[1.12.x] Sounding Rockets! Start small. Dream big! in Add-on Releases Posted January 6 11 hours ago, FasterThanFlourite said: With Probes Before Crew I experienced the same. Obviously not something that's the fault of Sounding Rockets. But with the popularity of unmanned starts amongst realistic careers, I'd love to see some changes to make SR even earlier tech, if that's possible. Essentially just glorified fireworks is exactly what I imagine Kerbals would start a "space" program with. @RoverDude, would it be possible to couple SR with a change in the tech tree, so that only the SR parts are available when starting the game? Kinda like this: I think starting only with SR part would definitely offer the most 'straight out of a barn' experience that would fit this whimsical mod so well. Sadly, as of right now, it doesn't really work for me at all in an unkerballed start, like @610yesnolovely mentioned, since you get about 10x as much science as you get from the standard science experiments and I don't have the restraint to not use your little cute rockets when offered. A lot of the SR parts are already at start. That being said, it's a pretty easy module manager patch to move any parts you want to shuffle.