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Everything posted by RoverDude
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[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
That's ancient and out of date. Get it from here: https://github.com/UmbraSpaceIndustries/MKS/releases -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Also - what KSP version? and what MKS version? And what specifically is it stuck on? -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
tbh, other than QOL mods, I personally just play with the entire constellation as all of the bits work together. Also I'd grab Community Tech Tree due to the amount of science added in by the USI Science bits. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
https://github.com/UmbraSpaceIndustries/SoundingRockets/releases -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
https://github.com/UmbraSpaceIndustries/WarpDrive/releases -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Nope. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Hmmm nope not at this time -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Crewed would mean the ship attached to it has a crew, so you would get the engineering bonus -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Thank you! -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Compressed, either for balance or to match stock. -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Makes sense - I am 100% good with either. -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
First - thanks! To answer your questions - ResourceAmount is in liters, so you can borrow from any other CRP resource (i.e. you can steal from Water for the resource amount - 600). Cost you can do a similar comparison - resource costs are in the CRP resource definitions. Location in the list can be at the tail end, since we've long since abandoned doing them alphabetically Also a second thank you If you need assistance with Github let me know. -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
If someone gets punchy and provides a pull request, we can add it in. Barring that, a github issue. Will need Oxygen for an upcoming USI-LS update anyway -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@mjl1966 - best thing to do is log a github issue so it does not get lost in the shuffle and I can take a look -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I'd always do bleeding edge. -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
If it's in reference to mods, has nothing to do with steam. Just delete the relevant folders under your GameData folder, then re-install the mods. -
Given that nobody else is having this issue and that this mod does zero things with command pods other than add them, I respectfully disagree. There's some detail not being shared.
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I can say with absolute certainty this has nothing to do with this mod.
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[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Zero, sorry. Rebuild the craft maybe? Unknown, maybe someone else has done this with RO? -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Good deal - Karborundum I am working on -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
And if that fails ping me and I'll take a look! -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep - that all looks correct to me. -
[1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's as simple as putting a config file in your gamedata folder. Community Resource Pack's current (not bleeding edge) release includes resources that do this.