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Kerb-fu

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Posts posted by Kerb-fu

  1. I just wanted to say your mod is awesome, i was using it when i did my unprofessional ksp review video (wont link that here as thats to be a whole 'nother thread) as the ships made with it look so much nicer then stock. I am a bit of a steam punk fan as well so may be bias.

    I also love that you have your own fuel sources ...it just adds that little something.

    Thank you for making this

    *Edit*

    can you support this plugin in your mod ? http://forum.kerbalspaceprogram.com/threads/80234-TweakScale-Rescale-Everything%21-%28Version-1-20-Updated-2014-06-12-22-15-UTC%29 ?

    Hi, thanks for the encouragement :D, I will look into tweakscale and see what happens.

  2. http://www.crabfu.com/steamtoys/diy_steampunk/ you might enjoy this. I feel like this pack emphasizes too much the browns and brass colors, which, while still a major part of steampunk, is supposed to be augmented by grey metals such as steel, with plenty of victorian design features and designs.

    Also, implementing this plugin would be awesome!

    I found crabfu.com a few days ago when you first mentioned it, and i quite like the ideas there, however I really dont want to plagiarise others work...

    The parts im making are evolving over time, The color palette is evolving also. I am developing more industrial and victorian looking parts, they will come out eventually :D

    I am trying to keep memory usage as low as possible and the reflective textures would bring most peoples pc's to their knees, saying that i might design an alternate version with higher res textures etc for those who choose to try it.

    I do appreciate the feedback :cool: and will take ideas on board and hopefully incorporate them.

  3. Liking the new station parts, and not spotted any bugs with the texture sharing so far. Would it not be more versatile to make the wide end on the station domes fit flush with other 2.5 m parts though?

    Also, you've got the description in the manufacturer field for the station dome (the lighting one).

    will fix bug for next version, cheers! :wink:

    I was going for a modular look, but I was thinking of some intermediate assemblies to tie things more seamlessly

  4. So I was trying to find the awesome steampunk RC creations of this awesome guy, and I didn't remember the name of the website. I do remember he made a steampunk drawing tutorial, so I searched for that and I found out that that website's name is Crabfu Steamworks. This explains the name Kerb-Fu, I'm guessing.

    Nothing to do with me sorry, but it sounds like I should check it out for inspiration maybe :cool:

  5. While I absolutely love the looks of this mod, my framerate took a drastic nosedive when I tried to launch a rocket consisting of two FuelTowers and four black powder rockets around them. The craft file is shared from my dropbox.

    Is this happening to you guys too? If so, what can be done about it? I really really really would like to land a barrel on my nearest Class E asteroid and mine some Space Whale Oil :D

    I am currently skinny-ing down the file size to hopefully help it run better, some of the spherical parts can cause framerate drops as they have alot of triangles making up their surface.

    Texturing is also getting a workover....

    its all very tedious... but i will get there soon:rolleyes:

  6. I've only just spotted this thread - may I say 'jolly well done!'. I was thinking of looking into how one might retexture stock parts to get a somewhat Steampunkesque look to things, but this mod far exceeds anything I could manage. I shall instruct the head buyer at the Bannister & Moore Engineering Works to sort out a contract for supply of parts from your good selves forthwith.

    Yours,

    Miss Esme Moore

    My dear miss Moore

    My most effusive thanks for your support of my small venture.

    Your humble servant,

    P. Kerbenstein

  7. can you change the landing legs so instead of using the landing leg module they use a model animate module? like with modded cargo bays? i think because your landing legs dont have suspension but the landing leg module requires suspension transform, so it makes null references to the log.if you use the model animate thing , it should work better.

    As soon as i can figure out the suspension heirarchy the legs will get upgraded :)

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