  12. Background production uses the stock system - that is, a catch-up mechanic when a ship is in focus. Same way stock drills and ISRU work.
  13. Yep - it's in the bleeding edge version - which is very stable despite the name https://github.com/UmbraSpaceIndustries/USI-LS/releases
  14. Need to see what you folks have in your GameData folder. And your version of Konstruction is out of date for that version of KSP - you should at least be on 1.4, if not bleeding edge. https://github.com/UmbraSpaceIndustries/Konstruction/releases Also please try this with a clean save and nothing but the Konstruction install.
  15. Insufficient information. KSP Version? Konstruction version? Screenshot of your GameData folder?
  16. Different release from the build system. Take the latest if that's what you are looking for.
  17. A lot of the SR parts are already at start. That being said, it's a pretty easy module manager patch to move any parts you want to shuffle.
  18. USI Tools is just a library. But one you need with Konstruction. If it is included it's a prereq, and I get far more pain and suffering when I don't include them
  19. Yep the plan is to provide a ground component, but in the short term there's that workaround.
  20. Not for the Konfabricator (it's meant for small-scale stuff). In theory you could just Module Manage it up and change the output, or move it to a larger part (i.e. reskin something like a science lab, etc.).
  21. You are missing Firespitter - that's required for the kontainers
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