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Everything posted by Kerb-fu
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Thankyou sir -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I havnt had this happen on my test rig yet, I will have to move my stuff over to my full install and try to replicate it. -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I was thinking about combining fuels in one tank, Like whaleoil and oxidiser maybe. Probably wont help much as the parts are allready quite compact compared to stock eg stock tank holds half the fuel and is only 25% shorter than 2 of mine. I have new ideas coming for toroidal tanks etc -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I cant get enough of this suit... thankyou very much for your hard work -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I need sleep... but i must fly around in new suit first ! -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Steam threads.... -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Downloading now, playing now, drooling now.... cheers -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
New Version v0.13a ... -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Well Jeb, we have liftoff !!!! -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Thanks everyone for the feedback and finding the license. I will see what happens with the jetpack, I hope i can get it to go -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I am looking at it now... ---Edit--- Hmmm, no licence i can see yet, I dont want to steal their work so I guess I had better learn to code -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I will give a go, anyone who can give more advice on this would be greatly appreciated... -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
and the Jet-Jeb.... Cant control throttle in EVA.... -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Hi, the multiple stacknodes are so the LES can attach to different nosecones etc, More parts are coming, as I make them I include them... there is allways room for improvement and suggestions -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Behold.... The CogJeb_Jeb.... -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I will not rest until it is so!!!! -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Behold!!! the CogJeb..... May have to include a chance to explode... -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Yaaaargh! steampunk pirate kerbals get more booty!!!!! -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
I did actually run very fast with my eyes closed past the steam pressure figures from vicorian era technology... More recent research has shown steam to be a usable propellant, but less efficient than more mainstream rocket tech, and so I took a leap of faith and had the professor construct some superheaters and pipes that deny physics to acheive propulsion. My rcs might indead change to a steam based propellant with a core boiler on each vessel, possible using a solar boiler or conventional kettle technology. Alchohol rockets have my attention at the moment, all the mushine base hilarity and refueling possibilities from asteroids, moons etc... Even electrolysis to seperate water to hydrogen and oxygen, and then light up the gasses for explosive fun -
I take my hat off to you sir, a fine recounting of a rousing tale
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Cool, Moar flags are certainly better than less flags, if you have any flag ideas you want to share then please dust em off and wheel them out, I can include them if you dont mind -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
My original Idea for steam was for it to be used across the vessel like mono, so the resource has kindof stayed that way. may change due to feedback or inspiration. I forgot about the honest kerbal tendancy to keep adding rockets... so maybe i should go back to a more fuel like resource... I am not sure, but I suspect the lag is from the engines, they are a bit high poly with all the curves. The monoprop rocket has not caused issues in my testing, however i did have kerbal joint reinforcement in my test install. I will tinker with the steam effects, I would like to find a trail effect that lasts into the vacuum of space, like a trail of frozen water etc... I originally had an expansion rate of 2000:1, however it seemed over powered, so did 200:1, so I ended up at 20:1. I might have to increase the fuel and oxidiser ratio's instead to keep it realistic, or you could jet across the solar system on one tank of water. I also did not want to overpower the boiler by allowing it to keep up with the engine, I was trying for forced resource planning/management so pilots would have to take into account how steam looses heat and plan their usage accordingly... I was also toying with an idea for random steam failure, as superheated steam is highly corrosive. Again this could change from feedback or late night inspiration. -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
new version 0.12a -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Kerb-fu replied to Kerb-fu's topic in KSP1 Mod Releases
Now have LES and some more structural stuff...