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Posts posted by Kerb-fu
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I am currently seeking inspiration for more parts so tweaking the size is on the backburner for a while, and i allready have a few mod dependencies for some parts, but we shall see what happens
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I salute you and your D.E.R.P. !!!
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I just wanted to say your mod is awesome, i was using it when i did my unprofessional ksp review video (wont link that here as thats to be a whole 'nother thread) as the ships made with it look so much nicer then stock. I am a bit of a steam punk fan as well so may be bias.
I also love that you have your own fuel sources ...it just adds that little something.
Thank you for making this
*Edit*
can you support this plugin in your mod ? http://forum.kerbalspaceprogram.com/threads/80234-TweakScale-Rescale-Everything%21-%28Version-1-20-Updated-2014-06-12-22-15-UTC%29 ?
Hi, thanks for the encouragement , I will look into tweakscale and see what happens.
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http://www.crabfu.com/steamtoys/diy_steampunk/ you might enjoy this. I feel like this pack emphasizes too much the browns and brass colors, which, while still a major part of steampunk, is supposed to be augmented by grey metals such as steel, with plenty of victorian design features and designs.
Also, implementing this plugin would be awesome!
I found crabfu.com a few days ago when you first mentioned it, and i quite like the ideas there, however I really dont want to plagiarise others work...
The parts im making are evolving over time, The color palette is evolving also. I am developing more industrial and victorian looking parts, they will come out eventually
I am trying to keep memory usage as low as possible and the reflective textures would bring most peoples pc's to their knees, saying that i might design an alternate version with higher res textures etc for those who choose to try it.
I do appreciate the feedback and will take ideas on board and hopefully incorporate them.
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Liking the new station parts, and not spotted any bugs with the texture sharing so far. Would it not be more versatile to make the wide end on the station domes fit flush with other 2.5 m parts though?
Also, you've got the description in the manufacturer field for the station dome (the lighting one).
will fix bug for next version, cheers!
I was going for a modular look, but I was thinking of some intermediate assemblies to tie things more seamlessly
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Where's the hatch on the station dome and module? IVA? Some more 2.5 meter parts would be cool.
Getting there slowly... very slowly lately
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So I was trying to find the awesome steampunk RC creations of this awesome guy, and I didn't remember the name of the website. I do remember he made a steampunk drawing tutorial, so I searched for that and I found out that that website's name is Crabfu Steamworks. This explains the name Kerb-Fu, I'm guessing.
Nothing to do with me sorry, but it sounds like I should check it out for inspiration maybe
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Here is a test install link for shared textures version, No new parts from v0.17a, but the file is only 12Mb now...
File structure has changed and some part names are different, so this will probably break saves...
anyway.... Dropbox Link Kerb-fu v0.18a
remember to remove your old Kerb-fu folder before you unpack this....
thanks
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I salute you sir!....
There are more parts now, please tell us some more story
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Ok, I think I have cracked texture sharing, works on my test install anyway
I need testers and feedback if anyone is interested
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"You cannot give Reputation to the same post twice."
Thankyou, very much for giving it the first time
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OK, new release out now....
There are some new station parts, bug-fixes and tweaks.
Will have a curseforge link up as soon as the site lets me upload the file.
Please post photos of your vessels or stations. It could lead to inspiration and more parts!
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When the clockwork probes are released will there be a module manager file to give them RemoteTech 2 Compatibility?
Not sure yet, I will see. Looking for inspiration at the moment...
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Just got to playing with this. Some of the timber parts should be just the ticket for my planned luxury yacht.
Also noticed the Water Boiler consumes NitrousOxide but stores Oxidizer. Is that deliberate or a mistake?
That would be an oversight from the quality control department, my apologies
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Sorry about delays... I cannot get texture sharing to work
I will continue with developement on parts instead
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By the way... How about a properly Steampunked version of the Klaw? Then, we could go and anchor a Spelljammer ship without relying on parts with pesky that Black-And-White-NASA looks.
After all, we need to hunt down all those Space Whales so the Space Kraken does starve
I agree, I will be putting aside some time to try to re-create the claw...
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While I absolutely love the looks of this mod, my framerate took a drastic nosedive when I tried to launch a rocket consisting of two FuelTowers and four black powder rockets around them. The craft file is shared from my dropbox.
Is this happening to you guys too? If so, what can be done about it? I really really really would like to land a barrel on my nearest Class E asteroid and mine some Space Whale Oil
I am currently skinny-ing down the file size to hopefully help it run better, some of the spherical parts can cause framerate drops as they have alot of triangles making up their surface.
Texturing is also getting a workover....
its all very tedious... but i will get there soon:rolleyes:
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I wish there was more metalic items in this pack.
More metal items are coming, eventually
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dont die on me. we need your awesome steampunkness!!
Due to a small setback, a fire most definately not caused by the early detonation of one of the proffesors doomsday weapons.... ahem, anyway....
Once the workshop can be moved out of the crater into a new premises, business will resume as normal.
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I've only just spotted this thread - may I say 'jolly well done!'. I was thinking of looking into how one might retexture stock parts to get a somewhat Steampunkesque look to things, but this mod far exceeds anything I could manage. I shall instruct the head buyer at the Bannister & Moore Engineering Works to sort out a contract for supply of parts from your good selves forthwith.
Yours,
Miss Esme Moore
My dear miss Moore
My most effusive thanks for your support of my small venture.
Your humble servant,
P. Kerbenstein
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is this dead?
not dead... just hibernating!
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can you change the landing legs so instead of using the landing leg module they use a model animate module? like with modded cargo bays? i think because your landing legs dont have suspension but the landing leg module requires suspension transform, so it makes null references to the log.if you use the model animate thing , it should work better.
As soon as i can figure out the suspension heirarchy the legs will get upgraded
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So how you doing?
I am chipping away slowly... developing some larger parts for more power and stations etc
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
in KSP1 Mod Releases
Posted
Thankyou sir, I will pass on your kind words to the good professor